"You are the Monster"
- Render a basic grid level
- Render player cursor
- Ability to pick & place blocks
- Enum for block types
- [] Icons for different blocks
- Blocks should have "stats"
- [] Ability to pick up (delete?) blocks?
- Track placed blocks in level
- [] Ring effect around block showing radius of effect (also placement grid and another color for things which would be deleted?)
- Mobs spawning and despawning
- Mob "spawner". Perhaps several entrances?
- Mobs path to despawn
- Mobs yield gold upon despawn
- "Star rating" review system
- Mobs must be scared within "an inch of their life"
- Lose state
- [] Win state
- [] Mobs avoid congested zones
- [] Mobs can die?
- [] Differing mob phenotypes?
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General
- Sol-style: build something up and have to sacrifice it at the end
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Zelda-esque
- Eating people makes you grow in size and power
- Go through level, fight a boss at the end
- Number of people eaten determines power against boss
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Rhythm
- Monster under bed
- Have to scare child to a beat
- Pop out when a parent is there and lose
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Puzzle
- Floorplan of house
- Scare children to move them into other rooms
- When a child is in a room something unlocks
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Monster simcity
- People walk through a house
- Build things to scare them (get currency)
- If too scary they die and have heart attack
- Goal is to optimize fear / person
- Adding things changes paths, can wind up having bad consequences
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Rampage