/
event-manager.go
226 lines (188 loc) · 6.48 KB
/
event-manager.go
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package paunch
// EventManager triggers methods with the On- prefix when appropriate given the
// objects supplied to it.
type EventManager struct {
Objects []interface{}
}
// NewEventManager creates a new EventManager.
func NewEventManager() *EventManager {
return &EventManager{make([]interface{}, 0)}
}
// RunKeyEvent simulates a key event, triggering the expected response from
// the EventManager's objects.
func (eventManager *EventManager) RunKeyEvent(key Key, action Action) {
for i := range eventManager.Objects {
if val, ok := eventManager.Objects[i].(KeyboardEventResponder); ok {
val.OnKeyboard(key, action)
}
}
}
// RunMouseButtonEvent simulates a mouse button event, triggering the
// expected response from the EventManager's objects.
func (eventManager *EventManager) RunMouseButtonEvent(button MouseButton, action Action, x, y float64) {
for i := range eventManager.Objects {
if val, ok := eventManager.Objects[i].(MouseButtonEventResponder); ok {
val.OnMouseButton(button, action, x, y)
}
}
}
// RunMousePositionEvent simulates a mouse position event, triggering the
// expected response from the EventManager's objects.
func (eventManager *EventManager) RunMousePositionEvent(x, y float64) {
for i := range eventManager.Objects {
if val, ok := eventManager.Objects[i].(MousePositionEventResponder); ok {
val.OnMousePosition(x, y)
}
}
}
// RunMouseEnterWindowEvent simulates a mouse enter window event, triggering
// the expected response from the EventManager's objects.
func (eventManager *EventManager) RunMouseEnterWindowEvent(x, y float64, entered bool) {
for i := range eventManager.Objects {
if val, ok := eventManager.Objects[i].(MouseEnterWindowResponder); ok {
val.OnMouseEnterWindow(x, y, entered)
}
}
}
func (eventManager *EventManager) RunScrollEvent(xOffset, yOffset float64) {
for i := range eventManager.Objects {
if val, ok := eventManager.Objects[i].(ScrollResponder); ok {
val.OnScroll(xOffset, yOffset)
}
}
}
// RunWindowFocusEvent simulates a window focus event, triggering the
// expected response from the EventManager's objects.
func (eventManager *EventManager) RunWindowFocusEvent(focused bool) {
for i := range eventManager.Objects {
if val, ok := eventManager.Objects[i].(WindowFocusEventResponder); ok {
val.OnWindowFocus(focused)
}
}
}
// RunWindowResizeEvent simulates a window resize event, triggering the
// expected response from the EventManager's objects.
func (eventManager *EventManager) RunWindowResizeEvent(width, height int) {
for i := range eventManager.Objects {
if val, ok := eventManager.Objects[i].(WindowResizeEventResponder); ok {
val.OnWindowResize(width, height)
}
}
}
// RunJoystickButtonEvent simulates a joystick button event, triggering the
// expected response from the EventManager's objects.
func (eventManager *EventManager) RunJoystickButtonEvent(button int, action Action) {
for i := range eventManager.Objects {
if val, ok := eventManager.Objects[i].(JoystickButtonEventResponder); ok {
val.OnJoystickButton(button, action)
}
}
}
// RunJoystickAxisEvent simulates a joystick axis event, triggering the
// expected response from the EventManager's objects.
func (eventManager *EventManager) RunJoystickAxisEvent(device int, value float64) {
for i := range eventManager.Objects {
if val, ok := eventManager.Objects[i].(JoystickAxisEventResponder); ok {
val.OnJoystickAxis(device, value)
}
}
}
// RunCollisionEvent checks for collisions between the EventManager's objects
// and triggers appropriate methods.
func (eventManager *EventManager) RunCollisionEvent() {
for i := range eventManager.Objects {
actorCollider, ok := eventManager.Objects[i].(CollisionEventResponder)
if !ok {
continue
}
colliders1 := actorCollider.GetColliders()
for _, val := range eventManager.Objects {
if eventManager.Objects[i] == val {
continue
}
actorCollider2, ok2 := val.(CollisionEventResponder)
if !ok2 {
continue
}
colliders2 := actorCollider2.GetColliders()
for _, col1 := range colliders1 {
for _, col2 := range colliders2 {
if Collides(col1, col2) {
actorCollider.OnCollision(col1, col2, val)
}
}
}
}
}
}
// RunCharacterEvent simulates a character event, triggering the expected
// response from the EventManager's objects.
func (eventManager *EventManager) RunCharacterEvent(character rune) {
for i := range eventManager.Objects {
if val, ok := eventManager.Objects[i].(CharacterEventResponder); ok {
val.OnCharacter(character)
}
}
}
// RunTickEvent runs a tick event, triggering the expected response from
// the EventManager's objects.
func (eventManager *EventManager) RunTickEvent() {
for i := range eventManager.Objects {
if val, ok := eventManager.Objects[i].(TickEventResponder); ok {
val.OnTick()
}
}
}
// RunDrawEvent runs a draw event, triggering the expected response from
// the EventManager's objects.
func (eventManager *EventManager) RunDrawEvent() {
for i := range eventManager.Objects {
if val, ok := eventManager.Objects[i].(DrawEventResponder); ok {
val.OnDraw()
}
}
}
// Collides checks if the supplied Collider collides with any of the
// EventManager's objects.
func (eventManager *EventManager) Collides(collider Collider) bool {
for i := range eventManager.Objects {
actorCollider, ok := eventManager.Objects[i].(CollisionEventResponder)
if !ok {
continue
}
collisions := actorCollider.GetColliders()
for _, val := range collisions {
if Collides(collider, val) {
return true
}
}
}
return false
}
// GetUserEvents sets whether or not the EventManager object should be
// recieving user events. The default value is false.
func (eventManager *EventManager) GetUserEvents(getting bool) {
if getting {
for _, val := range paunchWindow.eventManagers {
if val == eventManager {
return
}
}
paunchWindow.eventManagers = append(paunchWindow.eventManagers, eventManager)
} else {
for i, val := range paunchWindow.eventManagers {
if val == eventManager {
if len(paunchWindow.eventManagers) == 1 {
paunchWindow.eventManagers = make([]*EventManager, 0)
} else if i == 0 {
paunchWindow.eventManagers = paunchWindow.eventManagers[i+1 : len(paunchWindow.eventManagers)]
} else if i == len(paunchWindow.eventManagers)-1 {
paunchWindow.eventManagers = paunchWindow.eventManagers[0:i]
} else {
paunchWindow.eventManagers = append(paunchWindow.eventManagers[0:i],
paunchWindow.eventManagers[i+1:len(paunchWindow.eventManagers)]...)
}
}
}
}
}