/
webmplay.go
498 lines (458 loc) · 10.4 KB
/
webmplay.go
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package main
import (
"github.com/jacereda/webm"
"github.com/jacereda/glcv-go/canvas"
"github.com/jacereda/glcv-go/key"
"github.com/gordonklaus/portaudio"
"flag"
gl "github.com/chsc/gogl/gl21"
"log"
"math"
"os"
"runtime"
"time"
)
var (
in = flag.String("i", "", "Input file (required)")
unsync = flag.Bool("u", false, "Unsynchronized display")
notc = flag.Bool("t", false, "Ignore timecodes")
blend = flag.Bool("b", false, "Blend between images")
fullscreen = flag.Bool("f", false, "Fullscreen mode")
justaudio = flag.Bool("a", false, "Just audio")
justvideo = flag.Bool("v", false, "Just video")
loops = flag.Int("l", 0, "Loops")
)
const (
vss = `
void main() {
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_Position = ftransform();
}
`
ycbcr2rgb = `
const mat3 ycbcr2rgb = mat3(
1.164, 0, 1.596,
1.164, -0.392, -0.813,
1.164, 2.017, 0.0
);
const float ysub = 0.0625;
vec3 ycbcr2rgb(vec3 c) {
vec3 ycbcr = vec3(c.x - ysub, c.y - 0.5, c.z - 0.5);
return ycbcr * ycbcr2rgb;
}
`
fss = ycbcr2rgb + `
uniform sampler2D yt1;
uniform sampler2D cbt1;
uniform sampler2D crt1;
void main() {
vec3 c = vec3(texture2D(yt1, gl_TexCoord[0].st).r,
texture2D(cbt1, gl_TexCoord[0].st).r,
texture2D(crt1, gl_TexCoord[0].st).r);
gl_FragColor = vec4(ycbcr2rgb(c), 1.0);
}
`
bfss = ycbcr2rgb + `
uniform sampler2D yt1;
uniform sampler2D cbt1;
uniform sampler2D crt1;
uniform sampler2D yt0;
uniform sampler2D cbt0;
uniform sampler2D crt0;
uniform float factor;
void main() {
vec3 c0 = vec3(texture2D(yt0, gl_TexCoord[0].st).r,
texture2D(cbt0, gl_TexCoord[0].st).r,
texture2D(crt0, gl_TexCoord[0].st).r);
vec3 c1 = vec3(texture2D(yt1, gl_TexCoord[0].st).r,
texture2D(cbt1, gl_TexCoord[0].st).r,
texture2D(crt1, gl_TexCoord[0].st).r);
gl_FragColor = vec4(ycbcr2rgb(mix(c0, c1, factor)), 1);
}
`
)
func texinit(id int) {
gl.BindTexture(gl.TEXTURE_2D, gl.Uint(id))
gl.TexParameterf(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
gl.TexParameterf(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
gl.TexParameterf(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
gl.TexParameterf(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
}
func shinit() gl.Int {
vs := loadShader(gl.VERTEX_SHADER, vss)
var sfs string
if *blend {
sfs = bfss
} else {
sfs = fss
}
fs := loadShader(gl.FRAGMENT_SHADER, sfs)
prg := gl.CreateProgram()
gl.AttachShader(prg, vs)
gl.AttachShader(prg, fs)
gl.LinkProgram(prg)
var l int
if *blend {
l = 6
} else {
l = 3
}
gl.UseProgram(prg)
names := []string{"yt1", "cbt1", "crt1", "yt0", "cbt0", "crt0"}
for i := 0; i < l; i++ {
loc := gl.GetUniformLocation(prg, gl.GLString(names[i]))
gl.Uniform1i(loc, gl.Int(i))
}
return gl.GetUniformLocation(prg, gl.GLString("factor"))
}
func upload(id gl.Uint, data []byte, stride int, w int, h int) {
gl.BindTexture(gl.TEXTURE_2D, id)
gl.PixelStorei(gl.UNPACK_ROW_LENGTH, gl.Int(stride))
gl.PixelStorei(gl.UNPACK_ALIGNMENT, 1)
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.LUMINANCE,
gl.Sizei(w), gl.Sizei(h), 0,
gl.LUMINANCE, gl.UNSIGNED_BYTE, gl.Pointer(&data[0]))
}
func initquad() {
ver := []gl.Float{-1, 1, 1, 1, -1, -1, 1, -1}
gl.BindBuffer(gl.ARRAY_BUFFER, 1)
gl.BufferData(gl.ARRAY_BUFFER, gl.Sizeiptr(4*len(ver)),
gl.Pointer(&ver[0]), gl.STATIC_DRAW)
gl.VertexPointer(2, gl.FLOAT, 0, nil)
tex := []gl.Float{0, 0, 1, 0, 0, 1, 1, 1}
gl.BindBuffer(gl.ARRAY_BUFFER, 2)
gl.BufferData(gl.ARRAY_BUFFER, gl.Sizeiptr(4*len(tex)),
gl.Pointer(&tex[0]), gl.STATIC_DRAW)
gl.TexCoordPointer(2, gl.FLOAT, 0, nil)
gl.EnableClientState(gl.VERTEX_ARRAY)
gl.EnableClientState(gl.TEXTURE_COORD_ARRAY)
}
func loadShader(shtype gl.Enum, src string) gl.Uint {
sh := gl.CreateShader(shtype)
gsrc := gl.GLString(src)
gl.ShaderSource(sh, 1, &gsrc, nil)
gl.CompileShader(sh)
return sh
}
func factor(t time.Time, tc0 time.Time, tc1 time.Time) gl.Float {
num := t.Sub(tc0)
den := tc1.Sub(tc0)
res := num.Seconds() / den.Seconds()
res = math.Max(res, 0)
res = math.Min(res, 1)
return gl.Float(res)
}
func chk(err error) {
if err != nil {
log.Println(err)
panic(err)
}
}
type app struct {
canvas.Canvas
r *os.File
reader *webm.Reader
vchan <-chan webm.Frame
img webm.Frame
pimg webm.Frame
tbase time.Time
flushing bool
shutdown bool
seek time.Duration
duration time.Duration
fduration time.Duration
steps uint
quiet uint
factorloc gl.Int
pastream *portaudio.Stream
aw *AudioWriter
}
func (a *app) tseek(t time.Duration) {
a.seek = t
if a.seek < 0 {
a.seek = 0
}
}
func (a *app) xseek(x int) {
factor := float64(x) / float64(a.Width())
a.tseek(time.Duration(float64(a.duration) * factor))
}
func (a *app) OnMotion(x, y int) {
if a.Pressed(key.MOUSELEFT) {
a.xseek(x)
}
a.quiet = 0
}
func (a *app) enterFullscreen() {
a.Fullscreen()
*fullscreen = true
}
func (a *app) leaveFullscreen() {
a.Windowed()
*fullscreen = false
}
func (a *app) toggleFullscreen() {
if *fullscreen {
a.leaveFullscreen()
} else {
a.enterFullscreen()
}
}
func (a *app) OnPress(k key.Id) {
switch k {
case key.MOUSELEFT:
x, _ := a.Mouse()
a.xseek(x)
case key.P:
a.steps = 0
case key.R:
a.steps = 0xffffffff
a.tseek(a.img.Timecode)
case key.F:
a.steps = 1
a.tseek(a.img.Timecode + a.fduration)
case key.B:
a.steps = 1
a.tseek(a.img.Timecode - a.fduration)
case key.S:
a.steps = 1
case key.ESCAPE:
a.Quit()
case key.RETURN:
a.toggleFullscreen()
}
}
func (a *app) Name() string {
return *in
}
func (a *app) imgW() int {
if a.vchan == nil {
return 256
}
return a.img.Rect.Dx()
}
func (a *app) imgH() int {
if a.vchan == nil {
return 256;
}
return a.img.Rect.Dy()
}
func (a *app) Geometry() (x, y, w, h int) {
return 20, 20, a.imgW(), a.imgH()
}
func (a *app) OnInit() {
var err error
a.r, err = os.Open(*in)
if err != nil {
log.Fatalf("Unable to open file '%s': %s", *in, err)
}
var wm webm.WebM
a.reader, err = webm.Parse(a.r, &wm)
if err != nil {
log.Fatal("Unable to parse file: ", err)
}
a.duration = wm.GetDuration()
var vtrack *webm.TrackEntry
if !*justaudio {
vtrack = wm.FindFirstVideoTrack()
}
var vstream *webm.Stream
if vtrack != nil {
vstream = webm.NewStream(vtrack)
a.fduration = vtrack.GetDefaultDuration()
a.vchan = vstream.VideoChannel()
}
var atrack *webm.TrackEntry
if !*justvideo {
atrack = wm.FindFirstAudioTrack()
}
var astream *webm.Stream
if atrack != nil {
astream = webm.NewStream(atrack)
}
splitter := webm.NewSplitter(a.reader.Chan)
splitter.Split(astream, vstream)
a.steps = uint(0xffffffff)
if a.vchan != nil {
a.img = <-a.vchan
a.pimg = a.img
}
if atrack != nil {
channels := int(atrack.Audio.Channels)
a.aw = &AudioWriter{ch: astream.AudioChannel(),
channels: channels, active: true}
chk(portaudio.Initialize())
a.pastream, err = portaudio.OpenDefaultStream(0, channels,
atrack.Audio.SamplingFrequency, 0, a.aw.processAudio)
chk(err)
chk(a.pastream.Start())
}
}
func (a *app) OnTerm() {
if a.pastream != nil {
a.pastream.Stop()
a.pastream.Close()
chk(portaudio.Terminate())
}
a.r.Close()
}
func (a *app) OnGLInit() {
gl.Init()
var ntex int
if *blend {
ntex = 6
} else {
ntex = 3
}
for i := 0; i < ntex; i++ {
texinit(i + 1)
}
a.factorloc = shinit()
initquad()
gl.Enable(gl.TEXTURE_2D)
gl.Disable(gl.DEPTH_TEST)
a.tbase = time.Now()
if *fullscreen {
a.enterFullscreen()
}
}
func (a *app) OnResize(w, h int) {
oaspect := float64(a.imgW()) / float64(a.imgH())
haspect := float64(w) / float64(h)
vaspect := float64(h) / float64(w)
var scx, scy float64
if oaspect > haspect {
scx = 1
scy = haspect / oaspect
} else {
scx = vaspect * oaspect
scy = 1
}
gl.Viewport(0, 0, gl.Sizei(w), gl.Sizei(h))
gl.LoadIdentity()
gl.Scaled(gl.Double(scx), gl.Double(scy), 1)
}
func (a *app) OnClose() {
if !a.shutdown {
a.reader.Shutdown()
a.shutdown = true
}
}
func (a *app) OnUpdate() {
switch a.quiet {
case 0:
a.DefaultCursor()
case 60:
a.HideCursor()
}
a.quiet++
if a.seek != webm.BadTC {
a.flushing = true
if a.aw != nil {
a.aw.flushing = true
}
a.reader.Seek(a.seek)
a.seek = webm.BadTC
}
t := time.Now()
if a.flushing || a.shutdown ||
(a.steps > 0 && (*notc || t.After(a.tbase.Add(a.img.Timecode)))) {
a.pimg = a.img
nimg, ok := <-a.vchan
if !ok {
a.Quit()
return
}
if nimg.EOS {
if *loops != 0 {
*loops--
a.tseek(0) //reader.Seek(0)
} else if !a.shutdown {
a.reader.Shutdown()
a.shutdown = true
}
}
if false && nimg.Timecode == a.pimg.Timecode {
log.Println("same timecode", a.img.Timecode)
}
if nimg.Rebase {
a.tbase = time.Now().Add(-nimg.Timecode)
a.flushing = false
}
if !a.flushing && !nimg.EOS {
if a.steps > 0 {
a.steps--
}
a.img = nimg
}
}
if a.vchan != nil {
a.draw(t)
}
runtime.GC()
}
func (a *app) draw(t time.Time) {
gl.Clear(gl.COLOR_BUFFER_BIT)
img := a.img
w := img.Rect.Dx()
h := img.Rect.Dy()
gl.ActiveTexture(gl.TEXTURE0)
upload(1, img.Y, img.YStride, w, h)
gl.ActiveTexture(gl.TEXTURE1)
upload(2, img.Cb, img.CStride, w/2, h/2)
gl.ActiveTexture(gl.TEXTURE2)
upload(3, img.Cr, img.CStride, w/2, h/2)
if *blend {
pimg := a.pimg
gl.Uniform1f(a.factorloc, factor(t,
a.tbase.Add(pimg.Timecode),
a.tbase.Add(img.Timecode)))
gl.ActiveTexture(gl.TEXTURE3)
upload(4, pimg.Y, pimg.YStride, w, h)
gl.ActiveTexture(gl.TEXTURE4)
upload(5, pimg.Cb, pimg.CStride, w/2, h/2)
gl.ActiveTexture(gl.TEXTURE5)
upload(6, pimg.Cr, pimg.CStride, w/2, h/2)
}
gl.DrawArrays(gl.TRIANGLE_STRIP, 0, 4)
}
type AudioWriter struct {
ch <-chan webm.Samples
channels int
active bool
sofar int
curr webm.Samples
flushing bool
}
func (aw *AudioWriter) processAudio(out []float32) {
for sent, lo := 0, len(out); sent < lo; {
if aw.sofar == len(aw.curr.Data) {
var pkt webm.Samples
pkt, aw.active = <-aw.ch
if !aw.active {
return
}
if pkt.Rebase {
aw.flushing = false
} else if pkt.EOS || aw.flushing {
continue
}
aw.curr = pkt
aw.sofar = 0
//log.Println("timecode", aw.curr.Timecode)
}
s := copy(out[sent:], aw.curr.Data[aw.sofar:])
sent += s
aw.sofar += s
}
}
func main() {
flag.Parse()
if *in == "" {
flag.Usage()
return
}
var a app
a.InitCanvas(&a)
a.Go()
}