Exemplo n.º 1
0
Arquivo: lobby.go Projeto: mcapu/Helen
func ReadyTimeoutListener() {
	for {
		id := <-readyUpLobbyID
		go func() {
			tick := time.After(time.Second * 30)
			lobby := &Lobby{}
			helpers.LockRecord(lobby.ID, lobby)
			lobby.readyUpTimestamp = time.Now().Unix()
			helpers.UnlockRecord(lobby.ID, lobby)
			<-tick
			db.DB.First(lobby, id)

			if lobby.State != LobbyStateInProgress {
				helpers.LockRecord(lobby.ID, lobby)
				defer helpers.UnlockRecord(lobby.ID, lobby)
				err := lobby.RemoveUnreadyPlayers()
				if err != nil {
					helpers.Logger.Critical(err.Error())
				}

				lobby.UnreadyAllPlayers()
				if err != nil {
					helpers.Logger.Critical(err.Error())
				}

				lobby.State = LobbyStateWaiting
				lobby.Save()
			}
		}()
	}
}
Exemplo n.º 2
0
func LobbyClose(so socketio.Socket) func(string) string {
	return chelpers.FilterRequest(so, lobbyCloseFilters,
		func(params map[string]interface{}) string {
			player, _ := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id()))

			lobbyid := params["id"].(uint)

			lob, tperr := models.GetLobbyById(uint(lobbyid))
			if tperr != nil {
				bytes, _ := tperr.ErrorJSON().Encode()
				return string(bytes)
			}

			if player.SteamId != lob.CreatedBySteamID && player.Role != helpers.RoleAdmin {
				bytes, _ := chelpers.BuildFailureJSON("Player not authorized to close lobby.", 1).Encode()
				return string(bytes)
			}

			if lob.State == models.LobbyStateEnded {
				bytes, _ := chelpers.BuildFailureJSON("Lobby already closed.", -1).Encode()
				return string(bytes)
			}

			helpers.LockRecord(lob.ID, lob)
			lob.Close(true)
			helpers.UnlockRecord(lob.ID, lob)
			chelpers.StopLogger(lobbyid)
			models.BroadcastLobbyList() // has to be done manually for now

			bytes, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode()
			return string(bytes)
		})

}
Exemplo n.º 3
0
func PlayerReady(so socketio.Socket) func(string) string {
	return chelpers.FilterRequest(so, playerReadyFilter,
		func(_ map[string]interface{}) string {
			steamid := chelpers.GetSteamId(so.Id())
			player, tperr := models.GetPlayerBySteamId(steamid)
			if tperr != nil {
				bytes, _ := tperr.ErrorJSON().Encode()
				return string(bytes)
			}

			lobbyid, tperr := player.GetLobbyId()
			if tperr != nil {
				bytes, _ := tperr.ErrorJSON().Encode()
				return string(bytes)
			}

			lobby, tperr := models.GetLobbyById(lobbyid)
			if tperr != nil {
				bytes, _ := tperr.ErrorJSON().Encode()
				return string(bytes)
			}

			if lobby.State != models.LobbyStateReadyingUp {
				bytes, _ := helpers.NewTPError("Lobby hasn't been filled up yet.", 4).ErrorJSON().Encode()
				return string(bytes)
			}

			helpers.LockRecord(lobby.ID, lobby)
			tperr = lobby.ReadyPlayer(player)
			defer helpers.UnlockRecord(lobby.ID, lobby)

			if tperr != nil {
				bytes, _ := tperr.ErrorJSON().Encode()
				return string(bytes)
			}

			if lobby.IsEveryoneReady() {
				lobby.State = models.LobbyStateInProgress
				lobby.Save()
				bytes, _ := models.DecorateLobbyConnectJSON(lobby).Encode()
				room := fmt.Sprintf("%s_private",
					chelpers.GetLobbyRoom(lobby.ID))
				broadcaster.SendMessageToRoom(room,
					"lobbyStart", string(bytes))
				models.BroadcastLobbyList()
			}

			bytes, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode()
			return string(bytes)
		})
}
Exemplo n.º 4
0
Arquivo: lobby.go Projeto: N1xx1/Helen
func PlayerNotReady(so socketio.Socket) func(string) string {
	return chelpers.FilterRequest(so, playerUnreadyFilter,
		func(_ map[string]interface{}) string {
			player, tperr := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id()))
			if tperr != nil {
				bytes, _ := tperr.ErrorJSON().Encode()
				return string(bytes)
			}

			if tperr != nil {
				bytes, _ := tperr.ErrorJSON().Encode()
				return string(bytes)
			}

			lobbyid, tperr := player.GetLobbyId()
			if tperr != nil {
				bytes, _ := tperr.ErrorJSON().Encode()
				return string(bytes)
			}

			lobby, tperr := models.GetLobbyById(lobbyid)
			if tperr != nil {
				bytes, _ := tperr.ErrorJSON().Encode()
				return string(bytes)
			}

			if lobby.State != models.LobbyStateReadyingUp {
				bytes, _ := helpers.NewTPError("Lobby hasn't been filled up yet.", 4).ErrorJSON().Encode()
				return string(bytes)
			}

			helpers.LockRecord(lobby.ID, lobby)
			tperr = lobby.UnreadyPlayer(player)
			lobby.RemovePlayer(player)
			helpers.UnlockRecord(lobby.ID, lobby)

			if tperr != nil {
				bytes, _ := tperr.ErrorJSON().Encode()
				return string(bytes)
			}

			lobby.UnreadyAllPlayers()

			bytes, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode()
			return string(bytes)
		})
}
Exemplo n.º 5
0
func PlayerUnready(so socketio.Socket) func(string) string {
	return chelpers.FilterRequest(so, playerUnreadyFilter,
		func(_ map[string]interface{}) string {
			player, tperr := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id()))
			if tperr != nil {
				bytes, _ := tperr.ErrorJSON().Encode()
				return string(bytes)
			}

			if tperr != nil {
				bytes, _ := tperr.ErrorJSON().Encode()
				return string(bytes)
			}

			lobbyid, tperr := player.GetLobbyId()
			if tperr != nil {
				bytes, _ := tperr.ErrorJSON().Encode()
				return string(bytes)
			}

			lobby, tperr := models.GetLobbyById(lobbyid)
			if tperr != nil {
				bytes, _ := tperr.ErrorJSON().Encode()
				return string(bytes)
			}

			helpers.LockRecord(lobby.ID, lobby)
			tperr = lobby.UnreadyPlayer(player)
			helpers.UnlockRecord(lobby.ID, lobby)

			if tperr != nil {
				bytes, _ := tperr.ErrorJSON().Encode()
				return string(bytes)
			}

			bytes, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode()
			return string(bytes)
		})
}
Exemplo n.º 6
0
func LobbySpectatorJoin(so socketio.Socket) func(string) string {
	return chelpers.FilterRequest(so, lobbySpectatorJoinFilters,
		func(params map[string]interface{}) string {

			lobbyid := params["id"].(uint)

			player, tperr := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id()))
			if tperr != nil {
				bytes, _ := tperr.ErrorJSON().Encode()
				return string(bytes)
			}

			var lob *models.Lobby
			lob, tperr = models.GetLobbyById(uint(lobbyid))

			if tperr != nil {
				bytes, _ := tperr.ErrorJSON().Encode()
				return string(bytes)
			}

			if id, _ := player.GetLobbyId(); id != lobbyid {
				helpers.LockRecord(lob.ID, lob)
				tperr = lob.AddSpectator(player)
				helpers.UnlockRecord(lob.ID, lob)
			}

			bytes, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode()

			if tperr != nil {
				bytes, _ := tperr.ErrorJSON().Encode()
				return string(bytes)
			}

			chelpers.AfterLobbySpec(so, lob)
			models.BroadcastLobbyToUser(lob, player.SteamId)
			return string(bytes)
		})
}
Exemplo n.º 7
0
func handleEvent(event map[string]interface{}) {
	switch event["name"] {
	case "playerDisc":
		slot := &models.LobbySlot{}
		lobbyid := event["lobbyId"].(uint)
		steamId := event["steamId"].(string)

		player, _ := models.GetPlayerBySteamId(steamId)

		db.DB.Where("player_id = ? AND lobby_id = ?", player.ID, lobbyid).First(slot)
		helpers.LockRecord(slot.ID, slot)
		slot.InGame = false
		db.DB.Save(slot)
		helpers.UnlockRecord(slot.ID, slot)
		room := fmt.Sprintf("%s_public", chelpers.GetLobbyRoom(lobbyid))
		broadcaster.SendMessageToRoom(room,
			"sendNotification", fmt.Sprintf("%s has disconected from the server .",
				player.Name))
		go func() {
			t := time.After(time.Minute * 2)
			<-t
			lobby, _ := models.GetLobbyById(lobbyid)
			slot := &models.LobbySlot{}
			db.DB.Where("player_id = ? AND lobby_id = ?", player.ID, lobbyid).First(slot)
			if !slot.InGame {
				helpers.LockRecord(lobby.ID, lobby)
				defer helpers.UnlockRecord(lobby.ID, lobby)
				lobby.RemovePlayer(player)
				broadcaster.SendMessage(player.SteamId, "sendNotification",
					"You have been removed from the lobby.")
			}

		}()

	case "playerConn":
		slot := &models.LobbySlot{}
		lobbyid := event["lobbyId"].(uint)
		steamId := event["steamId"].(string)

		player, _ := models.GetPlayerBySteamId(steamId)
		err := db.DB.Where("player_id = ? AND lobby_id = ?", player.ID, lobbyid).First(slot).Error
		if err == nil { //else, player isn't in the lobby, will be kicked by Pauling
			helpers.LockRecord(slot.ID, slot)
			slot.InGame = true
			db.DB.Save(slot)
			helpers.UnlockRecord(slot.ID, slot)
		}

	case "playerRep":
		lobbyid := event["lobbyId"].(uint)
		steamId := event["steamId"].(string)

		player, _ := models.GetPlayerBySteamId(steamId)

		var slot *models.LobbySlot
		db.DB.Where("player_id = ? AND lobby_id = ?", player.ID, lobbyid).Find(slot)
		slot.NeedSub = true
		db.DB.Save(slot)
		room := fmt.Sprintf("%s_public", chelpers.GetLobbyRoom(lobbyid))
		broadcaster.SendMessageToRoom(room,
			"sendNotification", fmt.Sprintf("%s has been reported.",
				player.Name))

	case "discFromServer":
		lobbyid := event["lobbyId"].(uint)

		lobby, _ := models.GetLobbyById(lobbyid)
		helpers.LockRecord(lobby.ID, lobby)
		lobby.Close(false)
		helpers.UnlockRecord(lobby.ID, lobby)
		room := fmt.Sprintf("%s_public", chelpers.GetLobbyRoom(lobbyid))
		broadcaster.SendMessageToRoom(room,
			"sendNotification", "Disconnected from Server.")

	case "matchEnded":
		lobbyid := event["lobbyId"].(uint)

		lobby, _ := models.GetLobbyById(lobbyid)
		helpers.LockRecord(lobby.ID, lobby)
		lobby.UpdateStats()
		lobby.Close(false)
		helpers.UnlockRecord(lobby.ID, lobby)
		room := fmt.Sprintf("%s_public", chelpers.GetLobbyRoom(lobbyid))
		broadcaster.SendMessageToRoom(room,
			"sendNotification", "Lobby Ended.")

	case "getServers":
		var lobbies []*models.Lobby
		var activeStates = []models.LobbyState{models.LobbyStateWaiting, models.LobbyStateInProgress}
		db.DB.Model(&models.Lobby{}).Where("state IN (?)", activeStates).Find(&lobbies)
		for _, lobby := range lobbies {
			info := models.ServerBootstrap{
				LobbyId: lobby.ID,
				Info:    lobby.ServerInfo,
			}
			for _, player := range lobby.BannedPlayers {
				info.BannedPlayers = append(info.BannedPlayers, player.SteamId)
			}
			for _, slot := range lobby.Slots {
				var player *models.Player
				db.DB.Find(player, slot.PlayerId)
				info.Players = append(info.Players, player.SteamId)
			}
			models.Pauling.Call("Pauling.SetupVerifier", &info, &struct{}{})
		}
	}
}
Exemplo n.º 8
0
func LobbyKick(so socketio.Socket) func(string) string {
	return chelpers.FilterRequest(so, lobbyKickFilters,
		func(params map[string]interface{}) string {
			steamid := params["steamid"].(string)
			ban := params["ban"].(bool)
			lobbyid := params["id"].(uint)
			var self bool

			selfSteamid := chelpers.GetSteamId(so.Id())
			// TODO check authorization, currently can kick anyone
			if steamid == "" {
				self = true
				steamid = selfSteamid
			}

			//player to kick
			player, tperr := models.GetPlayerBySteamId(steamid)
			if tperr != nil {
				bytes, _ := tperr.ErrorJSON().Encode()
				return string(bytes)
			}

			lob, tperr := models.GetLobbyById(uint(lobbyid))
			if tperr != nil {
				bytes, _ := chelpers.BuildFailureJSON(tperr.Error(), -1).Encode()
				return string(bytes)
			}

			if !self && selfSteamid != lob.CreatedBySteamID {
				// TODO proper authorization checks
				bytes, _ := chelpers.BuildFailureJSON(
					"Not authorized to remove players", 1).Encode()
				return string(bytes)
			}

			_, err := lob.GetPlayerSlot(player)
			helpers.LockRecord(lob.ID, lob)
			defer helpers.UnlockRecord(lob.ID, lob)

			var spec bool
			if err == nil {
				lob.RemovePlayer(player)
			} else if player.IsSpectatingId(lob.ID) {
				spec = true
				lob.RemoveSpectator(player)
			} else {
				bytes, _ := chelpers.BuildFailureJSON("Player neither playing nor spectating", 2).Encode()
				return string(bytes)
			}

			if ban {
				lob.BanPlayer(player)
			}

			if !spec {
				chelpers.AfterLobbyLeave(so, lob, player)
			} else {
				chelpers.AfterLobbySpecLeave(so, lob)
			}

			if !self {
				broadcaster.SendMessage(steamid, "sendNotification",
					fmt.Sprintf("You have been removed from Lobby #%d", lobbyid))

			}

			bytes, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode()
			return string(bytes)
		})
}
Exemplo n.º 9
0
func LobbyJoin(so socketio.Socket) func(string) string {
	return chelpers.FilterRequest(so, lobbyJoinFilters,
		func(params map[string]interface{}) string {
			player, tperr := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id()))

			if tperr != nil {
				bytes, _ := tperr.ErrorJSON().Encode()
				return string(bytes)
			}

			lobbyid := params["id"].(uint)
			classString := params["class"].(string)
			teamString := params["team"].(string)

			lob, tperr := models.GetLobbyById(uint(lobbyid))
			if tperr != nil {
				bytes, _ := tperr.ErrorJSON().Encode()
				return string(bytes)
			}

			//Check if player is in the same lobby
			var sameLobby bool
			if id, err := player.GetLobbyId(); err == nil && id == lobbyid {
				sameLobby = true
			}

			slot, tperr := models.LobbyGetPlayerSlot(lob.Type, teamString, classString)
			if tperr != nil {
				bytes, _ := tperr.ErrorJSON().Encode()
				return string(bytes)
			}

			helpers.LockRecord(lob.ID, lob)
			defer helpers.UnlockRecord(lob.ID, lob)
			tperr = lob.AddPlayer(player, slot)

			if tperr != nil {
				bytes, _ := tperr.ErrorJSON().Encode()
				return string(bytes)
			}

			if !sameLobby {
				chelpers.AfterLobbyJoin(so, lob, player)
			}

			if lob.IsFull() {
				lob.State = models.LobbyStateReadyingUp
				lob.Save()
				lob.ReadyUpTimeoutCheck()
				room := fmt.Sprintf("%s_private",
					chelpers.GetLobbyRoom(lob.ID))
				broadcaster.SendMessageToRoom(room, "lobbyReadyUp",
					`{"timeout":30}`)
				models.BroadcastLobbyList()
			}

			models.BroadcastLobbyToUser(lob, player.SteamId)
			bytes, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode()
			return string(bytes)
		})
}