Esempio n. 1
0
// RestoreError makes a best effort at converting the given error
// back into an error originally converted by ServerError(). If the
// error could not be converted then false is returned.
func RestoreError(err error) (error, bool) {
	err = errors.Cause(err)

	if apiErr, ok := err.(*params.Error); !ok {
		return err, false
	} else if apiErr == nil {
		return nil, true
	}
	if params.ErrCode(err) == "" {
		return err, false
	}
	msg := err.Error()

	if singleton, ok := singletonError(err); ok {
		return singleton, true
	}

	// TODO(ericsnow) Support the other error types handled by ServerError().
	switch {
	case params.IsCodeUnauthorized(err):
		return errors.NewUnauthorized(nil, msg), true
	case params.IsCodeNotFound(err):
		// TODO(ericsnow) UnknownModelError should be handled here too.
		// ...by parsing msg?
		return errors.NewNotFound(nil, msg), true
	case params.IsCodeAlreadyExists(err):
		return errors.NewAlreadyExists(nil, msg), true
	case params.IsCodeNotAssigned(err):
		return errors.NewNotAssigned(nil, msg), true
	case params.IsCodeHasAssignedUnits(err):
		// TODO(ericsnow) Handle state.HasAssignedUnitsError here.
		// ...by parsing msg?
		return err, false
	case params.IsCodeNoAddressSet(err):
		// TODO(ericsnow) Handle isNoAddressSetError here.
		// ...by parsing msg?
		return err, false
	case params.IsCodeNotProvisioned(err):
		return errors.NewNotProvisioned(nil, msg), true
	case params.IsCodeUpgradeInProgress(err):
		// TODO(ericsnow) Handle state.UpgradeInProgressError here.
		// ...by parsing msg?
		return err, false
	case params.IsCodeMachineHasAttachedStorage(err):
		// TODO(ericsnow) Handle state.HasAttachmentsError here.
		// ...by parsing msg?
		return err, false
	case params.IsCodeNotSupported(err):
		return errors.NewNotSupported(nil, msg), true
	case params.IsBadRequest(err):
		return errors.NewBadRequest(nil, msg), true
	case params.IsMethodNotAllowed(err):
		return errors.NewMethodNotAllowed(nil, msg), true
	case params.ErrCode(err) == params.CodeDischargeRequired:
		// TODO(ericsnow) Handle DischargeRequiredError here.
		return err, false
	default:
		return err, false
	}
}
Esempio n. 2
0
// unitsChanged responds to changes to the assigned units.
func (fw *Firewaller) unitsChanged(change *unitsChange) error {
	changed := []*unitData{}
	for _, name := range change.units {
		unitTag := names.NewUnitTag(name)
		unit, err := fw.st.Unit(unitTag)
		if err != nil && !params.IsCodeNotFound(err) {
			return err
		}
		var machineTag names.MachineTag
		if unit != nil {
			machineTag, err = unit.AssignedMachine()
			if params.IsCodeNotFound(err) {
				continue
			} else if err != nil && !params.IsCodeNotAssigned(err) {
				return err
			}
		}
		if unitd, known := fw.unitds[unitTag]; known {
			knownMachineTag := fw.unitds[unitTag].machined.tag
			if unit == nil || unit.Life() == params.Dead || machineTag != knownMachineTag {
				fw.forgetUnit(unitd)
				changed = append(changed, unitd)
				logger.Debugf("stopped watching unit %s", name)
			}
			// TODO(dfc) fw.machineds should be map[names.Tag]
		} else if unit != nil && unit.Life() != params.Dead && fw.machineds[machineTag] != nil {
			err = fw.startUnit(unit, machineTag)
			if err != nil {
				return err
			}
			changed = append(changed, fw.unitds[unitTag])
			logger.Debugf("started watching %q", unitTag)
		}
	}
	if err := fw.flushUnits(changed); err != nil {
		return errors.Annotate(err, "cannot change firewall ports")
	}
	return nil
}