The goal of the project is to generate roller coasters via a genetic algorithm
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rct_rle.go
- deals with run length encoding of RCT files (so they can be read/written in the game) -
td6.go
- encodes/decodes raw TD6 file data into Go structs -
image/*
- turns track data into pretty PNG files. -
bits/bits.go
- convenience functions for dealing with bits. -
wip/*
- various "discovery" scripts that read bytes fromopenrct2.exe
dealing with track data.
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verify the track data that we have read is accurate
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compute which track pieces are available for a given track piece
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complete overhead view of track in image/above.go
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image of track in isometric view, same as used in RCT2
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actually write the genetic algorithm/fitness function