func GameControllerGetStringForButton(button GameControllerButton) string { _button := (C.SDL_GameControllerButton)(button) return (C.GoString)(C.SDL_GameControllerGetStringForButton(_button)) }
// GameControllerGetStringForButton (https://wiki.libsdl.org/SDL_GameControllerGetStringForButton) func GameControllerGetStringForButton(btn GameControllerButton) string { return C.GoString(C.SDL_GameControllerGetStringForButton(btn.c())) }