Esempio n. 1
0
func drawNiddles(ctx *canvas.CanvasRenderingContext2D, r int) {
	hourR := float64(r - 30)
	minuteR := float64(r - 20)
	secondR := float64(r - 13)
	now := time.Now()
	hourAngle := (1 - float64(now.Hour()%12)/12) * math.Pi * 2
	minuteAngle := (1 - float64(now.Minute())/60) * math.Pi * 2
	secondAngle := (1 - float64(now.Second())/60) * math.Pi * 2
	rotateAngle := math.Pi
	ctx.Save()
	ctx.Rotate(int(-1 * rotateAngle))

	ctx.StrokeStyle = "black"
	ctx.LineWidth = 4
	ctx.MoveTo(0, 0)
	ctx.LineTo(int(hourR*math.Sin(hourAngle)), int(hourR*math.Cos(hourAngle)))
	ctx.Stroke()

	ctx.LineWidth = 2
	ctx.MoveTo(0, 0)
	ctx.LineTo(int(minuteR*math.Sin(minuteAngle)), int(minuteR*math.Cos(minuteAngle)))
	ctx.Stroke()

	ctx.LineWidth = 1
	ctx.MoveTo(0, 0)
	ctx.LineTo(int(secondR*math.Sin(secondAngle)), int(secondR*math.Cos(secondAngle)))
	ctx.Stroke()
	ctx.Restore()
}
Esempio n. 2
0
func drawClockPane(ctx *canvas.CanvasRenderingContext2D, r int) {
	ctx.Save()
	// cycle
	ctx.StrokeStyle = "black"
	ctx.LineWidth = 4
	ctx.BeginPath()
	ctx.Arc(0, 0, r, 0., float32(2*math.Pi), true)
	ctx.ClosePath()
	ctx.Stroke()
	// hour tick
	itv := 2 * math.Pi / 12.0
	r0 := float64(r - 10)
	r1 := float64(r)
	for i := 0; i < 12; i++ {
		angle := float64(i) * itv
		ctx.MoveTo(int(r0*math.Sin(angle)), int(r0*math.Cos(angle)))
		ctx.LineTo(int(r1*math.Sin(angle)), int(r1*math.Cos(angle)))
		ctx.Stroke()
	}
	// minute tick
	ctx.LineWidth = 2
	itv = 2 * math.Pi / 60.0
	r0 = float64(r - 5)
	r1 = float64(r)
	for i := 0; i < 60; i++ {
		angle := float64(i) * itv
		ctx.MoveTo(int(r0*math.Sin(angle)), int(r0*math.Cos(angle)))
		ctx.LineTo(int(r1*math.Sin(angle)), int(r1*math.Cos(angle)))
		ctx.Stroke()
	}
	ctx.Restore()
}