forked from dotabuff/manta
/
property_serializers.go
255 lines (222 loc) · 6.27 KB
/
property_serializers.go
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package manta
import (
"regexp"
"strconv"
"github.com/golang/protobuf/proto"
)
// Type for a decoder function
type DecodeFcn func(*Reader, *dt_field) interface{}
// PropertySerializer interface
type PropertySerializer struct {
Decode DecodeFcn
DecodeContainer DecodeFcn
IsArray bool
Length uint32
ArraySerializer *PropertySerializer
Name string
}
// Contains a list of available property serializers
type PropertySerializerTable struct {
Serializers map[string]*PropertySerializer
}
// Returns a table containing all know property serializers
func GetDefaultPropertySerializerTable() *PropertySerializerTable {
return &PropertySerializerTable{Serializers: map[string]*PropertySerializer{}}
}
// Regex for array and vector
var matchArray = regexp.MustCompile(`([^[\]]+)\[(\d+)]`)
var matchVector = regexp.MustCompile(`CUtlVector\<\s(.*)\s>$`)
// Fills serializer in dt_field
func (pst *PropertySerializerTable) FillSerializer(field *dt_field) {
// Handle special decoders that need the complete field data here
switch field.Name {
case "m_flSimulationTime":
field.Serializer = &PropertySerializer{decodeSimTime, nil, false, 0, nil, "unkown"}
return
case "m_flAnimTime":
field.Serializer = &PropertySerializer{decodeSimTime, nil, false, 0, nil, "unkown"}
return
}
// Handle special fields in old replays where the low and high values of a
// quantized float were invalid.
if field.build < 955 {
switch field.Name {
case "m_flMana", "m_flMaxMana":
field.LowValue = nil
field.HighValue = proto.Float32(8192.0)
}
}
field.Serializer = pst.GetPropertySerializerByName(field.Type)
}
// Returns a serializer by name
func (pst *PropertySerializerTable) GetPropertySerializerByName(name string) *PropertySerializer {
// Return existing serializer
if ser := pst.Serializers[name]; ser != nil {
return ser
}
// Set decoder
var decoder DecodeFcn
var decoderContainer DecodeFcn
switch name {
case "float32":
decoder = decodeFloat
case "int8":
fallthrough
case "int16":
fallthrough
case "int32":
fallthrough
case "int64":
decoder = decodeSigned
case "uint8":
fallthrough
case "uint16":
fallthrough
case "uint32":
fallthrough
case "uint64":
fallthrough
case "Color":
decoder = decodeUnsigned
case "char":
fallthrough
case "CUtlSymbolLarge":
decoder = decodeString
case "Vector":
decoder = decodeFVector
case "bool":
decoder = decodeBoolean
case "CNetworkedQuantizedFloat":
decoder = decodeQuantized
case "CRenderComponent":
fallthrough
case "CPhysicsComponent":
fallthrough
case "CBodyComponent":
decoder = decodeComponent
case "QAngle":
decoder = decodeQAngle
case "CGameSceneNodeHandle":
decoder = decodeHandle
default:
// check for specific types
switch {
case hasPrefix(name, "CHandle"):
decoder = decodeHandle
case hasPrefix(name, "CStrongHandle"):
decoder = decodeUnsigned
case hasPrefix(name, "CUtlVector< "):
if match := matchVector.FindStringSubmatch(name); match != nil {
decoderContainer = decodeVector
decoder = pst.GetPropertySerializerByName(match[1]).Decode
} else {
_panicf("Unable to read vector type for %s", name)
}
default:
//_debugf("No decoder for type %s", name)
}
}
// match all pointers as boolean
if name[len(name)-1:] == "*" {
decoder = decodeBoolean
}
// create a new serializer based on it's name
if match := matchArray.FindStringSubmatch(name); match != nil {
typeName := match[1]
length, err := strconv.ParseInt(match[2], 10, 64)
if err != nil {
_panicf("Array length doesn't seem to be a number: %v", match[2])
}
serializer, found := pst.Serializers[typeName]
if !found {
serializer = pst.GetPropertySerializerByName(typeName)
pst.Serializers[typeName] = serializer
}
ps := &PropertySerializer{
Decode: serializer.Decode,
DecodeContainer: decoderContainer,
IsArray: true,
Length: uint32(length),
ArraySerializer: serializer,
Name: typeName,
}
pst.Serializers[name] = ps
return ps
}
if match := matchVector.FindStringSubmatch(name); match != nil {
ps := &PropertySerializer{
Decode: decoder,
DecodeContainer: decoderContainer,
IsArray: true,
Length: uint32(1024),
ArraySerializer: &PropertySerializer{},
}
pst.Serializers[name] = ps
return ps
}
if name == "C_DOTA_ItemStockInfo[MAX_ITEM_STOCKS]" {
typeName := "C_DOTA_ItemStockInfo"
serializer, found := pst.Serializers[typeName]
if !found {
serializer = pst.GetPropertySerializerByName(typeName)
pst.Serializers[typeName] = serializer
}
ps := &PropertySerializer{
Decode: serializer.Decode,
DecodeContainer: decoderContainer,
IsArray: true,
Length: uint32(8),
ArraySerializer: serializer,
Name: typeName,
}
pst.Serializers[name] = ps
return ps
}
if name == "CDOTA_AbilityDraftAbilityState[MAX_ABILITY_DRAFT_ABILITIES]" {
typeName := "CDOTA_AbilityDraftAbilityState"
serializer, found := pst.Serializers[typeName]
if !found {
serializer = pst.GetPropertySerializerByName(typeName)
pst.Serializers[typeName] = serializer
}
ps := &PropertySerializer{
Decode: serializer.Decode,
DecodeContainer: decoderContainer,
IsArray: true,
Length: uint32(48),
ArraySerializer: serializer,
Name: typeName,
}
pst.Serializers[name] = ps
return ps
}
// That the type does not indicate an array is somewhat bad for the way we are
// parsing things at the moment :(
if name == "m_SpeechBubbles" {
typeName := "m_SpeechBubbles"
ps := &PropertySerializer{
Decode: decoder,
DecodeContainer: decoderContainer,
IsArray: true,
Length: uint32(5),
ArraySerializer: nil,
Name: typeName,
}
pst.Serializers[name] = ps
return ps
}
if name == "DOTA_PlayerChallengeInfo" || name == "DOTA_CombatLogQueryProgress" {
ps := &PropertySerializer{
Decode: decoder,
DecodeContainer: decoderContainer,
IsArray: true,
Length: uint32(30),
ArraySerializer: nil,
Name: name,
}
pst.Serializers[name] = ps
return ps
}
// This function should panic at some point
return &PropertySerializer{decoder, decoderContainer, false, 0, nil, "unkown"}
}