/
game.go
155 lines (124 loc) · 3.13 KB
/
game.go
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package main
import (
"encoding/json"
"fmt"
"github.com/garyburd/redigo/redis"
"github.com/henyouqian/lwutil"
"net/http"
)
type Game struct {
Id uint32
Name string
Sort string
}
func findGame(gameid, appid uint32) (*Game, error) {
rc := redisPool.Get()
defer rc.Close()
key := fmt.Sprintf("games/%d", appid)
gameJson, err := redis.Bytes(rc.Do("hget", key, gameid))
if err != nil {
return nil, err
}
var game Game
err = json.Unmarshal(gameJson, &game)
if err != nil {
return nil, err
}
return &game, nil
}
func newGame(w http.ResponseWriter, r *http.Request) {
lwutil.CheckMathod(r, "POST")
rc := redisPool.Get()
defer rc.Close()
session, err := findSession(w, r, rc)
lwutil.CheckError(err, "err_auth")
checkAdmin(session)
appid := session.Appid
if appid == 0 {
lwutil.SendError("err_auth", "Please login with app secret")
}
// input
input := struct {
Id uint32
Name string
Sort string
}{}
err = lwutil.DecodeRequestBody(r, &input)
lwutil.CheckError(err, "err_decode_body")
if input.Id == 0 || input.Name == "" {
lwutil.SendError("err_input", "Missing Id or Name")
}
if input.Sort != SORT_ASC && input.Sort != SORT_DESC {
lwutil.SendError("err_input", "Invalid Sort, must be ASC or DESC")
}
//
game := Game{
input.Id,
input.Name,
input.Sort,
}
gameJson, err := json.Marshal(game)
lwutil.CheckError(err, "")
key := fmt.Sprintf("games/%d", appid)
_, err = rc.Do("hset", key, input.Id, gameJson)
lwutil.CheckError(err, "")
// reply
lwutil.WriteResponse(w, game)
}
func delGame(w http.ResponseWriter, r *http.Request) {
lwutil.CheckMathod(r, "POST")
rc := redisPool.Get()
defer rc.Close()
session, err := findSession(w, r, rc)
lwutil.CheckError(err, "err_auth")
checkAdmin(session)
appid := session.Appid
if appid == 0 {
lwutil.SendError("err_auth", "Please login with app secret")
}
// input
gameIds := make([]int, 0, 8)
err = lwutil.DecodeRequestBody(r, &gameIds)
lwutil.CheckError(err, "err_decode_body")
// redis
args := make([]interface{}, 1, 8)
args[0] = fmt.Sprintf("games/%d", appid)
for _, gameId := range gameIds {
args = append(args, gameId)
}
delNum, err := redis.Int(rc.Do("hdel", args...))
lwutil.CheckError(err, "")
// reply
lwutil.WriteResponse(w, delNum)
}
func listGame(w http.ResponseWriter, r *http.Request) {
lwutil.CheckMathod(r, "POST")
rc := redisPool.Get()
defer rc.Close()
session, err := findSession(w, r, rc)
lwutil.CheckError(err, "err_auth")
appid := session.Appid
if appid == 0 {
lwutil.SendError("err_auth", "Please login with app secret")
}
// get game data
gameValues, err := redis.Values(rc.Do("hgetall", fmt.Sprintf("games/%d", appid)))
lwutil.CheckError(err, "")
games := make([]interface{}, 0, len(gameValues)/2)
for i, v := range gameValues {
if i%2 == 0 {
continue
}
var game interface{}
err = json.Unmarshal(v.([]byte), &game)
lwutil.CheckError(err, "")
games = append(games, game)
}
//reply
lwutil.WriteResponse(w, games)
}
func regGame() {
http.Handle("/game/new", lwutil.ReqHandler(newGame))
http.Handle("/game/del", lwutil.ReqHandler(delGame))
http.Handle("/game/list", lwutil.ReqHandler(listGame))
}