Пример #1
0
// inverse vp view transform. For ray casting... only one view
// inverse for now. Need better design if more are needed.
func ivp(at *lin.T, xrot, scr *lin.Q, vm *lin.M4) *lin.M4 {
	rot := scr.Inv(at.Rot)
	vm.SetQ(rot)
	return vm.TranslateMT(at.Loc.X, at.Loc.Y, at.Loc.Z)
}
Пример #2
0
// XZ_XY perspective to ortho view transform.
// Can help transform a 3D map to a 2D overlay.
func XZ_XY(at *lin.T, scr *lin.Q, vm *lin.M4) *lin.M4 {
	rot := scr.SetAa(1, 0, 0, -lin.Rad(90))
	l := at.Loc
	return vm.SetQ(rot).ScaleMS(1, 1, 0).TranslateTM(-l.X, -l.Y, -l.Z)
}