/
curses.go
329 lines (270 loc) · 10.1 KB
/
curses.go
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package curses
// struct ldat{};
// struct _win_st{};
// #define _Bool int
// #define NCURSES_OPAQUE 1
// #include <curses.h>
// #include <stdlib.h>
import "C"
import (
"fmt"
"os"
"unsafe"
)
type void unsafe.Pointer
type Window C.WINDOW
type CursesError struct {
message string
}
func (ce CursesError) String() string {
return ce.message
}
// Cursor options.
const (
CURS_HIDE = iota
CURS_NORM
CURS_HIGH
)
// Goroutine safeness channels
var (
inc = make( chan bool )
outc = make( chan bool )
)
// Pointers to the values in curses, which may change values.
var Cols *int = nil
var Rows *int = nil
var Colors *int = nil
var ColorPairs *int = nil
var Tabsize *int = nil
// The window returned from C.initscr()
var Stdwin *Window = nil
// Initializes gocurses
func init() {
Cols = (*int)(void(&C.COLS))
Rows = (*int)(void(&C.LINES))
Colors = (*int)(void(&C.COLORS))
ColorPairs = (*int)(void(&C.COLOR_PAIRS))
Tabsize = (*int)(void(&C.TABSIZE))
}
// Manage goroutine safety
func in() { inc <- true }
func out() { <- outc }
// When something is sent to inc, block until there's a recv on outc
func init() { go func () { for { <- inc; outc <- true } }() }
func Initscr() (*Window, os.Error) {
in()
defer out()
Stdwin = (*Window)(C.initscr())
if Stdwin == nil {
return nil, CursesError{"Initscr failed"}
}
return Stdwin, nil
}
func Newwin(cols int, rows int, startx int, starty int) (*Window, os.Error) {
in()
defer out()
nw := (*Window)(C.newwin(C.int(rows), C.int(cols), C.int(starty), C.int(startx)))
if nw == nil {
return nil, CursesError{"Failed to create window"}
}
return nw, nil
}
func (win *Window) Subwin(cols int, rows int, startx int, starty int) (*Window, os.Error) {
in()
defer out()
sw := (*Window)(C.subwin((*C.WINDOW)(win), C.int(rows), C.int(cols), C.int(starty), C.int(startx)))
if sw == nil {
return nil, CursesError{"Failed to create window"}
}
return sw, nil
}
func (win *Window) Derwin(cols int, rows int, startx int, starty int) (*Window, os.Error) {
in()
defer out()
dw := (*Window)(C.derwin((*C.WINDOW)(win), C.int(rows), C.int(cols), C.int(starty), C.int(startx)))
if dw == nil {
return nil, CursesError{"Failed to create window"}
}
return dw, nil
}
func Start_color() os.Error {
in()
defer out()
if int(C.has_colors()) == 0 {
return CursesError{"terminal does not support color"}
}
C.start_color()
return nil
}
func Init_pair(pair int, fg int, bg int) os.Error {
in()
defer out()
if C.init_pair(C.short(pair), C.short(fg), C.short(bg)) == 0 {
return CursesError{"Init_pair failed"}
}
return nil
}
func Color_pair(pair int) int32 {
in()
defer out()
return int32(C.COLOR_PAIR(C.int(pair)))
}
func Noecho() os.Error {
in()
defer out()
if int(C.noecho()) == 0 {
return CursesError{"Noecho failed"}
}
return nil
}
func Echo() os.Error {
in()
defer out()
if int(C.echo()) == 0 {
return CursesError{"Echo failed"}
}
return nil
}
func Curs_set(c int) os.Error {
in()
defer out()
if C.curs_set(C.int(c)) == 0 {
return CursesError{"Curs_set failed"}
}
return nil
}
func Nocbreak() os.Error {
in()
defer out()
if C.nocbreak() == 0 {
return CursesError{"Nocbreak failed"}
}
return nil
}
func Cbreak() os.Error {
in()
defer out()
if C.cbreak() == 0 {
return CursesError{"Cbreak failed"}
}
return nil
}
func Endwin() os.Error {
in()
defer out()
if C.endwin() == 0 {
return CursesError{"Endwin failed"}
}
return nil
}
func (win *Window) Getch() int {
return int(C.wgetch((*C.WINDOW)(win)))
}
func (win *Window) Addch(x, y int, c int32, flags int32) {
in()
defer out()
C.mvwaddch((*C.WINDOW)(win), C.int(y), C.int(x), C.chtype(c)|C.chtype(flags))
}
// Since CGO currently can't handle varg C functions we'll mimic the
// ncurses addstr functions.
// Per Issue 635 the variadic function definition needs to end with
// 'v ... interface {}' instead of 'v ...'.
func (win *Window) Addstr(x, y int, str string, flags int32, v ...interface{}) {
in()
defer out()
newstr := fmt.Sprintf(str, v)
win.move(x, y)
for _,ch := range newstr {
C.waddch((*C.WINDOW)(win), C.chtype(ch)|C.chtype(flags))
}
}
// Non-atomic move, needs to be called by atomic funcs in order to prevent deadlocks.
func (win *Window) move(x, y int) {
// Y normally is the first parameter
C.wmove((*C.WINDOW)(win), C.int(y), C.int(x))
}
// Normally Y is the first parameter passed in curses.
func (win *Window) Move(x, y int) {
in()
defer out()
win.move(x,y)
}
func (w *Window) Keypad(tf bool) os.Error {
in()
defer out()
var outint int
if tf == true {
outint = 1
}
if tf == false {
outint = 0
}
if C.keypad((*C.WINDOW)(w), C.int(outint)) == 0 {
return CursesError{"Keypad failed"}
}
return nil
}
func (win *Window) Refresh() os.Error {
in()
defer out()
if C.wrefresh((*C.WINDOW)(win)) == 0 {
return CursesError{"refresh failed"}
}
return nil
}
func (win *Window) Redrawln(beg_line, num_lines int) {
in()
defer out()
C.wredrawln((*C.WINDOW)(win), C.int(beg_line), C.int(num_lines))
}
func (win *Window) Redraw() {
in()
defer out()
C.redrawwin((*C.WINDOW)(win))
}
func (win *Window) Clear() {
in()
defer out()
C.wclear((*C.WINDOW)(win))
}
func (win *Window) Erase() {
in()
defer out()
C.werase((*C.WINDOW)(win))
}
func (win *Window) Clrtobot() {
in()
defer out()
C.wclrtobot((*C.WINDOW)(win))
}
func (win *Window) Clrtoeol() {
in()
defer out()
C.wclrtoeol((*C.WINDOW)(win))
}
func (win *Window) Box(verch, horch int) {
in()
defer out()
C.box((*C.WINDOW)(win), C.chtype(verch), C.chtype(horch))
}
func (win *Window) Background(colour int32) {
in()
defer out()
C.wbkgd((*C.WINDOW)(win), C.chtype(colour))
}
func (win *Window) Getmax() (x, y int) {
in()
defer out()
x = int(C.getmaxx((*C.WINDOW)(win)))
y = int(C.getmaxy((*C.WINDOW)(win)))
return x, y
}
func (win *Window) Getstr() (str string, err os.Error) {
cstr := C.CString(str)
//defer C.free(unsafe.Pointer(cstr))
if C.wgetstr((*C.WINDOW)(win), cstr) == -1 {
return "", CursesError{"wgetstr failed"}
}
s := C.GoString(cstr)
return s, nil
}