Esempio n. 1
0
func (g *Game) useAction(json consts.JsonType) consts.JsonType {
	res := utils.JsonAction("use", "badId")
	res["message"] = "some string"
	id, ok := utils.GetIdFromJson(json) //todo
	if ok {
		p := g.players.getPlayerBySession(json["sid"].(string))
		xParam := json["x"]
		yParam := json["y"]
		res["result"] = "badSlot"
		if xParam != nil && yParam != nil {
			if item := p.GetItem(id); item != nil && item.IsWeapon() {
				if p.IsEquippedItem(item) {
					// if item.Get
					p.SetAttackPoint(xParam.(float64), yParam.(float64))
					res["message"] = fmt.Sprintf("attack point (%f, %f)", xParam.(float64), yParam.(float64))
					res["result"] = "ok"
				}
			}
		} else {
			p.UseItem(int64(json["id"].(float64)))
			res["result"] = "ok"
		}
	}
	return res
}
Esempio n. 2
0
func (g *Game) equipItem(json consts.JsonType) consts.JsonType {
	res := utils.JsonAction("equip", "badId")
	id, ok := utils.GetIdFromJson(json)
	if ok {
		json["action"] = "pickUp"
		g.doPlayersAction("pickUp", json)
		res["result"] = "badSlot"
		slotParam := json["slot"]
		if slotParam != nil {
			slot, isExistSlot := consts.NameSlotMapping[slotParam.(string)]
			if isExistSlot {
				p := g.players.getPlayerBySession(json["sid"].(string))
				item := p.GetItem(id)
				if item != nil {
					reason, slots := p.Equip(item, slot)
					if reason == consts.OK {
						if slots != nil {
							res["slots"] = slots
						}
						res["result"] = "ok"
					} else if reason == consts.BADID {
						res["result"] = "badId"
					} else if reason == consts.BADSLOT {
						res["result"] = "badSlot"
					}
				} else {
					res["result"] = "badId"
				}
			}
		}
	}
	fmt.Println(res)
	return res
}
Esempio n. 3
0
func (g *Game) destroyItem(json consts.JsonType) consts.JsonType {
	res := utils.JsonAction("destroyItem", "badId")
	id, ok := utils.GetIdFromJson(json)
	if ok {
		item := g.items.getItem(id)
		p := g.players.getPlayerBySession(json["sid"].(string))
		if item != nil && (item.IsOwner(p) || (!item.HasOwner() && geometry.Distance(p.GetCenter(), item.GetCenter()) <= consts.PICK_UP_RADIUS)) {
			var amount int = 1
			if json["amount"] != nil {
				amount = int(json["amount"].(float64))
			}
			// if item.GetAmount() - amount <= 0 {
			g.items.deleteItem(item)
			if item.IsOwner(p) {
				_, new_item := p.DeleteItem(item, amount)
				if new_item != nil {
					g.items.addItem(new_item)
				}
			} else if !item.HasOwner() {
				g.field.UnlinkFromCells(item)
			}
			// } else {
			//     item.DecAmount(amount)
			// }
			res["result"] = "ok"
		}
	}
	return res
}
Esempio n. 4
0
func (g *Game) dropItem(json consts.JsonType) consts.JsonType {
	res := utils.JsonAction("drop", "badId")
	id, ok := utils.GetIdFromJson(json)
	if ok {
		item := g.items.getItem(id)
		p := g.players.getPlayerBySession(json["sid"].(string))
		if *consts.FEATURE {
			if p.Killed() {
				return utils.JsonAction(res["action"].(string), "killed")
			}
		}
		if item != nil && item.IsOwner(p) {
			var amount int = 1
			if json["amount"] != nil {
				amount = int(json["amount"].(float64))
			}
			_, new_item := p.DropItem(item, amount)
			if new_item != nil {
				g.items.addItem(new_item)
			}
			g.field.LinkToCells(item)
			res["result"] = "ok"
		}
	}
	return res
}
Esempio n. 5
0
func (g *Game) pickUpItem(json consts.JsonType) consts.JsonType {
	res := utils.JsonAction("pickUp", "badId")
	id, ok := utils.GetIdFromJson(json)
	if ok {
		item := g.items.getItem(id)
		p := g.players.getPlayerBySession(json["sid"].(string))
		if *consts.FEATURE {
			if p.Killed() {
				return utils.JsonAction(res["action"].(string), "killed")
			}
		}
		if item != nil && !item.HasOwner() && geometry.Distance(p.GetCenter(), item.GetCenter()) <= float64(consts.PICK_UP_RADIUS) {
			if p.CanPickUp(item) {
				ok, i := p.PickUpItem(item)
				if ok {
					g.field.UnlinkFromCells(item)
					if item.GetID() != i.GetID() {
						g.items.deleteItem(item)
						item = nil
					}
					res["result"] = "ok"
				}
			} else {
				res["result"] = "tooHeavy"
			}
		}
	}
	return res
}
Esempio n. 6
0
func (g *Game) examineAction(json consts.JsonType) consts.JsonType {
	res := utils.JsonAction("examine", "badId")
	id, ok := utils.GetIdFromJson(json)
	if ok {
		obj, isExists := g.getObjectById(id)
		if isExists {
			for k, v := range obj.GetFullInfo() {
				res[k] = v
			}
			p := g.players.getPlayerById(id)
			if p != nil {
				res["inventory"] = p.GetInventoryInfo()
			}
			res["result"] = "ok"
		}
	}
	return res
}