Пример #1
0
func (l *Lever) SetDirection(point1 sf.Vector2f, point2 sf.Vector2f) {
	direction := point2.Minus(point1)
	direction = Vector.DirV2(direction)
	dir1 := direction
	dir2 := direction
	dir1.X *= l.radius1
	dir1.Y *= l.radius1
	dir2.X *= l.radius2
	dir2.Y *= l.radius2
	l.ctrlPoint1 = l.point.Minus(dir1)
	l.ctrlPoint2 = l.point.Plus(dir2)
}
Пример #2
0
func (g *Game) getSpeedAndMovementFromControl() (sf.Vector2f, sf.Vector2f) {
	movement := sf.Vector2f{0, 0}
	speed := sf.Vector2f{2, 2}

	if sf.KeyboardIsKeyPressed(sf.KeySpace) {
		speed.X *= 3
		speed.Y *= 3
	}

	if sf.KeyboardIsKeyPressed(sf.KeyRight) {
		movement.X += 1.0
	}

	if sf.KeyboardIsKeyPressed(sf.KeyLeft) {
		movement.X += -1.0
	}

	if sf.KeyboardIsKeyPressed(sf.KeyUp) {
		movement.Y += -1.0
	}

	if sf.KeyboardIsKeyPressed(sf.KeyDown) {
		movement.Y += 1.0
	}

	return speed, movement
}
Пример #3
0
func (v vectorUtil) DistanceV2f(point1, point2 sf.Vector2f) (output float32) {
	vector := point2.Minus(point1)
	output = float32(math.Sqrt(math.Pow(float64(vector.X), 2) + math.Pow(float64(vector.Y), 2)))
	return
}