Esempio n. 1
0
func BenchmarkRendering(b *testing.B) {
	if sdl.Init(sdl.INIT_EVERYTHING) != 0 {
		log.Fatal(sdl.GetError())
	}

	screen := smslib.NewSDL2xScreen(false)

	displayLoop := smslib.NewSDLLoop(screen)
	go displayLoop.Run()

	sms := smslib.NewSMS(displayLoop)

	sms.LoadROM("../roms/blockhead.sms")

	numOfGeneratedFrames := 100
	generatedFrames := make([]smslib.DisplayData, numOfGeneratedFrames)

	for i := 0; i < numOfGeneratedFrames; i++ {
		generatedFrames = append(generatedFrames, *sms.RenderFrame())
	}

	b.ResetTimer()
	for i := 0; i < b.N; i++ {
		for _, frame := range generatedFrames {
			displayLoop.Display() <- &frame
		}
	}
}
Esempio n. 2
0
func main() {
	verbose := flag.Bool("verbose", false, "verbose mode")
	debug := flag.Bool("debug", false, "debug mode")
	fullScreen := flag.Bool("fullscreen", false, "go fullscreen")
	cpuProfile := flag.String("cpuprofile", "", "write cpu profile to file")
	help := flag.Bool("help", false, "Show usage")
	flag.Usage = usage
	flag.Parse()

	if *help {
		usage()
		return
	}

	if *cpuProfile != "" {
		f, err := os.Create(*cpuProfile)
		if err != nil {
			log.Fatal(err)
		}
		pprof.StartCPUProfile(f)
		defer pprof.StopCPUProfile()
	}

	application.Verbose = *verbose
	application.Debug = *debug

	if sdl.Init(sdl.INIT_EVERYTHING) != 0 {
		log.Fatal(sdl.GetError())
	}

	screen := sms.NewSDL2xScreen(*fullScreen)
	sdlLoop := sms.NewSDLLoop(screen)
	emulatorLoop := newEmulatorLoop(sdlLoop)
	if emulatorLoop == nil {
		usage()
		return
	}
	cpuProfiling := *cpuProfile != ""
	commandLoop := newCommandLoop(emulatorLoop, sdlLoop, cpuProfiling)
	inputLoop := sms.NewInputLoop(emulatorLoop.sms)

	application.Register("Emulator loop", emulatorLoop)
	application.Register("Command loop", commandLoop)
	application.Register("SDL render loop", sdlLoop)
	application.Register("SDL input loop", inputLoop)

	exitCh := make(chan bool)
	application.Run(exitCh)
	<-exitCh
	sdl.Quit()
}
Esempio n. 3
0
func BenchmarkCPU(b *testing.B) {
	if sdl.Init(sdl.INIT_EVERYTHING) != 0 {
		log.Fatal(sdl.GetError())
	}

	screen := smslib.NewSDL2xScreen(false)

	displayLoop := smslib.NewSDLLoop(screen)
	go displayLoop.Run()

	sms := smslib.NewSMS(displayLoop)

	sms.LoadROM("../roms/blockhead.sms")

	b.ResetTimer()
	for i := 0; i < b.N; i++ {
		sms.RenderFrame()
	}
}