/
sugoku.go
467 lines (365 loc) · 7.97 KB
/
sugoku.go
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package main
import (
"fmt"
sdl "github.com/veandco/go-sdl2/sdl"
ttf "github.com/veandco/go-sdl2/sdl_ttf"
"math/rand"
"os"
"strconv"
"time"
"unicode/utf8"
)
type Cell struct {
x int32
y int32
size int32
val int
mark bool
fixed bool
}
type Board [81]Cell
type Ctx struct {
window *sdl.Window
renderer *sdl.Renderer
board *Board
cellSize int32
cellPadding int32
font *ttf.Font
charWidth int
charHeight int
}
func run() int {
font, charWidth, charHeight := initFont()
cellSize := int32(30)
cellPadding := int32(6)
startX := int32(20)
startY := int32(20)
winSize := int(
((cellSize + cellPadding) * 10) +
(cellPadding * 2), // extra padding separating squares
)
menuHeight := 30
window := createWindow("Sugoku", winSize, winSize+menuHeight)
renderer := createRenderer(window)
board := initBoard(cellSize, startX, startY, cellPadding)
ctx := Ctx{
window, renderer, &board,
cellSize, cellPadding,
font, charWidth, charHeight,
}
drawBoard(&ctx)
running := true
for running {
if event := sdl.WaitEvent(); event != nil {
switch t := event.(type) {
case *sdl.QuitEvent:
running = false
case *sdl.MouseButtonEvent:
if t.State == 1 {
clickButton(&ctx, t.X, t.Y)
}
case *sdl.KeyDownEvent:
handleKey(&ctx, t.Keysym)
}
}
}
close(&ctx)
return 0
}
func main() {
os.Exit(run())
}
func initFont() (*ttf.Font, int, int) {
if err := ttf.Init(); err != nil {
panic(err)
}
font, err := ttf.OpenFont("/Library/Fonts/Courier New.ttf", 16)
if err != nil {
panic(err)
}
tfW := 0
tfH := 0
for _, v := range "0 " {
fW, fH, err := font.SizeUTF8(fmt.Sprintf("%c", v))
if err != nil {
panic(err)
}
tfW += fW
tfH = fH
}
return font, tfW / 2, tfH
}
func createWindow(title string, width int, height int) *sdl.Window {
window, err := sdl.CreateWindow(
title, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
width, height, sdl.WINDOW_SHOWN)
if err != nil {
panic(fmt.Sprintf("Failed to create window: %s\n", err))
}
return window
}
func createRenderer(window *sdl.Window) *sdl.Renderer {
renderer, err := sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
if err != nil {
panic(fmt.Sprintf("Failed to create renderer: %s\n", err))
}
return renderer
}
func initBoard(size int32, startX int32, startY int32, gap int32) Board {
var board Board
i := 0
initNums := make(map[int]bool, 20)
// seed rand
src := rand.NewSource(time.Now().UnixNano())
rnd := rand.New(src)
for _, v := range rnd.Perm(81)[:20] {
initNums[v] = true
}
for y := int32(0); y < 9; y++ {
sx := startX
for x := int32(0); x < 9; x++ {
nx := (x * size) + sx
ny := (y * size) + startY
if _, ok := initNums[i]; ok {
val := randomValueForLine(&board, i)
board[i] = Cell{nx, ny, size, val, false, true}
} else {
board[i] = Cell{nx, ny, size, 0, false, false}
}
sx += gap
if (x+1)%3 == 0 {
sx += gap
}
i += 1
}
startY += gap
if (y+1)%3 == 0 {
startY += gap
}
}
return board
}
func drawBoard(ctx *Ctx) {
ctx.renderer.SetDrawColor(0, 0, 0, 0)
ctx.renderer.Clear()
highlightValue := getValueToHighlight(ctx.board)
i := 0
for i < 81 {
cell := ctx.board[i]
rect := sdl.Rect{cell.x, cell.y, cell.size, cell.size}
innerRect := sdl.Rect{
cell.x + ((cell.size / 2) - int32(ctx.charWidth/2)),
cell.y + ((cell.size / 2) - int32(ctx.charHeight/2)),
int32(ctx.charWidth),
int32(ctx.charHeight),
}
ctx.renderer.SetDrawColor(80, 80, 80, 0)
ctx.renderer.DrawRect(&rect)
ctx.renderer.SetDrawColor(0, 0, 0, 0)
ctx.renderer.DrawRect(&innerRect)
if cell.mark {
ctx.renderer.SetDrawColor(80, 80, 80, 0)
} else if cell.fixed {
ctx.renderer.SetDrawColor(40, 40, 40, 0)
}
if cell.mark || cell.fixed {
ctx.renderer.FillRect(&rect)
}
text := " "
color := sdl.Color{255, 255, 255, 0}
if cell.val != 0 {
text = strconv.Itoa(cell.val)
isConflict := isConflictingNumber(ctx.board, i, cell.val)
if !cell.fixed {
if isConflict {
color = sdl.Color{255, 0, 0, 0}
}
}
if !isConflict && (cell.val == highlightValue) {
color = sdl.Color{255, 255, 0, 0}
}
}
textSurface, err := ctx.font.RenderUTF8_Solid(text, color)
if err != nil {
panic(err)
}
texture, err := ctx.renderer.CreateTextureFromSurface(textSurface)
if err != nil {
panic(err)
}
textSurface.Free()
ctx.renderer.Copy(texture, nil, &innerRect)
i += 1
}
drawMenu(ctx)
ctx.renderer.Present()
}
func drawMenu(ctx *Ctx) {
text := "Move: ↑ ↓ ← →"
color := sdl.Color{80, 80, 80, 200}
textSurface, err := ctx.font.RenderUTF8_Solid(text, color)
if err != nil {
panic(err)
}
texture, err := ctx.renderer.CreateTextureFromSurface(textSurface)
if err != nil {
panic(err)
}
textSurface.Free()
textWidth := utf8.RuneCountInString(text) * ctx.charWidth
X := int32(20)
Y := int32(20) + (ctx.cellSize * 9) + (ctx.cellPadding * (4 + 4 + 2 + 2))
W := int32(textWidth)
H := int32(ctx.charHeight)
innerRect := sdl.Rect{X, Y, W, H}
ctx.renderer.SetDrawColor(0, 0, 0, 0)
ctx.renderer.DrawRect(&innerRect)
ctx.renderer.Copy(texture, nil, &innerRect)
}
func clickButton(ctx *Ctx, x int32, y int32) {
i := 0
for i < 81 {
cell := ctx.board[i]
ctx.board[i].mark = false
if x > cell.x && x < (cell.x+cell.size) {
if y > cell.y && y < (cell.y+cell.size) {
ctx.board[i].mark = true
}
}
i += 1
}
drawBoard(ctx)
}
func handleKey(ctx *Ctx, key sdl.Keysym) {
if key.Sym == 8 || (key.Sym >= 49 && key.Sym <= 57) {
i := 0
for i < 81 {
if ctx.board[i].mark {
if !ctx.board[i].fixed {
if key.Sym == 8 {
ctx.board[i].val = 0
} else {
ctx.board[i].val = int(key.Sym) - 48
}
}
break
}
i += 1
}
} else if key.Scancode == sdl.SCANCODE_DOWN ||
key.Scancode == sdl.SCANCODE_UP ||
key.Scancode == sdl.SCANCODE_LEFT ||
key.Scancode == sdl.SCANCODE_RIGHT {
i := 0
found := -1
for i < 81 {
if ctx.board[i].mark {
found = i
break
}
i += 1
}
if found > -1 {
mark := found
if key.Scancode == sdl.SCANCODE_DOWN {
mark += 9
if mark > 80 {
mark = found % 9
}
} else if key.Scancode == sdl.SCANCODE_RIGHT {
mark += 1
if mark%9 == 0 {
mark -= 9
}
} else if key.Scancode == sdl.SCANCODE_UP {
mark -= 9
if mark < 0 {
mark = (80 - 9) + ((found % 9) + 1)
}
} else if key.Scancode == sdl.SCANCODE_LEFT {
mark -= 1
if mark < 0 || mark%9 == 8 {
mark += 9
}
}
ctx.board[i].mark = false
ctx.board[mark].mark = true
} else {
ctx.board[0].mark = true
}
}
drawBoard(ctx)
}
func getConflictingNumbers(board *Board, pos int) [9]bool {
var numbers [9]bool
// get numbers from x and y
x := pos - (pos % 9)
y := pos % 9
i := 0
for i < 9 {
xp := x + i
yp := y + (i * 9)
xv := board[xp].val
yv := board[yp].val
if xv > 0 {
xv -= 1
numbers[xv] = numbers[xv] || xp != pos
}
if yv > 0 {
yv -= 1
numbers[yv] = numbers[yv] || yp != pos
}
i += 1
}
// get numbers from the square
sx := (pos / 9) / 3
sy := (pos % 9) / 3
a := 0
for a < 3 {
b := 0
for b < 3 {
p := (((sx * 3) + a) * 9) + ((sy * 3) + b)
bp := board[p]
if bp.val > 0 {
pv := bp.val - 1
numbers[pv] = numbers[pv] || p != pos
}
b += 1
}
a += 1
}
return numbers
}
func isConflictingNumber(board *Board, pos int, number int) bool {
numbers := getConflictingNumbers(board, pos)
return numbers[number-1]
}
func randomValueForLine(board *Board, pos int) int {
numbers := getConflictingNumbers(board, pos)
// pick one unused random number
src := rand.NewSource(time.Now().UnixNano())
rnd := rand.New(src)
number := -1
i := 0
for i < 9 {
j := rnd.Intn(9)
if !numbers[j] {
number = j + 1
}
i += 1
}
return number
}
func getValueToHighlight(board *Board) int {
for _, v := range board {
if v.mark {
return v.val
}
}
return -1
}
func close(ctx *Ctx) {
ctx.window.Destroy()
ctx.renderer.Destroy()
ctx.font.Close()
}