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/
renderer.go
158 lines (127 loc) · 3.14 KB
/
renderer.go
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package main
import (
"bitbucket.org/dooots/go-sdl2/sdl"
"fmt"
"github.com/pimms/suckbot/agent"
"github.com/pimms/suckbot/agent/tile"
"github.com/pimms/suckbot/env"
)
const (
TILE_SIZE = 50
)
type t_renderer struct {
window sdl.Window
surface sdl.Surface
renderer sdl.Renderer
shouldExit bool
texQuestion *sdl.Texture
}
func (t *t_renderer) pollEvents() {
event := &sdl.EventUnion{}
for sdl.PollEvent(event) == 1 {
switch event.Type {
case sdl.QUIT:
t.shouldExit = true
}
}
}
func (t *t_renderer) createWindow() {
err := sdl.Init(sdl.INIT_EVERYTHING)
if err != nil {
fmt.Println("Error initializing SDL")
}
t.window, err = sdl.CreateWindow(
"SuckBot",
sdl.WINDOWPOS_UNDEFINED,
sdl.WINDOWPOS_UNDEFINED,
800, 600,
sdl.WINDOW_SHOWN)
if err != nil {
fmt.Println("Failed to create window")
}
t.renderer, err = t.window.CreateRenderer(
-1, sdl.RENDERER_ACCELERATED)
if err != nil {
fmt.Println("Failed to create renderer")
}
}
func (t *t_renderer) destroyWindow() {
t.renderer.Destroy()
t.window.Destroy()
sdl.Quit()
}
func (t *t_renderer) renderFrame(cont *env.Controller, agent *agent.Agent) {
var tiles [env.MAX_SIZE][env.MAX_SIZE]env.ITile
tiles = cont.CHEAT_GetTiles()
t.renderer.SetDrawColor(0, 0, 0, 255)
t.renderer.Clear()
// Draw the tiles
for x := 0; x < env.MAX_SIZE; x++ {
for y := 0; y < env.MAX_SIZE; y++ {
if tiles[x][y] != nil {
if tiles[x][y].GetState() == env.CLEAN {
t.drawTile(x, env.MAX_SIZE-y-1, 100, 255, 100, 255)
} else {
t.drawTile(x, env.MAX_SIZE-y-1, 100, 100, 100, 255)
}
}
}
}
// Draw the undiscovered areas
for x := 0; x < env.MAX_SIZE; x++ {
for y := 0; y < env.MAX_SIZE; y++ {
var status tile.Status
status = agent.CHEAT_GetTileStatus(x, y)
if status == tile.TILE_UNKOWN {
t.drawQuestionMark(x, env.MAX_SIZE-y-1)
}
}
}
x, y := agent.CHEAT_GetCurrentTile().GetIndices()
t.drawAgent(x, env.MAX_SIZE-y-1)
t.renderer.Present()
}
func (t *t_renderer) drawTile(x, y int, r, g, b, a uint8) {
x = TILE_SIZE * x
y = TILE_SIZE * y
t.renderer.SetDrawColor(r, g, b, a)
var rect sdl.Rect
rect.X = int32(x)
rect.Y = int32(y)
rect.W = TILE_SIZE
rect.H = TILE_SIZE
t.renderer.FillRect(&rect)
}
func (t *t_renderer) drawQuestionMark(x, y int) {
points := []sdl.Point{
{1, 2}, {3, 0},
{3, 0}, {5, 0},
{5, 0}, {7, 2},
{7, 2}, {7, 3},
{7, 3}, {4, 6},
{4, 6}, {4, 7},
{4, 9}, {4, 11},
{3, 10}, {5, 10}}
t.renderer.SetDrawColor(255, 0, 0, 255)
for i := 0; i < len(points)/2; i++ {
var ptA, ptB sdl.Point
ptA = points[i*2]
ptB = points[i*2+1]
ptA.X = (ptA.X * (TILE_SIZE - 20) / 10) + 12 + int32(x*TILE_SIZE)
ptA.Y = (ptA.Y * (TILE_SIZE - 20) / 10) + 5 + int32(y*TILE_SIZE)
ptB.X = (ptB.X * (TILE_SIZE - 20) / 10) + 12 + int32(x*TILE_SIZE)
ptB.Y = (ptB.Y * (TILE_SIZE - 20) / 10) + 5 + int32(y*TILE_SIZE)
t.renderer.DrawLine(
int(ptA.X), int(ptA.Y),
int(ptB.X), int(ptB.Y))
}
}
func (t *t_renderer) drawAgent(x, y int) {
var rect sdl.Rect
rect.X = 10 + int32(x*TILE_SIZE)
rect.Y = 10 + int32(y*TILE_SIZE)
rect.W = 30
rect.H = 30
t.renderer.SetDrawColor(0, 0, 255, 255)
t.renderer.FillRect(&rect)
}