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/
player.go
203 lines (186 loc) · 4.55 KB
/
player.go
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package main
/*
#include <libavcodec/avcodec.h>
#include <SDL.h>
#include <SDL_ttf.h>
#cgo pkg-config: sdl2 SDL2_ttf
#include <portaudio.h>
static inline Uint32 get_event_type(SDL_Event *ev) {
return ev->type;
}
static inline SDL_KeyboardEvent get_event_key(SDL_Event *ev) {
return ev->key;
}
static inline Uint32 get_userevent_code(SDL_Event *ev) {
return ev->user.code;
}
static inline set_userevent(SDL_Event *ev, SDL_UserEvent ue) {
ev->type = SDL_USEREVENT;
ev->user = ue;
}
*/
import "C"
import (
"fmt"
"log"
"net/http"
_ "net/http/pprof"
"os"
"runtime"
"time"
"unsafe"
)
func init() {
go http.ListenAndServe(":55559", nil)
}
func main() {
runtime.GOMAXPROCS(32)
// sdl
C.SDL_Init(C.SDL_INIT_AUDIO | C.SDL_INIT_VIDEO | C.SDL_INIT_TIMER)
defer C.SDL_Quit()
runtime.LockOSThread()
window := C.SDL_CreateWindow(C.CString("play"), 0, 0, 1680, 1050,
C.SDL_WINDOW_BORDERLESS|C.SDL_WINDOW_RESIZABLE|C.SDL_WINDOW_MAXIMIZED|C.SDL_WINDOW_OPENGL)
if window == nil {
fatalSDLError()
}
defer C.SDL_DestroyWindow(window)
C.SDL_DisableScreenSaver()
renderer := C.SDL_CreateRenderer(window, -1, C.SDL_RENDERER_ACCELERATED)
if renderer == nil {
fatalSDLError()
}
defer C.SDL_DestroyRenderer(renderer)
var width, height C.int
C.SDL_GetWindowSize(window, &width, &height)
texture := C.SDL_CreateTexture(renderer,
C.SDL_PIXELFORMAT_YV12,
C.SDL_TEXTUREACCESS_STREAMING,
width, height)
if texture == nil {
fatalSDLError()
}
defer C.SDL_DestroyTexture(texture)
// sdl ttf
if C.TTF_Init() == C.int(-1) {
log.Fatal("sdl ttf init failed")
}
defer C.TTF_Quit()
font := C.TTF_OpenFont(C.CString("/home/reus/font.ttf"), 32)
if font == nil {
fatalTTFError()
}
defer C.TTF_CloseFont(font)
// open decoder
decoder, err := NewDecoder(os.Args[1])
if err != nil {
log.Fatal(err)
}
if len(decoder.AudioStreams) == 0 || len(decoder.VideoStreams) == 0 {
log.Fatal("no video or audio")
}
defer decoder.Close()
// audio
aCodecCtx := decoder.AudioStreams[0].codec
audioStream := setupAudioOutput(int(aCodecCtx.sample_rate), int(aCodecCtx.channels), decoder)
// call closure in sdl thread
callEventCode := C.SDL_RegisterEvents(1)
callbacks := make(chan func(Env), 1024)
call := func(f func(env Env)) {
var event C.SDL_Event
var userevent C.SDL_UserEvent
userevent._type = C.SDL_USEREVENT
userevent.code = C.Sint32(callEventCode)
C.set_userevent(&event, userevent)
callbacks <- f
C.SDL_PushEvent(&event)
}
// show fps
nFrames := 0
var fpsTexture *C.SDL_Texture
var fpsColor C.SDL_Color
var fpsSrc, fpsDst C.SDL_Rect
fpsColor.r = 255
fpsColor.g = 255
fpsColor.b = 255
fpsColor.a = 0
go func() {
for _ = range time.NewTicker(time.Second * 1).C {
call(func(env Env) {
cText := C.CString(fmt.Sprintf("%d", nFrames))
sur := C.TTF_RenderUTF8_Blended(font, cText, fpsColor)
fpsSrc.w = sur.w
fpsSrc.h = sur.h
fpsDst.w = sur.w
fpsDst.h = sur.h
C.SDL_DestroyTexture(fpsTexture)
fpsTexture = C.SDL_CreateTextureFromSurface(env.renderer, sur)
C.SDL_FreeSurface(sur)
C.free(unsafe.Pointer(cText))
nFrames = 0
})
}
}()
// render
go func() {
for {
frame := <-decoder.timedFrames
nFrames++
call(func(env Env) {
C.SDL_UpdateYUVTexture(env.texture, nil,
(*C.Uint8)(unsafe.Pointer(frame.data[0])), frame.linesize[0],
(*C.Uint8)(unsafe.Pointer(frame.data[1])), frame.linesize[1],
(*C.Uint8)(unsafe.Pointer(frame.data[2])), frame.linesize[2])
C.SDL_RenderCopy(env.renderer, env.texture, nil, nil)
C.SDL_RenderCopy(env.renderer, fpsTexture, &fpsSrc, &fpsDst)
C.SDL_RenderPresent(env.renderer)
decoder.RecycleFrame(frame)
})
}
}()
// start decode
decoder.Start(decoder.VideoStreams[0], decoder.AudioStreams[0], width, height)
ret := C.Pa_StartStream(audioStream)
if ret != C.paNoError {
fatalPAError(ret)
}
// main loop
var ev C.SDL_Event
env := Env{
window: window,
renderer: renderer,
texture: texture,
}
for {
if C.SDL_WaitEvent(&ev) == C.int(0) {
fatalSDLError()
}
switch C.get_event_type(&ev) {
case C.SDL_QUIT:
os.Exit(0)
case C.SDL_KEYDOWN:
key := C.get_event_key(&ev)
switch key.keysym.sym {
case C.SDLK_q: // quit
os.Exit(0)
case C.SDLK_f: // forward
decoder.Seek(time.Second * 60)
}
case C.SDL_USEREVENT:
if C.get_userevent_code(&ev) == callEventCode {
(<-callbacks)(env)
}
}
}
}
type Env struct {
window *C.SDL_Window
renderer *C.SDL_Renderer
texture *C.SDL_Texture
}
func fatalSDLError() {
log.Fatal(C.GoString(C.SDL_GetError()))
}
func fatalTTFError() {
log.Fatal(C.GoString(C.TTF_GetError()))
}