コード例 #1
0
ファイル: main.go プロジェクト: orivej/manual-shuffle
func uiSetup() {
	var err error

	cssProvider, err = gtk.CssProviderNew()
	e.Exit(err)
	err = cssProvider.LoadFromData(css)
	e.Exit(err)

	w.count, err = gtk.SpinButtonNewWithRange(1, 999, 1)
	e.Exit(err)
	w.count.SetValue(1)

	shuffle, err := gtk.ButtonNewWithLabel("Shuffle")
	e.Exit(err)

	w.showActionsText, err = gtk.CheckButtonNewWithMnemonic("Show actions _text")
	e.Exit(err)
	w.showPermutation, err = gtk.CheckButtonNewWithMnemonic("Show _permutation")
	e.Exit(err)

	w.cellSize, err = gtk.SpinButtonNewWithRange(1, 999, 1)
	e.Exit(err)
	w.cellSize.SetValue(32)

	cellSizeLabel, err := gtk.LabelNew("Cell size:")
	e.Exit(err)

	w.count.Connect("changed", uiShuffle)
	w.count.Connect("activate", uiShuffle)
	shuffle.Connect("clicked", uiShuffle)
	w.showActionsText.Connect("toggled", uiReset)
	w.showPermutation.Connect("toggled", uiReset)
	w.cellSize.Connect("changed", uiReset)

	panel, err := gtk.BoxNew(gtk.ORIENTATION_HORIZONTAL, 0)
	e.Exit(err)
	panel.SetSpacing(5)
	panel.Add(w.count)
	panel.Add(shuffle)
	panel.Add(w.showActionsText)
	panel.Add(w.showPermutation)
	panel.Add(cellSizeLabel)
	panel.Add(w.cellSize)

	w.fieldWindow, err = gtk.ScrolledWindowNew(nil, nil)
	e.Exit(err)

	layout, err := gtk.BoxNew(gtk.ORIENTATION_VERTICAL, 0)
	e.Exit(err)
	layout.Add(panel)
	layout.PackStart(w.fieldWindow, true, true, 0)

	window, err := gtk.WindowNew(gtk.WINDOW_TOPLEVEL)
	e.Exit(err)
	window.SetTitle(title)
	window.Add(layout)
	window.Connect("destroy", gtk.MainQuit)
	uiShuffle()
	window.ShowAll()
}
コード例 #2
0
ファイル: boolprops.go プロジェクト: adrien3d/gobox
// Setup the TextView, put it in a ScrolledWindow, and add both to box.
func setupTextView(box *gtk.Box) *gtk.TextView {
	sw, _ := gtk.ScrolledWindowNew(nil, nil)
	tv, _ := gtk.TextViewNew()
	sw.Add(tv)
	box.PackStart(sw, true, true, 0)
	return tv
}
コード例 #3
0
ファイル: scrolledview.go プロジェクト: axel-freesp/sge
func (v *ScrolledView) scrolledViewInit(width, height int) (err error) {
	v.hadj, err = gtk.AdjustmentNew(0, 0, float64(width), 1, 10, float64(width))
	if err != nil {
		log.Println("Unable to create hadj:", err)
		return
	}
	v.vadj, err = gtk.AdjustmentNew(0, 0, float64(height), 1, 10, float64(height))
	if err != nil {
		log.Println("Unable to create vadj:", err)
		return
	}
	v.scrolled, err = gtk.ScrolledWindowNew(v.hadj, v.vadj)
	if err != nil {
		log.Println("Unable to create scrolled:", err)
		return
	}
	v.scrolled.SetHExpand(true)
	v.scrolled.SetVExpand(true)
	return
}
コード例 #4
0
func windowWidget() *gtk.Widget {
	grid, err := gtk.GridNew()
	if err != nil {
		log.Fatal("Unable to create grid:", err)
	}
	grid.SetOrientation(gtk.ORIENTATION_VERTICAL)

	// Just as a demonstration, we create and destroy a Label without ever
	// adding it to a container.  In native GTK, this would result in a
	// memory leak, since gtk_widget_destroy() will not deallocate any
	// memory when passed a GtkWidget with a floating reference.
	//
	// gotk3 handles this situation by always sinking floating references
	// of any struct type embedding a glib.InitiallyUnowned, and by setting
	// a finalizer to unreference the object when Go has lost scope of the
	// variable.  Due to this design, widgets may be allocated freely
	// without worrying about handling memory incorrectly.
	//
	// The following code is not entirely useful (except to demonstrate
	// this point), but it is also not "incorrect" as the C equivalent
	// would be.
	unused, err := gtk.LabelNew("This label is never used")
	if err != nil {
		// Calling Destroy() is also unnecessary in this case.  The
		// memory will still be freed with or without calling it.
		unused.Destroy()
	}

	sw, err := gtk.ScrolledWindowNew(nil, nil)
	if err != nil {
		log.Fatal("Unable to create scrolled window:", err)
	}

	grid.Attach(sw, 0, 0, 2, 1)
	sw.SetHExpand(true)
	sw.SetVExpand(true)

	labelsGrid, err := gtk.GridNew()
	if err != nil {
		log.Fatal("Unable to create grid:", err)
	}
	labelsGrid.SetOrientation(gtk.ORIENTATION_VERTICAL)

	sw.Add(labelsGrid)
	labelsGrid.SetHExpand(true)

	insertBtn, err := gtk.ButtonNewWithLabel("Add a label")
	if err != nil {
		log.Fatal("Unable to create button:", err)
	}
	removeBtn, err := gtk.ButtonNewWithLabel("Remove a label")
	if err != nil {
		log.Fatal("Unable to create button:", err)
	}

	nLabels := 1
	insertBtn.Connect("clicked", func() {
		var s string
		if nLabels == 1 {
			s = fmt.Sprintf("Inserted %d label.", nLabels)
		} else {
			s = fmt.Sprintf("Inserted %d labels.", nLabels)
		}
		label, err := gtk.LabelNew(s)
		if err != nil {
			log.Print("Unable to create label:", err)
			return
		}

		labelList.PushBack(label)
		labelsGrid.Add(label)
		label.SetHExpand(true)
		labelsGrid.ShowAll()

		nLabels++
	})

	removeBtn.Connect("clicked", func() {
		e := labelList.Front()
		if e == nil {
			log.Print("Nothing to remove")
			return
		}
		lab, ok := labelList.Remove(e).(*gtk.Label)
		if !ok {
			log.Print("Element to remove is not a *gtk.Label")
			return
		}
		// (*Widget).Destroy() breaks this label's reference with all
		// other objects (in this case, the Grid container it was added
		// to).
		lab.Destroy()

		// At this point, only Go retains a reference to the GtkLabel.
		// When the lab variable goes out of scope when this function
		// returns, at the next garbage collector run, a finalizer will
		// be run to perform the final unreference and free the widget.
	})

	grid.Attach(insertBtn, 0, 1, 1, 1)
	grid.Attach(removeBtn, 1, 1, 1, 1)

	return &grid.Container.Widget
}
コード例 #5
0
ファイル: newgtk.go プロジェクト: sqp/godock
// ScrolledWindow creates a *gtk.ScrolledWindow.
func ScrolledWindow(hadjustment, vadjustment *gtk.Adjustment) *gtk.ScrolledWindow {
	w, _ := gtk.ScrolledWindowNew(hadjustment, vadjustment)
	return w
}