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/
ui-gtk.go
188 lines (171 loc) · 3.13 KB
/
ui-gtk.go
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package main
import (
"log"
"strconv"
"sync"
"time"
"github.com/reusee/lgtk"
)
func ui_gtk(connects []*Connect, mem *Memory) {
// ui
keys := make(chan rune)
g, err := lgtk.New(`
Gdk = lgi.Gdk
css = Gtk.CssProvider.get_default()
css:load_from_data([[
GtkWindow {
background-color: black;
color: white;
}
#hint {
font-size: 16px;
}
#text {
font-size: 48px;
color: #0099CC;
}
#level {
color: grey;
}
]])
Gtk.StyleContext.add_provider_for_screen(Gdk.Screen.get_default(), css, 999)
win = Gtk.Window{
Gtk.Grid{
orientation = 'VERTICAL',
Gtk.Label{
expand = true,
},
Gtk.Label{
id = 'hint',
name = 'hint',
},
Gtk.Label{
id = 'text',
name = 'text',
},
Gtk.Label{
expand = true,
},
Gtk.Label{
id = 'level',
name = 'level',
},
},
}
function win:on_key_press_event(ev)
Key(ev.keyval)
return true
end
function win.on_destroy()
Exit(0)
end
win:show_all()
`,
"Key", func(val rune) {
select {
case keys <- val:
default:
}
},
)
if err != nil {
log.Fatal(err)
}
setHint := func(s string) {
g.ExecEval(`win.child.hint:set_label(T)`, "T", s)
}
setText := func(s string) {
g.ExecEval(`win.child.text:set_label(T)`, "T", s)
}
setLevel := func(s string) {
g.ExecEval(`win.child.level:set_label(T)`, "T", s)
}
setHint("press f to start")
for {
key := <-keys
if key == 'f' {
break
}
}
setHint("")
wg := new(sync.WaitGroup)
save := func() {
wg.Add(1)
go func() {
mem.Save()
wg.Done()
}()
}
// train
loop:
for _, connect := range connects {
setHint("")
setText("")
from := mem.Concepts[connect.From]
to := mem.Concepts[connect.To]
lastHistory := connect.Histories[len(connect.Histories)-1]
setLevel(strconv.Itoa(lastHistory.Level))
switch from.What {
case AUDIO: // play audio
setHint("playing...")
from.Play()
if to.What == WORD {
setHint("press any key to show answer")
<-keys
setText(to.Text)
}
repeat:
setHint("press G to levelup, T to reset level, Space to repeat")
read_key:
key := <-keys
switch key {
case 'g':
connect.Histories = append(connect.Histories, History{Level: lastHistory.Level + 1, Time: time.Now()})
save()
case 't':
connect.Histories = append(connect.Histories, History{Level: 0, Time: time.Now()})
save()
case ' ':
setHint("playing...")
from.Play()
setHint("")
goto repeat
case 'q':
setText("")
setHint("exit...")
break loop
default:
goto read_key
}
case WORD: // show text
setText(from.Text)
setHint("press any key to play audio")
<-keys
repeat2:
setHint("playing...")
to.Play()
setHint("press G to levelup, T to reset level, Space to repeat")
read_key2:
key := <-keys
switch key {
case 'g':
connect.Histories = append(connect.Histories, History{Level: lastHistory.Level + 1, Time: time.Now()})
save()
case 't':
connect.Histories = append(connect.Histories, History{Level: 0, Time: time.Now()})
save()
case ' ':
goto repeat2
case 'q':
setText("")
setHint("exit...")
break loop
default:
goto read_key2
}
default:
panic("impossible")
}
}
wg.Wait()
}