/
koebot.go
80 lines (70 loc) · 1.85 KB
/
koebot.go
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package main
import (
. "github.com/Merovius/spacegoo"
"github.com/Merovius/spacegoo/boilerplate"
)
type KoeBot struct {
myHomePlanet Planet
enemyHomePlanet Planet
myPlanetList Planets
}
func (bot *KoeBot) Move(state GameState) Move {
//conquering inital planets
//set home planets and create planet-list (by distance)
if state.Round == 0 {
for _, myp := range state.MyPlanets() {
bot.myHomePlanet = myp
}
for _, theirp := range state.TheirPlanets() {
bot.enemyHomePlanet = theirp
}
bot.myPlanetList = state.NeutralPlanets().SortByDist(bot.myHomePlanet.X, bot.myHomePlanet.Y)
var PlanetList Planets
for i, p := range bot.myPlanetList {
if p.Dist(bot.enemyHomePlanet.X, bot.enemyHomePlanet.Y) > p.Dist(bot.myHomePlanet.X, bot.myHomePlanet.Y) {
PlanetList = append(PlanetList, bot.myPlanetList[i])
}
}
bot.myPlanetList = PlanetList
return Nop{}
}
// calculate rounds to conquer nearest planets
rounds := (len(state.NeutralPlanets()) - 1) / 2
// conquer initial planets
var conquer Planet
var oneShip Ships
if len(bot.myPlanetList) < rounds {
rounds = len(bot.myPlanetList)
}
if state.Round <= rounds {
index := state.Round - 1
conquer = bot.myPlanetList[index]
oneShip = Ships{5, 5, 5}
shipFleet := conquer.Ships.Add(oneShip)
return Send{bot.myHomePlanet, conquer, shipFleet}
}
// using robot strategy
if state.Round > rounds {
for _, myp := range state.MyPlanets() {
min := 9999999
meiner := myp
for _, myp2 := range state.MyPlanets() {
if myp2.Ships.Sum() > myp.Ships.Sum() {
meiner = myp2
}
}
var deiner Planet
for _, yourp := range state.NotMyPlanets() {
if myp.Dist(yourp.X, yourp.Y) < min {
min = myp.Dist(yourp.X, yourp.Y)
deiner = yourp
}
}
return Send{meiner, deiner, meiner.Ships}
}
}
return Nop{}
}
func main() {
boilerplate.Run(&KoeBot{})
}