/
fixed.go
84 lines (63 loc) · 1.66 KB
/
fixed.go
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package allegro
// #include <allegro5/allegro.h>
import "C"
func IntToFix(x int32) int32 {
return int32(C.al_itofix(C.int(x)))
}
func FixToInt(x int32) int32 {
return int32(C.al_fixtoi(C.al_fixed(x)))
}
func FixFloor(x int32) int32 {
return int32(C.al_fixfloor(C.al_fixed(x)))
}
func FixCeil(x int32) int32 {
return int32(C.al_fixceil(C.al_fixed(x)))
}
func FloatToFix(x float64) int32 {
return int32(C.al_ftofix(C.double(x)))
}
func FixToFloat(x int32) float64 {
return float64(C.al_fixtof(C.al_fixed(x)))
}
func FixMul(x, y int32) int32 {
return int32(C.al_fixmul(C.al_fixed(x), C.al_fixed(y)))
}
func FixDiv(x, y int32) int32 {
return int32(C.al_fixdiv(C.al_fixed(x), C.al_fixed(y)))
}
func FixAdd(x, y int32) int32 {
return int32(C.al_fixadd(C.al_fixed(x), C.al_fixed(y)))
}
func FixSub(x, y int32) int32 {
return int32(C.al_fixsub(C.al_fixed(x), C.al_fixed(y)))
}
/****************************/
/* Fixed Point Trigonometry */
/****************************/
func FixSin(x int32) int32 {
return int32(C.al_fixsin(C.al_fixed(x)))
}
func FixCos(x int32) int32 {
return int32(C.al_fixcos(C.al_fixed(x)))
}
func FixTan(x int32) int32 {
return int32(C.al_fixtan(C.al_fixed(x)))
}
func FixAsin(x int32) int32 {
return int32(C.al_fixasin(C.al_fixed(x)))
}
func FixAcos(x int32) int32 {
return int32(C.al_fixacos(C.al_fixed(x)))
}
func FixAtan(x int32) int32 {
return int32(C.al_fixatan(C.al_fixed(x)))
}
func FixAtan2(x, y int32) int32 {
return int32(C.al_fixatan2(C.al_fixed(x), C.al_fixed(y)))
}
func FixSqrt(x int32) int32 {
return int32(C.al_fixsqrt(C.al_fixed(x)))
}
func FixHypot(x, y int32) int32 {
return int32(C.al_fixhypot(C.al_fixed(x), C.al_fixed(y)))
}