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/
encode.go
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/
encode.go
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// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Package edn implements encoding and decoding of EDN values as defined in
// https://github.com/edn-format/edn
//
// The mapping between EDN and Go values is described
// in the documentation for the Marshal and Unmarshal functions.
package edn
import (
"bytes"
"code.google.com/p/go-uuid/uuid"
"container/list"
"encoding"
"encoding/base64"
"fmt"
"math"
"reflect"
"runtime"
"strconv"
"strings"
"sync"
"time"
"unicode/utf8"
)
// Marshal returns the EDN encoding of v.
//
// Marshal traverses the value v recursively, using the following
// type-dependent default encodings:
// (see https://github.com/edn-format/edn)
func Marshal(v interface{}) ([]byte, error) {
e := &encodeState{}
err := e.marshal(v)
if err != nil {
return nil, err
}
return e.Bytes(), nil
}
// MustMarshal is a panicky version of Marshal.
func MustMarshal(v interface{}) []byte {
if data, err := Marshal(v); err == nil {
return data
} else {
panic(err)
}
}
// An UnsupportedTypeError is returned by Marshal when attempting
// to encode an unsupported value type.
type UnsupportedTypeError struct {
Type reflect.Type
}
func (e *UnsupportedTypeError) Error() string {
return "edn: unsupported type: " + e.Type.String()
}
type UnsupportedValueError struct {
Value reflect.Value
Str string
}
func (e *UnsupportedValueError) Error() string {
return "edn: unsupported value: " + e.Str
}
type MarshalerError struct {
Type reflect.Type
Err error
}
func (e *MarshalerError) Error() string {
return "edn: error calling MarshalEDN for type " + e.Type.String() + ": " + e.Err.Error()
}
// An encodeState encodes EDN into a bytes.Buffer.
type encodeState struct {
bytes.Buffer // accumulated output
scratch [64]byte
}
func (e *encodeState) marshal(v interface{}) (err error) {
defer func() {
if r := recover(); r != nil {
if _, ok := r.(runtime.Error); ok {
panic(r)
}
if s, ok := r.(string); ok {
panic(s)
}
err = r.(error)
}
}()
e.reflectValue(reflect.ValueOf(v))
return nil
}
func (e *encodeState) error(err error) {
panic(err)
}
func (e *encodeState) reflectValue(v reflect.Value) {
valueEncoder(v)(e, v)
}
// ensureUtf8 produces a valid utf-8 encoded string. In case its input is
// invalid, all bad characters are replaced with \ufffd (aka "error"
// rune).
func ensureUtf8(s string) string {
if utf8.ValidString(s) {
return s
}
buf := bytes.Buffer{}
start := 0
for i := 0; i < len(s); {
if s[i] < utf8.RuneSelf {
i++
continue
}
c, size := utf8.DecodeRuneInString(s[i:])
if c == utf8.RuneError && size == 1 {
if start < i {
buf.WriteString(s[start:i])
}
buf.WriteRune(utf8.RuneError)
i++
start = i
continue
}
i += size
}
if start < len(s) {
buf.WriteString(s[start:])
}
return buf.String()
}
func (e *encodeState) string(s string) (int, error) {
len0 := e.Len()
// Quote approximates Java/Clojure string literal representation,
// but not quite. TODO: follow Java spec exactly.
e.WriteString(strconv.Quote(ensureUtf8(s)))
return e.Len() - len0, nil
}
func (e *encodeState) stringBytes(s []byte) (int, error) {
len0 := e.Len()
e.WriteString(fmt.Sprintf("%#v", string(s)))
return e.Len() - len0, nil
}
type encoderFunc func(e *encodeState, v reflect.Value)
var encoderCache struct {
sync.RWMutex
m map[reflect.Type]encoderFunc
}
func valueEncoder(v reflect.Value) encoderFunc {
if !v.IsValid() {
return invalidValueEncoder
}
return typeEncoder(v.Type())
}
func typeEncoder(t reflect.Type) encoderFunc {
encoderCache.RLock()
f := encoderCache.m[t]
encoderCache.RUnlock()
if f != nil {
return f
}
// To deal with recursive types, populate the map with an
// indirect func before we build it. This type waits on the
// real func (f) to be ready and then calls it. This indirect
// func is only used for recursive types.
encoderCache.Lock()
if encoderCache.m == nil {
encoderCache.m = make(map[reflect.Type]encoderFunc)
}
var wg sync.WaitGroup
wg.Add(1)
encoderCache.m[t] = func(e *encodeState, v reflect.Value) {
wg.Wait()
f(e, v)
}
encoderCache.Unlock()
// Compute fields without lock.
// Might duplicate effort but won't hold other computations back.
f = newTypeEncoder(t, true)
wg.Done()
encoderCache.Lock()
encoderCache.m[t] = f
encoderCache.Unlock()
return f
}
var (
timeType = reflect.TypeOf(time.Time{})
textMarshalerType = reflect.TypeOf(new(encoding.TextMarshaler)).Elem()
listType = reflect.TypeOf(list.List{})
uuidType = reflect.TypeOf(uuid.UUID{})
)
// newTypeEncoder constructs an encoderFunc for a type.
// The returned encoder only checks CanAddr when allowAddr is true.
func newTypeEncoder(t reflect.Type, allowAddr bool) encoderFunc {
// Special case for time.Time because it already implements
// TextMarshaler which is not what we want as EDN.
if t == timeType {
return timeEncoder
}
if t.Kind() == reflect.Ptr && t.Elem() == timeType {
return newPtrEncoder(t)
}
if t.Implements(textMarshalerType) {
return textMarshalerEncoder
}
if t.Kind() != reflect.Ptr && allowAddr {
if reflect.PtrTo(t).Implements(textMarshalerType) {
return newCondAddrEncoder(addrTextMarshalerEncoder, newTypeEncoder(t, false))
}
}
switch t.Kind() {
case reflect.Bool:
return boolEncoder
case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64:
return intEncoder
case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64, reflect.Uintptr:
return uintEncoder
case reflect.Float32:
return float32Encoder
case reflect.Float64:
return float64Encoder
case reflect.String:
return stringEncoder
case reflect.Interface:
return interfaceEncoder
case reflect.Map:
return newMapEncoder(t)
case reflect.Slice:
return newSliceEncoder(t)
case reflect.Array:
return newArrayEncoder(t)
case reflect.Ptr:
return newPtrEncoder(t)
default:
if t == listType {
return listEncoder
}
return unsupportedTypeEncoder
}
}
func invalidValueEncoder(e *encodeState, v reflect.Value) {
e.WriteString("nil")
}
func timeEncoder(e *encodeState, v reflect.Value) {
t := v.Interface().(time.Time)
e.WriteString("#inst ")
if _, err := e.string(t.UTC().Format(time.RFC3339Nano)); err != nil {
e.error(err)
}
}
func textMarshalerEncoder(e *encodeState, v reflect.Value) {
if v.Kind() == reflect.Ptr && v.IsNil() {
e.WriteString("nil")
return
}
m := v.Interface().(encoding.TextMarshaler)
b, err := m.MarshalText()
if err == nil {
_, err = e.stringBytes(b)
}
if err != nil {
e.error(&MarshalerError{v.Type(), err})
}
}
func addrTextMarshalerEncoder(e *encodeState, v reflect.Value) {
va := v.Addr()
if va.IsNil() {
e.WriteString("nil")
return
}
m := va.Interface().(encoding.TextMarshaler)
b, err := m.MarshalText()
if err == nil {
_, err = e.stringBytes(b)
}
if err != nil {
e.error(&MarshalerError{v.Type(), err})
}
}
func boolEncoder(e *encodeState, v reflect.Value) {
if v.Bool() {
e.WriteString("true")
} else {
e.WriteString("false")
}
}
func intEncoder(e *encodeState, v reflect.Value) {
b := strconv.AppendInt(e.scratch[:0], v.Int(), 10)
e.Write(b)
}
func uintEncoder(e *encodeState, v reflect.Value) {
b := strconv.AppendUint(e.scratch[:0], v.Uint(), 10)
e.Write(b)
}
type floatEncoder int // number of bits
func (bits floatEncoder) encode(e *encodeState, v reflect.Value) {
f := v.Float()
if math.IsInf(f, 0) || math.IsNaN(f) {
e.error(&UnsupportedValueError{v, strconv.FormatFloat(f, 'g', -1, int(bits))})
}
b := strconv.AppendFloat(e.scratch[:0], f, 'g', -1, int(bits))
e.Write(b)
}
var (
float32Encoder = (floatEncoder(32)).encode
float64Encoder = (floatEncoder(64)).encode
)
func stringEncoder(e *encodeState, v reflect.Value) {
s := v.String()
switch t := v.Type(); t {
case symbolType, keywordType:
if t == keywordType && !strings.HasPrefix(s, ":") {
e.WriteByte(':')
}
e.WriteString(s)
return
default:
e.string(s)
}
}
func interfaceEncoder(e *encodeState, v reflect.Value) {
if v.IsNil() {
e.WriteString("nil")
return
}
e.reflectValue(v.Elem())
}
func unsupportedTypeEncoder(e *encodeState, v reflect.Value) {
e.error(&UnsupportedTypeError{v.Type()})
}
type mapEncoder struct {
keyEnc encoderFunc
elemEnc encoderFunc
}
func (me *mapEncoder) encode(e *encodeState, v reflect.Value) {
isSet := v.Type() == setType
isKMap := v.Type() == keywordMapType
sep := ", "
if isSet {
e.WriteByte('#')
sep = " "
}
if v.IsNil() {
e.WriteString("{}")
return
}
e.WriteByte('{')
for i, k := range v.MapKeys() {
if i > 0 {
e.WriteString(sep)
}
if !isKMap {
me.keyEnc(e, k)
} else {
me.keyEnc(e, reflect.ValueOf(Keyword(k.String())))
}
if !isSet {
e.WriteByte(' ')
me.elemEnc(e, v.MapIndex(k))
}
}
e.WriteByte('}')
}
func newMapEncoder(t reflect.Type) encoderFunc {
me := &mapEncoder{typeEncoder(t.Key()), typeEncoder(t.Elem())}
return me.encode
}
func encodeByteSlice(e *encodeState, v reflect.Value) {
if v.IsNil() {
e.WriteString("nil")
return
}
s := v.Bytes()
e.WriteString("#base64 ")
e.WriteByte('"')
if len(s) < 1024 {
// for small buffers, using Encode directly is much faster.
dst := make([]byte, base64.StdEncoding.EncodedLen(len(s)))
base64.StdEncoding.Encode(dst, s)
e.Write(dst)
} else {
// for large buffers, avoid unnecessary extra temporary
// buffer space.
enc := base64.NewEncoder(base64.StdEncoding, e)
enc.Write(s)
enc.Close()
}
e.WriteByte('"')
}
func encodeUuid(e *encodeState, v reflect.Value) {
e.WriteString("#uuid ")
e.string(uuid.UUID(v.Bytes()).String())
}
// sliceEncoder just wraps an arrayEncoder, checking to make sure the value isn't nil.
type sliceEncoder struct {
arrayEnc encoderFunc
}
func (se *sliceEncoder) encode(e *encodeState, v reflect.Value) {
if v.IsNil() {
e.WriteString("[]")
return
}
se.arrayEnc(e, v)
}
func newSliceEncoder(t reflect.Type) encoderFunc {
// Byte slices get special treatment; arrays don't.
if t.Elem().Kind() == reflect.Uint8 {
if t == uuidType {
return encodeUuid
}
return encodeByteSlice
}
enc := &sliceEncoder{newArrayEncoder(t)}
return enc.encode
}
type arrayEncoder struct {
elemEnc encoderFunc
}
func (ae *arrayEncoder) encode(e *encodeState, v reflect.Value) {
e.WriteByte('[')
n := v.Len()
for i := 0; i < n; i++ {
if i > 0 {
e.WriteByte(' ')
}
ae.elemEnc(e, v.Index(i))
}
e.WriteByte(']')
}
func newArrayEncoder(t reflect.Type) encoderFunc {
enc := &arrayEncoder{typeEncoder(t.Elem())}
return enc.encode
}
type ptrEncoder struct {
elemEnc encoderFunc
}
func (pe *ptrEncoder) encode(e *encodeState, v reflect.Value) {
if v.IsNil() {
e.WriteString("nil")
return
}
pe.elemEnc(e, v.Elem())
}
func newPtrEncoder(t reflect.Type) encoderFunc {
enc := &ptrEncoder{typeEncoder(t.Elem())}
return enc.encode
}
type condAddrEncoder struct {
canAddrEnc, elseEnc encoderFunc
}
func (ce *condAddrEncoder) encode(e *encodeState, v reflect.Value) {
if v.CanAddr() {
ce.canAddrEnc(e, v)
} else {
ce.elseEnc(e, v)
}
}
// newCondAddrEncoder returns an encoder that checks whether its value
// CanAddr and delegates to canAddrEnc if so, else to elseEnc.
func newCondAddrEncoder(canAddrEnc, elseEnc encoderFunc) encoderFunc {
enc := &condAddrEncoder{canAddrEnc: canAddrEnc, elseEnc: elseEnc}
return enc.encode
}
func listEncoder(e *encodeState, v reflect.Value) {
l := v.Interface().(list.List)
i := 0
e.WriteByte('(')
for node := l.Front(); node != nil; node = node.Next() {
if i > 0 {
e.WriteByte(' ')
}
e.reflectValue(reflect.ValueOf(node.Value))
i++
}
e.WriteByte(')')
}