Esempio n. 1
0
func UseProgram(p Program) {
	defer func() {
		errstr := errDrain()
		log.Printf("gl.UseProgram(%v) %v", p, errstr)
	}()
	C.glUseProgram(p.c())
}
Esempio n. 2
0
func (game *game) drawFrame() {
	time += .05
	color := (C.GLclampf(math.Sin(time)) + 1) * .5

	C.glUniform2f(C.GLint(game.offsetUni), C.GLfloat(game.offsetX), C.GLfloat(game.offsetY))
	C.glUniform3f(C.GLint(game.colorUni), 1.0, C.GLfloat(color), 0)
	C.glClear(C.GL_COLOR_BUFFER_BIT | C.GL_DEPTH_BUFFER_BIT)

	C.glUseProgram(game.prog)
	C.glDrawArrays(C.GL_TRIANGLES, 0, 3)
}
Esempio n. 3
0
func (game *game) initGL() {
	log.Printf("GL_VERSION: %v GL_RENDERER: %v GL_VENDOR %v\n",
		GetString(C.GL_VERSION), GetString(C.GL_RENDERER), GetString(C.GL_VENDOR))
	log.Printf("GL_EXTENSIONS: %v\n", GetString(C.GL_EXTENSIONS))
	C.glClearColor(0.0, 0.0, 0.0, 1.0)
	C.glEnable(C.GL_CULL_FACE)
	C.glEnable(C.GL_DEPTH_TEST)

	game.prog = createProgram(vertShaderSrcDef, fragShaderSrcDef)
	posAttrib := attribLocation(game.prog, "vPosition")
	game.offsetUni = uniformLocation(game.prog, "offset")
	game.colorUni = uniformLocation(game.prog, "color")
	C.glUseProgram(game.prog)
	C.glEnableVertexAttribArray(C.GLuint(posAttrib))

	vertVBO := GenBuffer()
	checkGLError()
	C.glBindBuffer(C.GL_ARRAY_BUFFER, vertVBO)
	verts := []float32{.0, 0.5, -0.5, -0.5, 0.5, -0.5}
	C.glBufferData(C.GL_ARRAY_BUFFER, C.GLsizeiptr(len(verts)*int(unsafe.Sizeof(verts[0]))), unsafe.Pointer(&verts[0]), C.GL_STATIC_DRAW)
	C.glVertexAttribPointer(C.GLuint(posAttrib), 2, C.GL_FLOAT, C.GL_FALSE, 0, unsafe.Pointer(uintptr(0)))
}
Esempio n. 4
0
func UseProgram(p Program) {
	C.glUseProgram(p.c())
}
Esempio n. 5
0
func UseProgram(
	program uint32) {
	C.glUseProgram(
		C.GLuint(program))
}
Esempio n. 6
0
File: gl.go Progetto: extrame/gl
// Unuse calls glUseProgram with a 0 argument
func (p *Program) Unuse() {
	C.glUseProgram(C.GLuint(0))
}
Esempio n. 7
0
File: gl.go Progetto: extrame/gl
// Use calls glUseProgram
func (p *Program) Use() {
	C.glUseProgram(p.i)
}
Esempio n. 8
0
func (program *Program) Use() {
	C.glUseProgram(program.id)
}
Esempio n. 9
0
File: shader.go Progetto: eaburns/gl
// Use installs a program object as part of current rendering state.
func (p Program) Use() {
	C.glUseProgram(C.GLuint(p))
}
Esempio n. 10
0
func ProgramUnuse() { C.glUseProgram(C.GLuint(0)) }