/
morph.go
218 lines (184 loc) · 3.92 KB
/
morph.go
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package main
import (
// "bitbucket.org/kardianos/osext"
"errors"
"flag"
"fmt"
"io"
"os"
"github.com/gosexy/to"
// "path/filepath"
"sort"
"strings"
)
var (
APPDIR string
generator *Generator
noTmog = flag.Bool("notmog", false, "Toggle off grabbing transmogged items from armory")
versionFlag = flag.Bool("version", false, "Display version")
// a map from names to slots. this also contains
// what we're able to tmorph into
nameSlotMap = map[string]int{
"head": 1,
"neck": 2,
"shoulder": 3,
"shirt": 4,
"chest": 5,
"waist": 6,
"legs": 7,
"feet": 8,
"wrist": 9,
"hands": 10,
"finger": 11,
"trinket": 12,
"one-hand": 13,
"shield": 14,
"back": 15,
"mainHand": 16,
"offHand": 17,
"bag": 18,
"tabard": 19,
"robe": 20,
}
// mappings of items type ids to wow slot ids
slotMap = map[int]int{
20: 5, // robe -> chest,
// main hand slot
13: 16, // one hand
15: 16, // ranged
17: 16, // two-hand
21: 16, // main hand
25: 16, // thrown
// off hand slot
14: 17, // shield
22: 17, // off-hand
23: 17, // held in off-hand
}
)
const (
raidInherit = -1
raidNormal = 0
raidHeroic = 566
raidMythic = 567
)
type TMorphItem struct {
Type string
Args []int
Bonus int
}
func (t TMorphItem) String() string {
var args []string
for _, i := range t.Args {
args = append(args, to.String(i))
}
if t.Type == "item" {
switch t.Bonus {
case raidNormal:
args = append(args, "0")
case raidHeroic:
args = append(args, "1")
case raidMythic:
args = append(args, "3")
}
}
return fmt.Sprintf(".%s %s", t.Type, strings.Join(args, " "))
}
type TMorphItems []*TMorphItem
func (t TMorphItems) Len() int { return len(t) }
func (t TMorphItems) Swap(i, j int) { t[i], t[j] = t[j], t[i] }
func (t TMorphItems) Less(i, j int) bool {
if t[i].Type != t[j].Type {
// give priority to sorting items first.
// just looks better imo.
if t[i].Type == "item" {
return true
} else if t[j].Type == "item" {
return false
}
return t[i].Type < t[j].Type
} else {
// sort by first argument
return t[i].Args[0] < t[j].Args[0]
}
return false
}
func canDisplaySlot(slot int) bool {
for _, i := range nameSlotMap {
if slot == i {
return true
}
}
return false
}
func canDisplayName(name string) bool {
for i, _ := range nameSlotMap {
if name == i {
return true
}
}
return false
}
func main() {
generator = &Generator{}
flag.Parse()
if *versionFlag {
fmt.Println(VERSION.String())
return
}
url := flag.Arg(0)
// filename, _ := osext.Executable()
// APPDIR = filepath.Dir(filename)
if url == "" {
// RunUI2()
RunUI()
return
}
err := generator.Generate(map[string]interface{}{"url": url}, os.Stdout)
if err != nil {
io.WriteString(os.Stdout, err.Error())
}
}
type Generator struct {
lastTmorphItems TMorphItems
}
// options:
// url - url to generate codes from
// notmog - turn off grabbing transmogged items from armory
func (g *Generator) Generate(options map[string]interface{}, w io.Writer) error {
url := to.String(options["url"])
var tmorphItems TMorphItems
var err error
switch {
case strings.Contains(url, "wowhead.com"):
tmorphItems, err = wowhead(options)
case strings.Contains(url, "battle.net/wow"):
tmorphItems, err = wowarmory(options)
case strings.Contains(url, "http"):
tmorphItems, err = generic(options)
default:
return errors.New("Do not recognize the URL.")
}
if err != nil {
return err
}
g.lastTmorphItems = tmorphItems
bonus := int(to.Int64(options["bonus"]))
g.Bonus(bonus)
g.Output(w)
return nil
}
func (g *Generator) Bonus(bonus int) {
if bonus == raidInherit {
return
}
for i, _ := range g.lastTmorphItems {
g.lastTmorphItems[i].Bonus = bonus
}
}
func (g *Generator) Output(w io.Writer) {
sort.Sort(g.lastTmorphItems)
for _, item := range g.lastTmorphItems {
io.WriteString(w, item.String())
io.WriteString(w, "\n")
}
}