Esempio n. 1
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//delete the shape from the render list
func UnRegisterForRender(ent entity.Entity) {
	delete(RenderEntity, ent.Id())
}
Esempio n. 2
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//allow a shape to be drawn on the screen
func RegisterForRender(ent entity.Entity) {
	//only adds to the list if
	if _, found := RenderEntity[ent.Id()]; !found {
		RenderEntity[ent.Id()] = ent
	}
}