forked from PikeDev/Go2D
GoLang 2D Game Library based on SDL 1.3. This can be used to easily write games using Go (www.golang.org) using SDL 1.3 for hardware-accelerated rendering (OpenGL or DirectX9). This will also be the core engine for the MMORPG "Pokemon Universe" (https://code.google.com/p/pokemon-universe)
henkman/Go2D
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To use this framework, you will need to install SDL 2.0 (formerly SDL 1.3), SDL_ttf and SDL_image. ###Windows Users - read this!### If you don't want to spend time compiling SDL, but just start on your game right away, you can download MinGW.zip and place the contents in your mingw directory ################################ Installation of SDL 2.0 (note: OpenGL renderer needs OpenGL libraries, e.g. mesa on Ubuntu): 1) hg clone http://hg.libsdl.org/SDL 2) autogen.sh 3) mkdir build && cd build 3) ../configure --prefix=/usr for Ubuntu ../configure --prefix=/mingw for Windows/MinGW 4) make 5) make install Freetype 2.0 (dependency for SDL_ttf): 1) download the latest version from http://sourceforge.net/projects/freetype/files/freetype2/ 2) autogen.sh 3) ./configure --prefix=/usr for Ubuntu ./configure --prefix=/mingw for Windows/MinGW 4) make 5) make install Installation of SDL_ttf: 1) hg clone http://hg.libsdl.org/SDL_ttf/ 2) autogen.sh 3) ./configure --prefix=/usr for Ubuntu ./configure --prefix=/mingw for Windows/MinGW 4) make 5) make install Installation of SDL_image (note: PNG loading also requires libpng and libz): 1) hg clone http://hg.libsdl.org/SDL_image/ 2) autogen.sh 4) make 5) make install Installation of Go2D: 1) go get github.com/papplampe/Go2D/sdl 2) go get github.com/papplampe/Go2D/go2d 3) For Examples: go get github.com/papplampe/Go2D/test/basic go get github.com/papplampe/Go2D/test/gui In case you get an renderer error try to SetD3D to false To install both sdl and go2d: go get github.com/papplampe/Go2D/... Usage: Check out /skeleton and ./test for examples.
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GoLang 2D Game Library based on SDL 1.3. This can be used to easily write games using Go (www.golang.org) using SDL 1.3 for hardware-accelerated rendering (OpenGL or DirectX9). This will also be the core engine for the MMORPG "Pokemon Universe" (https://code.google.com/p/pokemon-universe)
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