Пример #1
0
func (v *GMainLoop) Quit() {
	C.g_main_loop_quit(v.MainLoop)
}
Пример #2
0
func play2() {
	pipeline := C.gst_pipeline_new(toGStr("pipeline"))

	source, err := NewElement("filesrc", "source")
	if err != nil {
		log.Fatal(err)
	}
	ObjSet(asGObj(source), "location", os.Args[1])

	demux, err := NewElement("oggdemux", "demuxer")
	if err != nil {
		log.Fatal(err)
	}

	BinAdd(pipeline, source, demux)
	C.gst_element_link_pads(source, toGStr("src"), demux, toGStr("sink"))
	ObjConnect(asGObj(demux), "pad-added", func(demuxer *C.GstElement, pad *C.GstPad) {
		p("pad added %T %v\n", pad, pad)
	})

	// bus
	messages := PipelineWatchBus(asGstPipeline(pipeline))

	C.gst_element_set_state(pipeline, C.GST_STATE_PLAYING)

	loop := C.g_main_loop_new(nil, 0)
	go func() {
	loop:
		for msg := range messages {
			runtime.GC()
			p("=> %s: %s\n", fromGStr(C.gst_object_get_name(asGstObj(msg.src))),
				fromGStr(C.gst_message_type_get_name(msg._type)))
			switch msg._type {

			case C.GST_MESSAGE_ERROR:
				var err *C.GError
				var debug *C.gchar
				C.gst_message_parse_error(msg, &err, &debug)
				p("Error: %s\n%s\n", fromGStr(err.message), fromGStr(debug))
				C.g_error_free(err)
				C.g_free(asGPtr(debug))
				C.g_main_loop_quit(loop)
				break loop
			case C.GST_MESSAGE_WARNING:
			case C.GST_MESSAGE_INFO:

			case C.GST_MESSAGE_EOS:
				C.g_main_loop_quit(loop)
				break loop

			case C.GST_MESSAGE_TAG:
				var tags *C.GstTagList
				C.gst_message_parse_tag(msg, &tags)
				//TagListForeach(tags, ) TODO
				C.gst_tag_list_unref(tags)

			case C.GST_MESSAGE_STATE_CHANGED:
				var newState, oldState C.GstState
				C.gst_message_parse_state_changed(msg, &oldState, &newState, nil)
				p("%s -> %s\n", fromGStr(C.gst_element_state_get_name(oldState)),
					fromGStr(C.gst_element_state_get_name(newState)))

			}

			C.gst_message_unref(msg)
		}
		p("loop break.\n")
	}()

	runtime.LockOSThread()
	C.g_main_loop_run(loop)
	p("quit.\n")
}
Пример #3
0
func play() {
	// element
	e, err := NewElement("fakesrc", "source")
	if err != nil {
		log.Fatal(err)
	}
	p("%v\n", e)

	name := C.gst_object_get_name(asGstObj(e))
	p("%s\n", fromGStr(name))

	// factory
	factory, err := NewFactory("fakesrc")
	if err != nil {
		log.Fatal(err)
	}
	p("%s\n", fromGStr(C.gst_object_get_name(asGstObj(factory))))
	p("%s\n", fromGStr(C.gst_element_factory_get_metadata(factory, asGStr(C.CString(C.GST_ELEMENT_METADATA_KLASS)))))
	p("%s\n", fromGStr(C.gst_element_factory_get_metadata(factory, asGStr(C.CString(C.GST_ELEMENT_METADATA_DESCRIPTION)))))

	// id pipeline
	pipeline := C.gst_pipeline_new(toGStr("pipeline"))
	source, _ := NewElement("fakesrc", "source")
	filter, _ := NewElement("identity", "filter")
	sink, _ := NewElement("fakesink", "sink")
	BinAdd(pipeline, source, filter, sink)
	ElementLink(source, filter, sink)
	C.gst_element_set_state(pipeline, C.GST_STATE_PLAYING)
	C.gst_element_sync_state_with_parent(filter)

	/*
		// bin
		bin := C.gst_bin_new(toGStr("bin"))
		source, _ = NewElement("fakesrc", "source")
		sink, _ = NewElement("fakesink", "sink")
		BinAdd(bin, source, sink)
		//C.gst_bin_remove(asGstBin(bin), source)
		ElementLink(source, sink)
		BinAdd(pipeline, bin)
		source = C.gst_bin_get_by_name(asGstBin(bin), toGStr("source"))
	*/

	// bus
	messages := PipelineWatchBus(asGstPipeline(pipeline))
	loop := C.g_main_loop_new(nil, 0)
	go func() {
		C.g_main_loop_run(loop)
	}()

	// message
loop:
	for msg := range messages {
		runtime.GC()
		p("=> %s from %s\n", fromGStr(C.gst_message_type_get_name(msg._type)),
			fromGStr(C.gst_object_get_name(asGstObj(msg.src))))
		switch msg._type {

		case C.GST_MESSAGE_ERROR:
			var err *C.GError
			var debug *C.gchar
			C.gst_message_parse_error(msg, &err, &debug)
			p("Error: %s\n%s\n", fromGStr(err.message), fromGStr(debug))
			C.g_error_free(err)
			C.g_free(asGPtr(debug))
			C.g_main_loop_quit(loop)
			break loop
		case C.GST_MESSAGE_WARNING:
		case C.GST_MESSAGE_INFO:

		case C.GST_MESSAGE_EOS:
			C.g_main_loop_quit(loop)
			break loop

		case C.GST_MESSAGE_TAG:
			var tags *C.GstTagList
			C.gst_message_parse_tag(msg, &tags)
			//TagListForeach(tags, ) TODO
			C.gst_tag_list_unref(tags)

		case C.GST_MESSAGE_STATE_CHANGED:
			var newState, oldState C.GstState
			C.gst_message_parse_state_changed(msg, &oldState, &newState, nil)
			p("%s -> %s\n", fromGStr(C.gst_element_state_get_name(oldState)),
				fromGStr(C.gst_element_state_get_name(newState)))

		}
	}
}
Пример #4
0
func PlayProcess(cs chan byte, loop *C.GMainLoop) {
	wg := new(sync.WaitGroup)
	sig_out := make(chan bool)

	defer close(sig_out)
	defer g_wg.Done()
	if g_isOutOfOrder {
		outOfOrder(g_list)
		debug.FreeOSMemory()
	}

	start := g_list.Front()
	end := g_list.Back()
	e := g_list.Front()

	for {
		fpath, ok := e.Value.(string)
		if ok {
			// fmt.Printf("filename[%s]\n", fpath)
			var pipeline *C.GstElement // 定义组件
			var bus *C.GstBus

			v0 := GString("playbin")
			v1 := GString("play")
			pipeline = C.gst_element_factory_make(v0, v1)
			GFree(unsafe.Pointer(v0))
			GFree(unsafe.Pointer(v1))
			v2 := GString(fpath)
			C.set_path(unsafe.Pointer(pipeline), v2)
			GFree(unsafe.Pointer(v2))

			// 得到 管道的消息总线
			bus = C.pipeline_get_bus(unsafe.Pointer(pipeline))
			if bus == (*C.GstBus)(nil) {
				fmt.Println("GstBus element could not be created.Exiting.")
				return
			}
			C.bus_add_watch(unsafe.Pointer(bus), unsafe.Pointer(loop))

			C.mp3_ready(unsafe.Pointer(pipeline))
			C.mp3_play(unsafe.Pointer(pipeline))

			wg.Add(1)
			go func(p *C.GstElement) {
				defer wg.Done()
				// 开始循环
				C.g_main_loop_run(loop)
				C.mp3_stop(unsafe.Pointer(p))
				C.object_unref(unsafe.Pointer(p))

				e = e.Next()
				if e == nil {
					sig_out <- true
				} else {
					sig_out <- false
				}

			}(pipeline)
			lb := true
			for lb {
				select {
				case op := <-cs:
					switch op {
					case 's':
						C.mp3_pause(unsafe.Pointer(pipeline))
					case 'r':
						C.mp3_play(unsafe.Pointer(pipeline))
					case 'n':
						if e != end {
							e = e.Next()
						}
						C.g_main_loop_quit(loop)
					case 'p':
						if e != start {
							e = e.Prev()
						}
						C.g_main_loop_quit(loop)
					case 'q':
						C.g_main_loop_quit(loop)
						<-sig_out
						wg.Wait()
						return
					}
				case c := <-sig_out:
					if c {
						wg.Wait()
						return
					} else {
						lb = false
					}
				}
			}
			wg.Wait()
		} else {
			// 路径非法
			return
		}

	}
}
Пример #5
0
func mp3_play_process(cs chan byte, loop *C.GMainLoop) {
	wg := new(sync.WaitGroup)
	sig_in := make(chan bool)
	sig_out := make(chan bool)

	defer close(sig_in)
	defer close(sig_out)
	defer g_wg.Done()
	if g_isOutOfOrder {
		outOfOrder(g_list)
		debug.FreeOSMemory()
	}
	start := g_list.Front()
	end := g_list.Back()
	e := g_list.Front()

	for {
		fpath, ok := e.Value.(string)
		if ok {
			// fmt.Printf("filename[%s]\n", fpath)
			var pipeline, source, decoder, sink *C.GstElement // 定义组件
			var bus *C.GstBus

			switch filepath.Ext(fpath) {
			case ".mp3":
				v3 := GString("mad")
				v4 := GString("mad-decoder")
				decoder = C.gst_element_factory_make(v3, v4)
				GFree(C.gpointer(v4))
				GFree(C.gpointer(v3))
			case ".wav":
				v3 := GString("wavparse")
				v4 := GString("parser")
				decoder = C.gst_element_factory_make(v3, v4)
				GFree(C.gpointer(v3))
				GFree(C.gpointer(v4))
			case ".ogg":
				// v3 := GString("oggparse")
				// defer GFree(C.gpointer(v3))
				// v4 := GString("ogg-parser")
				// defer GFree(C.gpointer(v4))
				// decoder = C.gst_element_factory_make(v3, v4)
				fallthrough
			default:
				return
			}

			// fmt.Printf("FileName[%s]FileSize[%d]Dir[%v]\n", path, info.Size(), info.IsDir())

			// 创建管道和组件
			v0 := GString("audio-player")
			pipeline = C.gst_pipeline_new(v0)
			GFree(C.gpointer(v0))
			v1 := GString("filesrc")
			v2 := GString("file-source")
			source = C.gst_element_factory_make(v1, v2)
			GFree(C.gpointer(v1))
			GFree(C.gpointer(v2))

			// sink = gst_element_factory_make("autoaudiosink","audio-output");
			v5 := GString("alsasink")
			v6 := GString("alsa-output")
			sink = C.gst_element_factory_make(v5, v6)
			GFree(C.gpointer(v6))
			GFree(C.gpointer(v5))
			if pipeline == (*C.GstElement)(nil) ||
				source == (*C.GstElement)(nil) ||
				decoder == (*C.GstElement)(nil) ||
				sink == (*C.GstElement)(nil) {
				fmt.Println("One element could not be created.Exiting.")
			}

			// 设置 source的location 参数。即 文件地址.
			v7 := GString("location")
			cpath := GString(fpath)
			C.obj_set(unsafe.Pointer(source),
				unsafe.Pointer(v7), unsafe.Pointer(cpath))
			GFree(C.gpointer(v7))
			GFree(C.gpointer(cpath))

			// 得到 管道的消息总线
			bus = C.pipeline_get_bus(unsafe.Pointer(pipeline))
			if bus == (*C.GstBus)(nil) {
				fmt.Println("GstBus element could not be created.Exiting.")
				return
			}

			// 添加消息监视器
			C.bus_add_watch(unsafe.Pointer(bus), unsafe.Pointer(loop))
			C.gst_object_unref(C.gpointer(bus))

			// 把组件添加到管道中.管道是一个特殊的组件,可以更好的让数据流动
			C.bin_add_many(unsafe.Pointer(pipeline),
				unsafe.Pointer(source), unsafe.Pointer(decoder),
				unsafe.Pointer(sink))

			// 依次连接组件
			C.element_link_many(unsafe.Pointer(source),
				unsafe.Pointer(decoder), unsafe.Pointer(sink))

			// 开始播放
			C.mp3_ready(unsafe.Pointer(pipeline))
			C.mp3_play(unsafe.Pointer(pipeline))

			wg.Add(1)
			go func(p *C.GstElement) {
				defer wg.Done()
				// 开始循环
				C.g_main_loop_run(loop)
				C.mp3_stop(unsafe.Pointer(p))
				C.object_unref(unsafe.Pointer(p))

				select {
				case c := <-sig_in:
					if c {
						return
					}
				default:
					e = e.Next()
					if e == nil {
						sig_out <- true
						return
					}
				}
				sig_out <- false
			}(pipeline)
			lb := true
			for lb {
				select {
				case op := <-cs:
					switch op {
					case 's':
						C.mp3_pause(unsafe.Pointer(pipeline))
					case 'r':
						C.mp3_play(unsafe.Pointer(pipeline))
					case 'n':
						if e != end {
							e = e.Next()
						}
						C.g_main_loop_quit(loop)
						sig_in <- false
					case 'p':
						if e != start {
							e = e.Prev()
						}
						C.g_main_loop_quit(loop)
						sig_in <- false
					case 'q':
						C.g_main_loop_quit(loop)
						sig_in <- true
						wg.Wait()
						return
					}
				case c := <-sig_out:
					if c {
						return
					} else {
						lb = false
					}
				}
			}
			wg.Wait()
		}

	}
}
Пример #6
0
func PlayProcess(cs chan byte, loop *C.GMainLoop) {
	var pipeline *C.GstElement // 定义组件
	var bus *C.GstBus

	wg := new(sync.WaitGroup)
	sig_out := make(chan bool)

	g_wg.Add(1)
	defer close(sig_out)
	defer g_wg.Done()
	if g_isOutOfOrder {
		outOfOrder(g_list)
		debug.FreeOSMemory()
	}

	start := g_list.Front()
	end := g_list.Back()
	e := g_list.Front()

	v0 := GString("playbin")
	v1 := GString("play")
	pipeline = C.gst_element_factory_make(v0, v1)
	GFree(unsafe.Pointer(v0))
	GFree(unsafe.Pointer(v1))
	// 得到 管道的消息总线
	bus = C.pipeline_get_bus(unsafe.Pointer(pipeline))
	if bus == (*C.GstBus)(nil) {
		fmt.Println("GstBus element could not be created.Exiting.")
		return
	}
	C.bus_add_watch(unsafe.Pointer(bus), unsafe.Pointer(loop))
	// 开始循环

	go func(sig_quit chan bool) {
		wg.Add(1)
		i := 0
	LOOP_RUN:
		for !g_isQuit {
			if i != 0 {
				C.media_ready(unsafe.Pointer(pipeline))
				C.media_play(unsafe.Pointer(pipeline))
			}
			C.g_main_loop_run(loop)
			C.media_stop(unsafe.Pointer(pipeline))
			switch g_play_style {
			case PLAY_STYLE_SINGLE:
				sig_quit <- true
				break LOOP_RUN

			case PLAY_STYLE_ORDER:
				if e != end {
					e = e.Next()
				} else {
					break LOOP_RUN
				}

			case PLAY_STYLE_SHUFFLE:
				if e != end {
					e = e.Next()
				} else {
					break LOOP_RUN
				}

			case PLAY_STYLE_SLOOP:

			case PLAY_STYLE_ALOOP:
				if e != end {
					e = e.Next()
				} else {
					e = start
				}

			}
			fpath, ok := e.Value.(string)
			if ok {
				v2 := GString(fpath)
				C.set_path(unsafe.Pointer(pipeline), v2)
				GFree(unsafe.Pointer(v2))

			} else {
				break
			}
			i++
		}

		C.object_unref(unsafe.Pointer(pipeline))
		wg.Done()

	}(sig_out)

	fpath, ok := e.Value.(string)
	if ok {
		// fmt.Printf("filename[%s]\n", fpath)
		v2 := GString(fpath)
		C.set_path(unsafe.Pointer(pipeline), v2)
		GFree(unsafe.Pointer(v2))

		C.media_ready(unsafe.Pointer(pipeline))
		C.media_play(unsafe.Pointer(pipeline))
		//C.set_mute(unsafe.Pointer(pipeline))

		lb := true
		for lb {
			select {
			case op := <-cs:
				switch op {
				case 's':
					C.media_pause(unsafe.Pointer(pipeline))
				case 'r':
					C.media_play(unsafe.Pointer(pipeline))
				case 'n':
					switch g_play_style {
					case PLAY_STYLE_SINGLE:
						lb = false
						g_isQuit = true
					case PLAY_STYLE_ORDER:
						fallthrough
					case PLAY_STYLE_SHUFFLE:

						C.media_stop(unsafe.Pointer(pipeline))
						if e != end {
							e = e.Next()
						} else {
							lb = false
							g_isQuit = true
						}
					case PLAY_STYLE_SLOOP:
						C.media_stop(unsafe.Pointer(pipeline))

					case PLAY_STYLE_ALOOP:
						if e != end {
							e = e.Next()
						} else {
							e = start
						}

					}
					if !lb {
						fpath, ok := e.Value.(string)
						if ok {
							v2 := GString(fpath)
							C.set_path(unsafe.Pointer(pipeline), v2)
							GFree(unsafe.Pointer(v2))
							C.media_ready(unsafe.Pointer(pipeline))
							C.media_play(unsafe.Pointer(pipeline))
						} else {
							lb = false
							g_isQuit = true
						}
					}
					//C.g_main_loop_quit(loop)
				case 'p':
					switch g_play_style {
					case PLAY_STYLE_SINGLE:
						// do nothing ???
					case PLAY_STYLE_ORDER:
						fallthrough
					case PLAY_STYLE_SHUFFLE:

						C.media_stop(unsafe.Pointer(pipeline))
						if e != start {
							e = e.Prev()
							fpath, ok := e.Value.(string)
							if ok {
								v2 := GString(fpath)
								C.set_path(unsafe.Pointer(pipeline), v2)
								GFree(unsafe.Pointer(v2))
								C.media_ready(unsafe.Pointer(pipeline))
								C.media_play(unsafe.Pointer(pipeline))
							} else {
								lb = false
								g_isQuit = true
							}
						} else {
							lb = false
							g_isQuit = true
						}
					case PLAY_STYLE_SLOOP:
						C.media_stop(unsafe.Pointer(pipeline))
						fpath, ok := e.Value.(string)
						if ok {
							v2 := GString(fpath)
							C.set_path(unsafe.Pointer(pipeline), v2)
							GFree(unsafe.Pointer(v2))
							C.media_ready(unsafe.Pointer(pipeline))
							C.media_play(unsafe.Pointer(pipeline))
						}
					case PLAY_STYLE_ALOOP:
						C.media_stop(unsafe.Pointer(pipeline))
						if e != start {
							e = e.Prev()
						} else {
							e = end
						}
						fpath, ok := e.Value.(string)
						if ok {
							v2 := GString(fpath)
							C.set_path(unsafe.Pointer(pipeline), v2)
							GFree(unsafe.Pointer(v2))
							C.media_ready(unsafe.Pointer(pipeline))
							C.media_play(unsafe.Pointer(pipeline))
						}
					}

				case 'q':
					lb = false
					g_isQuit = true
				case '+':
					g_volume_size++
					C.set_volume(unsafe.Pointer(pipeline), C.int(g_volume_size))
				case '-':
					g_volume_size--
					if g_volume_size < 0 {
						g_volume_size = 0
					}
					C.set_volume(unsafe.Pointer(pipeline), C.int(g_volume_size))
				case 't':
					C.media_seek(unsafe.Pointer(pipeline), C.gint64(5))

				}
			case vv0 := <-sig_out:
				if vv0 {
					C.g_main_loop_quit(loop)
					wg.Wait()
					g_wg.Done()
					g_wg.Wait()
					close(sig_out)
					os.Exit(0)
				}
			}
		}

	} else {
		// 路径非法
		return
	}

	C.g_main_loop_quit(loop)
	wg.Wait()

}
Пример #7
0
func (l MainLoop) Quit() {
	C.g_main_loop_quit(l.GMainLoop())
}
Пример #8
0
func g_main_loop_quit(loop GMainLoop) {
	C.g_main_loop_quit(Arg(loop))
}