/
codingame-Winamax_WAR.go
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/
codingame-Winamax_WAR.go
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package main
import "fmt"
import "os"
type battleResult int
const (
battle_p1_wins battleResult = iota
battle_p2_wins
battle_draw
battle_p1_out_of_cards
battle_p2_out_of_cards
)
var battleResultStrings map[battleResult]string = map[battleResult]string{
battle_p1_wins: "battle_p1_wins",
battle_p2_wins: "battle_p2_wins",
battle_draw: "battle_draw",
battle_p1_out_of_cards: "battle_p1_out_of_cards",
battle_p2_out_of_cards: "battle_p2_out_of_cards",
}
type drawResult int
const (
draw_p1_wins drawResult = iota
draw_p2_wins
draw_tie
draw_p1_out_of_cards
draw_p2_out_of_cards
)
var (
cardsp1, cardsp2 []string
i, battlesFought int
power map[string]int = map[string]int{"2": 0, "3": 1, "4": 2, "5": 3, "6": 4, "7": 5, "8": 6, "9": 7, "10": 8, "J": 9, "Q": 10, "K": 11, "A": 12}
)
func drawCards() drawResult {
if i >= len(cardsp1) {
return draw_p1_out_of_cards
}
if i >= len(cardsp2) {
return draw_p2_out_of_cards
}
cardp1 := cardsp1[i]
cardp2 := cardsp2[i]
fmt.Fprintf(os.Stderr, "p1 draws: %s (len: %d)\n", cardp1, len(cardsp1))
fmt.Fprintf(os.Stderr, "p2 draws: %s (len: %d)\n", cardp2, len(cardsp2))
powerp1 := power[cardp1[0:len(cardsp1[i])-1]]
powerp2 := power[cardp2[0:len(cardsp2[i])-1]]
i += 1
if powerp1 > powerp2 {
return draw_p1_wins
} else if powerp1 < powerp2 {
return draw_p2_wins
} else {
return draw_tie
}
}
func doWar() battleResult {
fmt.Fprintf(os.Stderr, "War!!\n")
for count := 0; count < 3; count++ {
d := drawCards()
if d == draw_p1_out_of_cards || d == draw_p2_out_of_cards {
return battle_draw
}
}
return doBattle(true)
}
func doBattle(inWar bool) battleResult {
fmt.Fprintf(os.Stderr, "p1: %q\n", cardsp1)
fmt.Fprintf(os.Stderr, "p2: %q\n", cardsp2)
d := drawCards()
switch d {
case draw_p1_wins:
for _, c := range cardsp1[:i] {
cardsp1 = append(cardsp1, c)
}
for _, c := range cardsp2[:i] {
cardsp1 = append(cardsp1, c)
}
cardsp1 = cardsp1[i:]
cardsp2 = cardsp2[i:]
i = 0
battlesFought++
return battle_p1_wins
case draw_p2_wins:
for _, c := range cardsp1[:i] {
cardsp2 = append(cardsp2, c)
}
for _, c := range cardsp2[:i] {
cardsp2 = append(cardsp2, c)
}
cardsp1 = cardsp1[i:]
cardsp2 = cardsp2[i:]
i = 0
battlesFought++
return battle_p2_wins
case draw_tie:
return doWar()
case draw_p1_out_of_cards:
if inWar {
return battle_draw
} else {
return battle_p1_out_of_cards
}
case draw_p2_out_of_cards:
if inWar {
return battle_draw
} else {
return battle_p2_out_of_cards
}
}
return battle_draw
}
func battle() battleResult {
return doBattle(false)
}
func main() {
var n int
fmt.Scan(&n)
cardsp1 = make([]string, n)
for i := 0; i < n; i++ {
var cardp1 string
fmt.Scan(&cardp1)
cardsp1[i] = cardp1
}
var m int
fmt.Scan(&m)
cardsp2 = make([]string, m)
for i := 0; i < m; i++ {
var cardp2 string
fmt.Scan(&cardp2)
cardsp2[i] = cardp2
}
winner := "PAT"
battlesFought = 0
i = 0
for {
result := battle()
fmt.Fprintf(os.Stderr, "battle %d result: %s\n", battlesFought, battleResultStrings[result])
if result == battle_p2_out_of_cards {
winner = "1"
break
}
if result == battle_p1_out_of_cards {
winner = "2"
break
}
if result == battle_draw {
winner = "PAT"
break
}
}
if winner == "PAT" {
fmt.Println("PAT")
} else {
fmt.Printf("%s %d\n", winner, battlesFought)
}
}