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geometry.go
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geometry.go
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package gfx
import (
"errors"
"github.com/go-gl/gl"
"reflect"
"unsafe"
)
type Usage uint16
const (
StaticDraw Usage = iota
DynamicDraw
StreamDraw
StaticCopy
DynamicCopy
StreamCopy
)
func (u Usage) gl() gl.GLenum {
switch u {
case StaticDraw:
return gl.STATIC_DRAW
case DynamicDraw:
return gl.DYNAMIC_DRAW
case StreamDraw:
return gl.STREAM_DRAW
case StaticCopy:
return gl.STATIC_COPY
case DynamicCopy:
return gl.DYNAMIC_COPY
case StreamCopy:
return gl.STREAM_COPY
default:
return gl.STATIC_DRAW
}
}
type VertexFormat uint32
const (
VertexPosition VertexFormat = 1 << iota
VertexColor
VertexColor1
VertexNormal
VertexTangent
VertexBitangent
VertexTexcoord
VertexTexcoord1
VertexTexcoord2
VertexTexcoord3
VertexTexcoord4
VertexTexcoord5
VertexTexcoord6
VertexTexcoord7
VertexUserData
VertexUserData1
VertexUserData2
VertexUserData3
MaxVertexFormat = VertexUserData3
)
// AttribBytes gives the byte size of a specific piece of vertex data
func (v VertexFormat) AttribBytes() int {
const fsize = 4
switch v {
case VertexColor,
VertexColor1:
// RGBA, 8-bit channels
return 4
case VertexTexcoord,
VertexTexcoord1,
VertexTexcoord2,
VertexTexcoord3,
VertexTexcoord4,
VertexTexcoord5,
VertexTexcoord6,
VertexTexcoord7:
return 2 * fsize
case VertexUserData,
VertexUserData1,
VertexUserData2,
VertexUserData3:
return 4 * fsize
default:
return 3 * fsize
}
}
// attribType gives the GL type of a specific piece of vertex data
func (v VertexFormat) attribType() gl.GLenum {
switch v {
case VertexColor,
VertexColor1:
return gl.UNSIGNED_BYTE
default:
return gl.FLOAT
}
}
// attribNormalized specifies integral value to be normalized to [0.0-1.0] for unsigned, yata yata.
func (v VertexFormat) attribNormalized() bool {
switch v {
case VertexColor,
VertexColor1:
return true
default:
return false
}
}
// attribElems gives the number of elements for a specific piece of vertex data
func (v VertexFormat) attribElems() uint {
switch v {
case VertexColor,
VertexColor1:
return 4
case VertexTexcoord,
VertexTexcoord1,
VertexTexcoord2,
VertexTexcoord3,
VertexTexcoord4,
VertexTexcoord5,
VertexTexcoord6,
VertexTexcoord7:
return 2
case VertexUserData,
VertexUserData1,
VertexUserData2,
VertexUserData3:
return 4
default:
return 3
}
}
// Stride gives the stride in bytes for a vertex buffer.
func (v VertexFormat) Stride() int {
var i VertexFormat
stride := 0
for i = 1; i <= MaxVertexFormat; i <<= 1 {
if v&i != 0 {
stride += i.AttribBytes()
}
}
return stride
}
func (v VertexFormat) Count() int {
var i VertexFormat
count := 0
for i = 1; i <= MaxVertexFormat; i <<= 1 {
if v&i != 0 {
count++
}
}
return count
}
// VertexAttributes maps shader attributes by name to specific vertex data,
// and as a whole a complete VertexFormat for geometry.
type VertexAttributes map[VertexFormat]string
var DefaultVertexAttributes = VertexAttributes{
VertexPosition: "Position",
}
// Format returns a VertexFormat bitmask determined by the mapped attributes.
func (v VertexAttributes) Format() VertexFormat {
var mask VertexFormat
for k, _ := range v {
mask |= k
}
return mask
}
func (v VertexAttributes) clone() VertexAttributes {
v2 := make(VertexAttributes, len(v))
for k, v := range v {
v2[k] = v
}
return v2
}
var ErrBadVertexFormat = errors.New("gfx: bad vertex format")
var errMapBufferFailed = errors.New("gfx: mapbuffer failed")
// VertexBuffer represents interleaved vertices for a VertexFormat set.
type VertexBuffer struct {
buf gl.Buffer
count int
format VertexFormat
}
func (b *VertexBuffer) bind() {
b.buf.Bind(gl.ARRAY_BUFFER)
}
func (b *VertexBuffer) Delete() {
b.buf.Delete()
}
func (b *VertexBuffer) Count() int {
return b.count
}
func (b *VertexBuffer) Format() VertexFormat {
return b.format
}
func (b *VertexBuffer) SetVertices(src []byte, usage Usage) error {
gl.VertexArray(0).Bind()
b.bind()
// set size of buffer and invalidate it
gl.BufferData(gl.ARRAY_BUFFER, len(src), nil, usage.gl())
if len(src) > 0 {
// if unmap returns false, the buffer we wrote to is no longer valid and we
// need to try again. though, this is apparently uncommon in modern
// drivers. this means it is not feasible to compute/copy vertices directly
// into the mapped buffer. however, it would be nice to provide a
// failure-capable API to do this.
const maxretries = 5
retries := 0
for ; retries < maxretries; retries++ {
ptr := gl.MapBuffer(gl.ARRAY_BUFFER, gl.WRITE_ONLY)
slicehdr := reflect.SliceHeader{
Data: uintptr(ptr),
Len: len(src),
Cap: len(src),
}
dest := *(*[]byte)(unsafe.Pointer(&slicehdr))
copy(dest, src)
if gl.UnmapBuffer(gl.ARRAY_BUFFER) {
break
}
}
if retries == maxretries {
return errMapBufferFailed
}
}
b.count = len(src) / b.format.Stride()
return nil
}
type IndexBuffer struct {
buf gl.Buffer
//offset int
count int
elemtype gl.GLenum
}
func (b *IndexBuffer) bind() {
b.buf.Bind(gl.ELEMENT_ARRAY_BUFFER)
}
func (b *IndexBuffer) Delete() {
b.buf.Delete()
}
/*
func (b *IndexBuffer) Slice(i, j int) IndexBuffer {
if j < i || i < 0 || j < 0 || i >= b.count || j > b.count {
panic("IndexBuffer.Slice bounds out of range")
}
return IndexBuffer{
buf: b.buf,
offset: b.offset + i,
count: j - i,
}
}
func (b *IndexBuffer) Offset() int {
return b.offset
}
*/
func (b *IndexBuffer) Count() int {
return b.count
}
func (b *IndexBuffer) SetIndices(src []uint16, usage Usage) error {
buf := uint16buf{buf: src}
err := b.setIndices(buf.copyTo, usage, 2*len(src))
if err != nil {
return err
}
//b.offset = 0
b.count = len(src)
b.elemtype = gl.UNSIGNED_SHORT
return nil
}
func (b *IndexBuffer) SetIndices32(src []uint32, usage Usage) error {
buf := uint32buf{buf: src}
err := b.setIndices(buf.copyTo, usage, 4*len(src))
if err != nil {
return err
}
//b.offset = 0
b.count = len(src)
b.elemtype = gl.UNSIGNED_INT
return nil
}
func (b *IndexBuffer) setIndices(copyTo func(unsafe.Pointer), usage Usage, size int) error {
gl.VertexArray(0).Bind()
b.bind()
gl.BufferData(gl.ELEMENT_ARRAY_BUFFER, size, nil, usage.gl())
if size > 0 {
const maxretries = 5
retries := 0
for ; retries < maxretries; retries++ {
ptr := gl.MapBuffer(gl.ELEMENT_ARRAY_BUFFER, gl.WRITE_ONLY)
copyTo(ptr)
if gl.UnmapBuffer(gl.ELEMENT_ARRAY_BUFFER) {
break
}
}
if retries == maxretries {
return errMapBufferFailed
}
}
return nil
}
type uint16buf struct {
buf []uint16
}
func (b uint16buf) copyTo(dest unsafe.Pointer) {
slicehdr := reflect.SliceHeader{
Data: uintptr(dest),
Len: len(b.buf),
Cap: len(b.buf),
}
d := *(*[]uint16)(unsafe.Pointer(&slicehdr))
copy(d, b.buf)
}
type uint32buf struct {
buf []uint32
}
func (b uint32buf) copyTo(dest unsafe.Pointer) {
slicehdr := reflect.SliceHeader{
Data: uintptr(dest),
Len: len(b.buf),
Cap: len(b.buf),
}
d := *(*[]uint32)(unsafe.Pointer(&slicehdr))
copy(d, b.buf)
}
type VertexData interface {
VertexCount() int
VertexFormat() VertexFormat
CopyVertices(dest *VertexBuffer, usage Usage) error
}
type IndexData interface {
IndexCount() int
CopyIndices(dest *IndexBuffer, usage Usage) error
}
// Geometry represents a piece of mesh that can be rendered in a single
// draw call. It may or may not contain an index buffer, but always has
// a vertex buffer.
type Geometry struct {
usage Usage
VertexBuffer
IndexBuffer
}
// NewGeometry copies vertices from src as well as indices if IndexData
// is implemented, into newly allocated buffer objects.
func NewGeometry(src VertexData, usage Usage) (*Geometry, error) {
srcidx, ok := src.(IndexData)
geom := allocGeom(usage, ok)
geom.VertexBuffer.format = src.VertexFormat()
err := src.CopyVertices(&geom.VertexBuffer, usage)
if err != nil {
return nil, err
}
if ok {
err := srcidx.CopyIndices(&geom.IndexBuffer, usage)
if err != nil {
return nil, err
}
}
return geom, nil
}
func allocGeom(usage Usage, hasIndex bool) *Geometry {
geom := &Geometry{
usage: usage,
}
if hasIndex {
var bufs [2]gl.Buffer
gl.GenBuffers(bufs[:])
geom.VertexBuffer.buf = bufs[0]
geom.IndexBuffer.buf = bufs[1]
} else {
geom.VertexBuffer.buf = gl.GenBuffer()
}
return geom
}
func (g *Geometry) Delete() {
g.VertexBuffer.Delete()
g.IndexBuffer.Delete()
}
// CopyFrom copies vertices from src as well as indices if IndexData
// is implemented.
func (g *Geometry) CopyFrom(src VertexData) error {
err := src.CopyVertices(&g.VertexBuffer, g.usage)
if err != nil {
return err
}
if srcidx, ok := src.(IndexData); ok {
err := srcidx.CopyIndices(&g.IndexBuffer, g.usage)
if err != nil {
return err
}
}
return nil
}