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Eggdrop!

This is me learning more about Go programming with some SDL thrown in for good measure.

If this were a real game, I'd have used a real game engine to do the work instead of implementing it myself.

Maybe this will turn into a blog entry eventually. :)

Status

Work in progress. Currently non-functional.

TODO

  • Drop the menu surfaces from the asset tracker?
  • Move shared assets to sharedassetmanager?
  • AABB
  • AABB automatic tracking in entities
  • Chicken
  • Eggs
  • Scoring
  • Lives
  • Sound system
  • Cel animation in the entities
  • Record programmer soundfx
  • Asset location code for binary install
  • Joystick
  • Mouse capture?
  • Fullscreen mode
  • Window resizes?
  • Windows port
  • OSX port
  • Transitions between main states?

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Simple SDL game as a Go learning project (WIP)

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