Exemplo n.º 1
0
func (_ *GlCache) BindTextureTo(textureUnit, glHandle gl.Uint, glTarget gl.Enum) {
	if Cache.bindTexture[textureUnit] != glHandle {
		Cache.bindTexture[textureUnit] = glHandle
		Cache.ActiveTexture(gl.Enum(gl.TEXTURE0 + textureUnit))
		gl.BindTexture(glTarget, glHandle)
	}
}
Exemplo n.º 2
0
func (me *FxProc) setProcIndex(index int) {
	if index != me.procIndex {
		me.procIndex = index
		me.unifNames = map[[2]string]string{}
		if me.IsTex() {
			me.Tex.glUnitI = gl.Int(index)
			me.Tex.glUnitU = gl.Uint(index)
			me.Tex.glUnitE = gl.Enum(gl.TEXTURE0 + index)
		}
	}
}
Exemplo n.º 3
0
func (me *TextureBase) recreate(numTargets int, initialTarget gl.Enum, maxNumMipLevels, width, height gl.Sizei) (err error) {
	err = me.onBeforeRecreate()
	defer me.onAfterRecreate()
	if err == nil {
		var (
			glTargets               []gl.Enum
			hasPixData, hasAllFaces bool
			i                       int
		)
		min, numLevels := int(initialTarget), me.MipMap.NumLevels
		glTargets = make([]gl.Enum, numTargets)
		for i = 0; i < numTargets; i++ {
			glTargets[i] = gl.Enum(min + i)
		}
		if numLevels < 1 {
			numLevels = maxNumMipLevels
		}
		if me.immutable() {
			err = Try.TexStorage2D(me.GlTarget, numLevels, me.SizedInternalFormat, width, height)
		}
		if hasAllFaces = true; err == nil {
			for i = 0; i < numTargets; i++ {
				if hasPixData = me.PixelData.Ptrs[i] != PtrNil; !hasPixData {
					hasAllFaces = false
				}
				if me.immutable() {
					err = me.subImage(glTargets[i], 0, 0, width, height, me.PixelData.Ptrs[i])
				} else {
					err = me.texImage(glTargets[i], width, height, me.PixelData.Ptrs[i])
				}
			}
		}
		if (err == nil) && hasAllFaces && me.MipMap.AutoGen {
			err = Try.GenerateMipmap(me.GlTarget)
		}
	}
	return
}