func (ff *FontFace) GetText(text string) (t *core.Texture, err error) { var ( img image.Image ) if img, err = ff.GetImage(text); err != nil { return } t, err = core.GetTexture(img, gl.NEAREST) return }
func (l *TextInstanceList) generateTexture() (err error) { var ( texture *core.Texture ) if texture, err = core.GetTexture( l.sheet.Image(), core.SmoothingLinear, ); err != nil { return } l.sheet.SetTexture(texture) return }