/
user.go
63 lines (54 loc) · 1.33 KB
/
user.go
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// A simple package that allows persistent server-side storage of user settings and data.
package user
import (
"http"
"os"
// Local imports
"github.com/wcspromoteam/ini"
"github.com/wcspromoteam/session"
)
type User struct {
ID string // The user's ID, represented as an email in the current system.
settings map[string]string // User settings, represented as a map[string]string right now. Might be represented as an interface{} later.
}
func Get(c http.ResponseWriter, r *http.Request) (u *User, err os.Error) {
s := session.Get(c, r)
if err != nil {
return nil, err
}
u = new(User)
u.ID = s.Get("openid-email")
err = u.Load()
return
}
func GetExisting(r *http.Request) (u *User, err os.Error) {
s, err := session.GetExisting(r)
if err != nil {
return nil, err
}
u = new(User)
u.ID = s.Get("openid-email")
err = u.Load()
return
}
func (u *User) Get(key string) string {
return u.settings[key]
}
func (u *User) Set(key string, val string) {
u.settings[key] = val
u.Save()
}
// Where are the user's settings stored?
func (u *User) fileName() string {
return "data/shared/users/"+u.ID+"/settings"
}
func (u *User) Load() (err os.Error) {
filename := u.fileName()
u.settings, err = ini.Load(filename)
return err
}
func (u *User) Save() os.Error {
filename := u.fileName()
err := ini.Save(filename, u.settings)
return err
}