forked from TF2Stadium/Helen
/
listener.go
168 lines (137 loc) · 4.78 KB
/
listener.go
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// Copyright (C) 2015 TF2Stadium
// Use of this source code is governed by the GPLv3
// that can be found in the COPYING file.
package main
import (
"fmt"
"io"
"time"
"github.com/TF2Stadium/Helen/config"
"github.com/TF2Stadium/Helen/controllers/broadcaster"
chelpers "github.com/TF2Stadium/Helen/controllers/controllerhelpers"
db "github.com/TF2Stadium/Helen/database"
"github.com/TF2Stadium/Helen/helpers"
"github.com/TF2Stadium/Helen/models"
)
func StartPaulingListener() {
if config.Constants.ServerMockUp {
return
}
var eventChanMap = make(map[string](chan map[string]interface{}))
var events = [...]string{"test", "playerDisc", "playerConn", "discFromServer",
"matchEnded", "playerSub"}
for _, e := range events {
eventChanMap[e] = make(chan map[string]interface{})
}
go eventListener(eventChanMap)
go listener(eventChanMap)
helpers.Logger.Debug("Listening for events on Pauling")
}
func listener(eventChanMap map[string](chan map[string]interface{})) {
for {
event := make(models.Event)
err := models.Pauling.Call("Pauling.GetEvent", &models.Args{}, &event)
if err != nil {
if err == io.ErrUnexpectedEOF {
models.PaulingReconnect()
continue
}
helpers.Logger.Fatal(err)
}
eventChanMap[event["name"].(string)] <- event
}
}
func eventListener(eventChanMap map[string](chan map[string]interface{})) {
for {
select {
case event := <-eventChanMap["playerDisc"]:
lobbyid := event["lobbyId"].(uint)
steamId := event["steamId"].(string)
player, _ := models.GetPlayerBySteamId(steamId)
lobby, _ := models.GetLobbyById(lobbyid)
lobby.SetNotInGame(player)
helpers.Logger.Debug("#%d, player %s<%s> disconnected",
lobby.ID, player.Name, player.SteamId)
room := fmt.Sprintf("%s_public", chelpers.GetLobbyRoom(lobbyid))
broadcaster.SendMessageToRoom(room,
"sendNotification",
fmt.Sprintf(`{"notification": "%s has disconected from the server."}`,
player.Name))
t := time.After(time.Minute * 2)
go func() {
<-t
lobby, _ := models.GetLobbyById(lobbyid)
ingame, err := lobby.IsPlayerInGame(player)
if err != nil {
helpers.Logger.Error(err.Error())
}
if !ingame {
sub, _ := models.NewSub(lobby.ID, player.SteamId)
db.DB.Save(sub)
models.BroadcastSubList()
lobby.RemovePlayer(player)
}
}()
case event := <-eventChanMap["playerConn"]:
lobbyid := event["lobbyId"].(uint)
steamId := event["steamId"].(string)
player, _ := models.GetPlayerBySteamId(steamId)
lobby, _ := models.GetLobbyById(lobbyid)
lobby.SetInGame(player)
case event := <-eventChanMap["playerSub"]:
lobbyid := event["lobbyId"].(uint)
steamId := event["steamId"].(string)
sub, err := models.NewSub(lobbyid, steamId)
if err != nil {
helpers.Logger.Error(err.Error())
continue
}
db.DB.Save(sub)
models.BroadcastSubList()
player, _ := models.GetPlayerBySteamId(steamId)
room := fmt.Sprintf("%s_public", chelpers.GetLobbyRoom(lobbyid))
broadcaster.SendMessageToRoom(room,
"sendNotification",
fmt.Sprintf(`{"notification": "%s has been reported."}`,
player.Name))
//helpers.Logger.Debug("#%d: Reported player %s<%s>",
// lobbyid, player.Name, player.SteamId)
case event := <-eventChanMap["discFromServer"]:
lobbyid := event["lobbyId"].(uint)
lobby, _ := models.GetLobbyByIdServer(lobbyid)
helpers.Logger.Debug("#%d: Lost connection to %s", lobby.ID, lobby.ServerInfo.Host)
lobby.Close(false)
room := fmt.Sprintf("%s_public", chelpers.GetLobbyRoom(lobbyid))
broadcaster.SendMessageToRoom(room,
"sendNotification", `{"notification": "Lobby Closed (Connection to server lost)."}`)
case event := <-eventChanMap["matchEnded"]:
lobbyid := event["lobbyId"].(uint)
lobby, _ := models.GetLobbyByIdServer(lobbyid)
helpers.Logger.Debug("#%d: Match Ended", lobbyid)
lobby.UpdateStats()
lobby.Close(false)
room := fmt.Sprintf("%s_public", chelpers.GetLobbyRoom(lobbyid))
broadcaster.SendMessageToRoom(room,
"sendNotification", `{"notification": ""Lobby Ended."}`)
case <-eventChanMap["getServers"]:
var lobbies []*models.Lobby
var activeStates = []models.LobbyState{models.LobbyStateWaiting, models.LobbyStateInProgress}
db.DB.Preload("ServerInfo").Model(&models.Lobby{}).Where("state IN (?)", activeStates).Find(&lobbies)
for _, lobby := range lobbies {
info := models.ServerBootstrap{
LobbyId: lobby.ID,
Info: lobby.ServerInfo,
}
for _, player := range lobby.BannedPlayers {
info.BannedPlayers = append(info.BannedPlayers, player.SteamId)
}
for _, slot := range lobby.Slots {
var player = &models.Player{}
db.DB.Find(player, slot.PlayerId)
info.Players = append(info.Players, player.SteamId)
}
models.Pauling.Call("Pauling.SetupVerifier", &info, &struct{}{})
}
}
}
}