/
sdlrenderer.go
375 lines (313 loc) · 10.7 KB
/
sdlrenderer.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
package clingon
import (
"github.com/scottferg/Go-SDL/sdl"
"github.com/scottferg/Go-SDL/ttf"
"unsafe"
)
const (
MAX_INTERNAL_SIZE_FACTOR = 3
)
const (
SCROLL_UP = iota
SCROLL_DOWN
SCROLL_UP_ANIMATION
SCROLL_DOWN_ANIMATION
)
// Tell the renderer to scroll the console text up/down
type Cmd_Scroll struct {
// SCROLL_UP or SCROLL_DOWN
Direction int
}
// Tell the renderer to stop scrolling the console text.
// It is safe to send this event even if no scrolling is running.
type Cmd_StopScroll struct{}
type Cmd_Terminate struct {
Done chan bool
}
type SDLRenderer struct {
// Activate/deactivate blended text rendering. By default use
// solid text rendering
Blended bool
// Set the foreground color of the font (white by default)
Color sdl.Color
// Set the font family
Font *ttf.Font
internalSurface *sdl.Surface
visibleSurface *sdl.Surface
cursorOn bool
eventCh chan interface{}
updatedRectsCh chan []sdl.Rect
updatedRects []sdl.Rect
viewportY int
commandLineRect *sdl.Rect
cursorY int
lastVisibleLine uint
internalSurfaceHeight uint
internalSurfaceMaxHeight uint
width, height uint // visible surface width, height
fontWidth, fontHeight uint
terminated bool
}
func NewSDLRenderer(surface *sdl.Surface, font *ttf.Font) *SDLRenderer {
renderer := &SDLRenderer{
Color: sdl.Color{255, 255, 255, 0},
visibleSurface: surface,
Font: font,
eventCh: make(chan interface{}),
updatedRectsCh: make(chan []sdl.Rect),
updatedRects: make([]sdl.Rect, 0),
width: uint(surface.W),
height: uint(surface.H),
}
fontWidth, fontHeight, err := font.SizeText("A")
if err != 0 {
panic("failed to determine font dimensions: " + sdl.GetError())
}
renderer.fontWidth = uint(fontWidth)
renderer.fontHeight = uint(fontHeight)
renderer.lastVisibleLine = (renderer.height / renderer.fontHeight) * MAX_INTERNAL_SIZE_FACTOR
renderer.internalSurfaceHeight = uint(renderer.fontHeight)
renderer.internalSurfaceMaxHeight = renderer.height * MAX_INTERNAL_SIZE_FACTOR
renderer.internalSurface = sdl.CreateRGBSurface(sdl.SWSURFACE,
int(renderer.width), int(renderer.internalSurfaceHeight), 32, 0, 0, 0, 0)
renderer.calcCommandLineRect()
renderer.updatedRects = append(renderer.updatedRects, sdl.Rect{0, 0, uint16(renderer.width), uint16(renderer.height)})
go renderer.loop()
return renderer
}
// Receive the events triggered by the console.
func (renderer *SDLRenderer) EventCh() chan<- interface{} {
return renderer.eventCh
}
// From this channel, the client receives the rects representing the
// updated surface regions.
func (renderer *SDLRenderer) UpdatedRectsCh() <-chan []sdl.Rect {
return renderer.updatedRectsCh
}
// Return the visible SDL surface
func (renderer *SDLRenderer) GetSurface() *sdl.Surface {
return renderer.visibleSurface
}
func (renderer *SDLRenderer) calcCommandLineRect() {
renderer.commandLineRect = &sdl.Rect{
0,
int16(renderer.internalSurface.H) - int16(renderer.fontHeight),
uint16(renderer.internalSurface.W),
uint16(renderer.fontHeight),
}
}
func (renderer *SDLRenderer) resizeInternalSurface(console *Console) {
h := uint(len(console.lines)+1) * renderer.fontHeight
if h > renderer.internalSurfaceMaxHeight {
h = renderer.internalSurfaceMaxHeight
}
if renderer.internalSurfaceHeight != h {
renderer.internalSurface.Free()
renderer.internalSurface = sdl.CreateRGBSurface(sdl.SWSURFACE, int(renderer.width), int(h), 32, 0, 0, 0, 0)
renderer.calcCommandLineRect()
renderer.cursorY = int(renderer.commandLineRect.Y)
renderer.viewportY = int(renderer.internalSurface.H - renderer.visibleSurface.H)
renderer.internalSurfaceHeight = h
renderer.internalSurface.SetClipRect(&sdl.Rect{0, 0, uint16(renderer.width), uint16(h)})
}
}
func (renderer *SDLRenderer) renderCommandLine(commandLine *commandLine) {
renderer.clearPrompt()
renderer.renderLine(0, commandLine.toString())
renderer.addUpdatedRect(renderer.commandLineRect)
renderer.renderCursor(commandLine)
}
func (renderer *SDLRenderer) renderConsole(console *Console) {
renderer.resizeInternalSurface(console)
for i := len(console.lines); i > 0; i-- {
if uint(i) < renderer.lastVisibleLine {
renderer.renderLine(i, console.lines[len(console.lines)-i])
} else {
continue
}
}
renderer.renderLine(0, console.commandLine.toString())
renderer.addUpdatedRect(&sdl.Rect{0, 0, uint16(renderer.internalSurface.W), uint16(renderer.internalSurface.H)})
}
func (renderer *SDLRenderer) enableCursor(enable bool) {
renderer.cursorOn = enable
}
func (renderer *SDLRenderer) clear() {
renderer.internalSurface.FillRect(nil, 0)
}
func (renderer *SDLRenderer) clearPrompt() {
renderer.internalSurface.FillRect(renderer.commandLineRect, 0)
}
func (renderer *SDLRenderer) renderLine(pos int, line string) {
x := renderer.commandLineRect.X
y := int16(renderer.commandLineRect.Y) - int16(renderer.fontHeight*uint(pos))
w := renderer.commandLineRect.W
h := renderer.commandLineRect.H
renderer.internalSurface.FillRect(&sdl.Rect{x, y, w, h}, 0)
if len(line) == 0 {
return
}
var textSurface *sdl.Surface
if renderer.Blended {
textSurface = ttf.RenderUTF8_Blended(renderer.Font, line, renderer.Color)
} else {
textSurface = ttf.RenderUTF8_Solid(renderer.Font, line, renderer.Color)
}
if textSurface != nil {
renderer.internalSurface.Blit(&sdl.Rect{x, y, w, h}, textSurface, nil)
textSurface.Free()
}
}
func (renderer *SDLRenderer) addUpdatedRect(rect *sdl.Rect) {
visibleX, visibleY := renderer.transformToVisibleXY(int(rect.X), int(rect.Y))
visibleRect := sdl.Rect{int16(visibleX), int16(visibleY), rect.W, rect.H}
if visibleRect.Y > int16(renderer.height) {
visibleRect.Y = int16(renderer.height)
}
if visibleRect.Y < 0 {
visibleRect.Y = 0
}
if visibleRect.H > uint16(renderer.height) {
visibleRect.H = uint16(renderer.height)
}
renderer.updatedRects = append(renderer.updatedRects, visibleRect)
}
// Return the address of pixel at (x,y)
func (renderer *SDLRenderer) getSurfaceAddr(x, y uint) uintptr {
pixels := uintptr(unsafe.Pointer(renderer.internalSurface.Pixels))
offset := uintptr(y*uint(renderer.internalSurface.Pitch) + x*uint(renderer.internalSurface.Format.BytesPerPixel))
return uintptr(unsafe.Pointer(pixels + offset))
}
func (renderer *SDLRenderer) renderXORRect(x0, y0 int, w, h uint, color uint32) {
x1 := x0 + int(w)
y1 := y0 + int(h)
for y := y0; y < y1; y++ {
for x := x0; x < x1; x++ {
addr := renderer.getSurfaceAddr(uint(x), uint(y))
currColor := *(*uint32)(unsafe.Pointer(addr))
*(*uint32)(unsafe.Pointer(addr)) = ^(currColor ^ color)
}
}
}
func (renderer *SDLRenderer) renderCursorRect(x int) {
var cursorColor uint32
if renderer.cursorOn {
cursorColor = 0
} else {
cursorColor = 0xffffffff
}
renderer.renderXORRect(x, renderer.cursorY, renderer.fontWidth, renderer.fontHeight, cursorColor)
renderer.addUpdatedRect(&sdl.Rect{int16(x), int16(renderer.cursorY), uint16(renderer.fontWidth), uint16(renderer.fontHeight)})
}
func (renderer *SDLRenderer) cursorX(commandLine *commandLine) int {
var (
cursorX int = int(renderer.commandLineRect.X)
finalPos = commandLine.cursorPosition + len(commandLine.prompt)
)
for pos, c := range commandLine.toString() {
_, _, _, _, advance, _ := renderer.Font.GlyphMetrics(uint16(c))
if pos < finalPos {
cursorX += advance
} else {
break
}
}
return cursorX
}
func (renderer *SDLRenderer) renderCursor(commandLine *commandLine) {
renderer.renderCursorRect(renderer.cursorX(commandLine))
}
func (renderer *SDLRenderer) hasScrolled() bool {
return (renderer.viewportY != int(renderer.internalSurface.H-renderer.visibleSurface.H))
}
func (renderer *SDLRenderer) setViewporY(y int) {
renderer.viewportY = y
if renderer.viewportY < 0 {
renderer.viewportY = 0
}
if renderer.viewportY > int(renderer.internalSurface.H-renderer.visibleSurface.H) {
renderer.viewportY = int(renderer.internalSurface.H - renderer.visibleSurface.H)
}
}
func (renderer *SDLRenderer) transformToVisibleXY(internalX, internalY int) (int, int) {
visibleX := internalX
visibleY := internalY - renderer.viewportY
return visibleX, visibleY
}
func (renderer *SDLRenderer) transformToInternalXY(visibleX, visibleY int) (int, int) {
internalX := visibleX
internalY := visibleY + renderer.viewportY
return internalX, internalY
}
func (renderer *SDLRenderer) render(rects []sdl.Rect) {
if rects != nil {
for _, r := range rects {
internalX, internalY := renderer.transformToInternalXY(int(r.X), int(r.Y))
renderer.visibleSurface.Blit(&r, renderer.internalSurface, &sdl.Rect{int16(internalX), int16(internalY), r.W, r.H})
}
} else {
h := uint(int(renderer.internalSurface.H) - renderer.viewportY)
renderer.visibleSurface.Blit(nil, renderer.internalSurface,
&sdl.Rect{0, int16(renderer.viewportY), uint16(renderer.width), uint16(h)})
renderer.updatedRects = append(renderer.updatedRects, sdl.Rect{0, 0, uint16(renderer.width), uint16(renderer.height)})
}
renderer.updatedRectsCh <- renderer.updatedRects
renderer.updatedRects = make([]sdl.Rect, 0)
}
func (renderer *SDLRenderer) loop() {
var anim_orNil *Animation = nil
var animValueCh_orNil <-chan float64 = nil
var baseViewportY int
stopScrolling := func() {
// Stop the running scroll animation (if any)
if anim_orNil != nil {
anim_orNil.Terminate()
<-anim_orNil.FinishedCh()
anim_orNil = nil
}
}
for {
select {
case untyped_event := <-renderer.eventCh:
switch event := untyped_event.(type) {
case Cmd_UpdateCommandLine:
stopScrolling()
if renderer.hasScrolled() {
renderer.renderConsole(event.console)
}
renderer.enableCursor(true)
renderer.renderCommandLine(event.commandLine)
case Cmd_UpdateConsole:
renderer.renderConsole(event.console)
case Cmd_UpdateCursor:
renderer.enableCursor(event.enabled)
renderer.renderCursor(event.commandLine)
case Cmd_Scroll:
stopScrolling()
var newAnim *Animation
if event.Direction == SCROLL_DOWN {
newAnim = NewSliderAnimation(0.750, +0.8*float64(renderer.height))
} else {
newAnim = NewSliderAnimation(0.750, -0.8*float64(renderer.height))
}
anim_orNil = newAnim
animValueCh_orNil = newAnim.ValueCh()
baseViewportY = renderer.viewportY
newAnim.Start()
case Cmd_StopScroll:
stopScrolling()
case Cmd_Terminate:
stopScrolling()
renderer.updatedRectsCh <- nil
renderer.internalSurface.Free()
renderer.internalSurface = nil
event.Done <- true
return
}
renderer.render(renderer.updatedRects)
case value := <-animValueCh_orNil:
renderer.setViewporY(baseViewportY + int(value))
renderer.render(nil)
}
}
}