###author : Paul Mauviel
Linux implementation of OVR C API 0.5.1 in GoLang.
VR Specific code moved to legacy folder while building basic OpenGL engine
_ == not started
O == in progress
X == completed
O Add helper functions for proper OpenGL implementation
O Basic OpenGL Engine implementation
O Sprite Class
O Basic Shaders
_ 3D Objects
_ Camera
_ Basic User Control
_ Meshes
_ Scenes
_ Render Scenes in VR
_ Advanced Shaders
_ Add bluetooth input support
X Render a color to each eye, prepping for 3D
X Pull head orientation tracking information
X Detect connected HMD devices
X Connect to OVR SDK
X Connect to the oculus device server
X Open go-gl / glfw window
X Enable go-gl support