func (d *Display) GetPosition() (int, int) { var x, y C.int C.al_get_window_position((*C.ALLEGRO_DISPLAY)(d), &x, &y) return int(x), int(y) }
func (d *Display) GetWindowPosition() (int32, int32) { var x, y C.int C.al_get_window_position((*C.ALLEGRO_DISPLAY)(unsafe.Pointer(d)), &x, &y) return int32(x), int32(y) }
// Returns the current position of the windowed display func (self *Display) WindowPosition() (x, y int) { var cx, cy C.int C.al_get_window_position(self.handle, &cx, &cy) return int(cx), int(cy) }