Пример #1
0
// rasterize returns the glyph mask and integer-pixel offset to render the
// given glyph at the given sub-pixel offsets.
// The 24.8 fixed point arguments fx and fy must be in the range [0, 1).
func (c *Context) rasterize(glyph truetype.Index, fx, fy raster.Fix32) (*image.Alpha, image.Point, error) {
	if err := c.glyphBuf.Load(c.font, c.scale, glyph, nil); err != nil {
		return nil, image.ZP, err
	}
	// Calculate the integer-pixel bounds for the glyph.
	xmin := int(fx+raster.Fix32(c.glyphBuf.B.XMin<<2)) >> 8
	ymin := int(fy-raster.Fix32(c.glyphBuf.B.YMax<<2)) >> 8
	xmax := int(fx+raster.Fix32(c.glyphBuf.B.XMax<<2)+0xff) >> 8
	ymax := int(fy-raster.Fix32(c.glyphBuf.B.YMin<<2)+0xff) >> 8
	if xmin > xmax || ymin > ymax {
		return nil, image.ZP, errors.New("freetype: negative sized glyph")
	}
	// A TrueType's glyph's nodes can have negative co-ordinates, but the
	// rasterizer clips anything left of x=0 or above y=0. xmin and ymin
	// are the pixel offsets, based on the font's FUnit metrics, that let
	// a negative co-ordinate in TrueType space be non-negative in
	// rasterizer space. xmin and ymin are typically <= 0.
	fx += raster.Fix32(-xmin << 8)
	fy += raster.Fix32(-ymin << 8)
	// Rasterize the glyph's vectors.
	c.r.Clear()
	e0 := 0
	for _, e1 := range c.glyphBuf.End {
		c.drawContour(c.glyphBuf.Point[e0:e1], fx, fy)
		e0 = e1
	}
	a := image.NewAlpha(image.Rect(0, 0, xmax-xmin, ymax-ymin))
	c.r.Rasterize(raster.NewAlphaSrcPainter(a))
	return a, image.Point{xmin, ymin}, nil
}
Пример #2
0
func main() {
	// Draw a rounded corner that is one pixel wide.
	r := raster.NewRasterizer(50, 50)
	r.Start(p(5, 5))
	r.Add1(p(5, 25))
	r.Add2(p(5, 45), p(25, 45))
	r.Add1(p(45, 45))
	r.Add1(p(45, 44))
	r.Add1(p(26, 44))
	r.Add2(p(6, 44), p(6, 24))
	r.Add1(p(6, 5))
	r.Add1(p(5, 5))

	// Rasterize that curve multiple times at different gammas.
	const (
		w = 600
		h = 200
	)
	rgba := image.NewRGBA(image.Rect(0, 0, w, h))
	draw.Draw(rgba, image.Rect(0, 0, w, h/2), image.Black, image.ZP, draw.Src)
	draw.Draw(rgba, image.Rect(0, h/2, w, h), image.White, image.ZP, draw.Src)
	mask := image.NewAlpha(image.Rect(0, 0, 50, 50))
	painter := raster.NewAlphaSrcPainter(mask)
	gammas := []float64{1.0 / 10.0, 1.0 / 3.0, 1.0 / 2.0, 2.0 / 3.0, 4.0 / 5.0, 1.0, 5.0 / 4.0, 3.0 / 2.0, 2.0, 3.0, 10.0}
	for i, g := range gammas {
		draw.Draw(mask, mask.Bounds(), image.Transparent, image.ZP, draw.Src)
		r.Rasterize(raster.NewGammaCorrectionPainter(painter, g))
		x, y := 50*i+25, 25
		draw.DrawMask(rgba, image.Rect(x, y, x+50, y+50), image.White, image.ZP, mask, image.ZP, draw.Over)
		y += 100
		draw.DrawMask(rgba, image.Rect(x, y, x+50, y+50), image.Black, image.ZP, mask, image.ZP, draw.Over)
	}

	// Save that RGBA image to disk.
	f, err := os.Create("out.png")
	if err != nil {
		log.Println(err)
		os.Exit(1)
	}
	defer f.Close()
	b := bufio.NewWriter(f)
	err = png.Encode(b, rgba)
	if err != nil {
		log.Println(err)
		os.Exit(1)
	}
	err = b.Flush()
	if err != nil {
		log.Println(err)
		os.Exit(1)
	}
	fmt.Println("Wrote out.png OK.")
}
Пример #3
0
func (p *glyphPage) add(rune rune, g *glyph) bool {
	if _, found := p.offsets[rune]; found {
		panic("Glyph already added to glyph page")
	}

	w, h := g.size(p.resolution).WH()
	x, y := p.nextPoint.X, p.nextPoint.Y

	if x+w > p.size.W {
		// Row full, start new line
		x = 0
		y += p.rowHeight + glyphPadding
		p.rowHeight = 0
	}

	if y+h > p.size.H {
		return false // Page full
	}

	// Build the raster contours
	p.rast.Clear()
	fx := -raster.Fix32((int64(g.B.XMin) * int64(p.resolution)) >> 14)
	fy := +raster.Fix32((int64(g.B.YMax) * int64(p.resolution)) >> 14)
	e0 := 0
	for _, e1 := range g.End {
		p.drawContour(g.Point[e0:e1], fx, fy)
		e0 = e1
	}

	// Perform the rasterization
	a := &image.Alpha{
		Pix:    p.image.Pix[x+y*p.image.Stride:],
		Stride: p.image.Stride,
		Rect:   image.Rect(0, 0, w, h),
	}
	p.rast.Rasterize(raster.NewAlphaSrcPainter(a))

	p.offsets[rune] = math.Point{X: x, Y: y}
	p.nextPoint = math.Point{X: x + w + glyphPadding, Y: y}
	if h > p.rowHeight {
		p.rowHeight = h
	}

	if p.tex != nil {
		p.tex.Release()
		p.tex = nil
	}

	return true
}
Пример #4
0
func main() {
	// Rasterize the contours to a mask image.
	const (
		w = 400
		h = 400
	)
	r := raster.NewRasterizer(w, h)
	contour(r, outside)
	contour(r, inside)
	mask := image.NewAlpha(image.Rect(0, 0, w, h))
	p := raster.NewAlphaSrcPainter(mask)
	r.Rasterize(p)

	// Draw the mask image (in gray) onto an RGBA image.
	rgba := image.NewRGBA(image.Rect(0, 0, w, h))
	gray := image.NewUniform(color.Alpha{0x1f})
	draw.Draw(rgba, rgba.Bounds(), image.Black, image.ZP, draw.Src)
	draw.DrawMask(rgba, rgba.Bounds(), gray, image.ZP, mask, image.ZP, draw.Over)
	showNodes(rgba, outside)
	showNodes(rgba, inside)

	// Save that RGBA image to disk.
	f, err := os.Create("out.png")
	if err != nil {
		log.Println(err)
		os.Exit(1)
	}
	defer f.Close()
	b := bufio.NewWriter(f)
	err = png.Encode(b, rgba)
	if err != nil {
		log.Println(err)
		os.Exit(1)
	}
	err = b.Flush()
	if err != nil {
		log.Println(err)
		os.Exit(1)
	}
	fmt.Println("Wrote out.png OK.")
}
Пример #5
0
func TestFreetype(t *testing.T) {
	var p Path
	p.LineTo(10, 190)
	c := curve.CubicCurveFloat64{10, 190, 10, 10, 190, 10, 190, 190}
	c.Segment(&p, flattening_threshold)
	poly := Polygon(p.points)
	rgba := color.RGBA{0, 0, 0, 0xff}

	bounds := image.Rect(0, 0, 200, 200)
	mask := image.NewAlpha(bounds)
	img := image.NewRGBA(bounds)
	rasterizer := raster.NewRasterizer(200, 200)
	rasterizer.UseNonZeroWinding = false
	rasterizer.Start(raster.Point{raster.Fix32(10 * 256), raster.Fix32(190 * 256)})
	for j := 0; j < len(poly); j = j + 2 {
		rasterizer.Add1(raster.Point{raster.Fix32(poly[j] * 256), raster.Fix32(poly[j+1] * 256)})
	}
	painter := raster.NewAlphaSrcPainter(mask)
	rasterizer.Rasterize(painter)
	DrawSolidRGBA(img, mask, rgba)
	savepng("_testFreetype.png", img)
}
Пример #6
0
func genGlyphs(font *truetype.Font, size int, text string) (glyphs []*glyph) {

	scale := int32(float64(size) * dpi * (64.0 / 72.0))
	clip := image.Rect(0, 0, width, height)

	// Calculate the rasterizer's bounds to handle the largest glyph.
	b := font.Bounds(scale)
	xmin := int(b.XMin) >> 6
	ymin := -int(b.YMax) >> 6
	xmax := int(b.XMax+63) >> 6
	ymax := -int(b.YMin-63) >> 6

	r := raster.NewRasterizer(xmax-xmin, ymax-ymin)
	buf := truetype.NewGlyphBuf()

	for _, variant := range []string{strings.ToUpper(text), strings.ToLower(text)} {

		pt := Pt(30, 10+int(pointToFix32(float64(size))>>8))

		for _, char := range variant {

			idx := font.Index(char)
			buf.Load(font, scale, idx, truetype.FullHinting)

			// Calculate the integer-pixel bounds for the glyph.
			xmin := int(raster.Fix32(buf.B.XMin<<2)) >> 8
			ymin := int(-raster.Fix32(buf.B.YMax<<2)) >> 8
			xmax := int(raster.Fix32(buf.B.XMax<<2)+0xff) >> 8
			ymax := int(-raster.Fix32(buf.B.YMin<<2)+0xff) >> 8
			fx := raster.Fix32(-xmin << 8)
			fy := raster.Fix32(-ymin << 8)

			ix := int(pt.X >> 8)
			iy := int(pt.Y >> 8)

			// Rasterize the glyph's vectors.
			r.Clear()
			e0 := 0
			for _, e1 := range buf.End {
				drawContour(r, buf.Point[e0:e1], fx, fy)
				e0 = e1
			}

			mask := image.NewAlpha(image.Rect(0, 0, xmax-xmin, ymax-ymin))
			r.Rasterize(raster.NewAlphaSrcPainter(mask))
			pt.X += raster.Fix32(buf.AdvanceWidth << 2)
			offset := image.Point{xmin + ix, ymin + iy}

			glyphRect := mask.Bounds().Add(offset)
			dr := clip.Intersect(glyphRect)
			mp := image.Point{0, dr.Min.Y - glyphRect.Min.Y}
			glyphs = append(glyphs, &glyph{
				mask: mask,
				mp:   mp,
				dr:   dr,
			})

		}
	}

	return

}