Esempio n. 1
0
func FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) {
	defer func() {
		errstr := errDrain()
		log.Printf("gl.FramebufferTexture2D(%v, %v, %v, %v, %v) %v", target, attachment, texTarget, t, level, errstr)
	}()
	C.glFramebufferTexture2D(target.c(), attachment.c(), texTarget.c(), t.c(), C.GLint(level))
}
Esempio n. 2
0
func FramebufferTexture2D(
	target Enum, attachment Enum,
	textarget Enum, texture uint32, level int32) {
	C.glFramebufferTexture2D(
		C.GLenum(target),
		C.GLenum(attachment),
		C.GLenum(textarget),
		C.GLuint(texture),
		C.GLint(level))
}
Esempio n. 3
0
func FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) {
	C.glFramebufferTexture2D(target.c(), attachment.c(), texTarget.c(), t.c(), C.GLint(level))
}
Esempio n. 4
0
func FramebufferTexture2D(target FramebufferTarget, attachment FramebufferAttachment, textarget TextureTarget, texture Texture, level int) {
	C.glFramebufferTexture2D(C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
}