func main() { _, err := centralserver.NewCentralServer(15340, 3) if err != nil { LOGV.Println("Could not start central server.") LOGV.Println(err) os.Exit(1) } time.Sleep(1 * time.Second) gameServers := make([]gameserver.GameServer, 0) gsCh := make(chan gameserver.GameServer) makeGS := func(ch chan gameserver.GameServer, master, hostname string, port int, pattern string) { gs, _ := gameserver.NewGameServer(master, hostname, port, pattern) ch <- gs } for i := 0; i < 3; i++ { go makeGS(gsCh, "localhost:15340", "localhost", 15400+i, "/") } for i := 0; i < 3; i++ { gs := <-gsCh gameServers = append(gameServers, gs) } moves := []paxosrpc.Move{ *paxosrpc.NewMove(paxosrpc.Up), *paxosrpc.NewMove(paxosrpc.Up), *paxosrpc.NewMove(paxosrpc.Down), *paxosrpc.NewMove(paxosrpc.Left), } gameServers[0].TestAddVote(moves) os.Exit(0) }
func main() { flag.Parse() gs, err := gameserver.NewGameServer(*centralHostPort, *hostname, *port, "/abc") if err != nil { fmt.Println("Could not create game server.") fmt.Println(err) os.Exit(1) } if *isFaulty { gs.GetLibpaxos().SetInterruptFunc(interrupt) } fmt.Printf("Game Server running on %s:%d\n", *hostname, *port) // Run the game server forever select {} }