Пример #1
0
func (s *notifyWorkerSuite) SetUpTest(c *gc.C) {
	s.BaseSuite.SetUpTest(c)
	s.actor = &notifyHandler{
		actions: nil,
		handled: make(chan struct{}, 1),
		watcher: &testNotifyWatcher{
			changes: make(chan struct{}),
		},
	}
	s.worker = worker.NewNotifyWorker(s.actor)
}
Пример #2
0
func (s *notifyWorkerSuite) TestHandleErrorStopsWorkerAndWatcher(c *gc.C) {
	s.stopWorker(c)
	actor := &notifyHandler{
		actions:      nil,
		handled:      make(chan struct{}, 1),
		handlerError: fmt.Errorf("my handling error"),
		watcher: &testNotifyWatcher{
			changes: make(chan struct{}),
		},
	}
	w := worker.NewNotifyWorker(actor)
	actor.watcher.TriggerChange(c)
	waitForHandledNotify(c, actor.handled)
	err := waitShort(c, w)
	c.Check(err, gc.ErrorMatches, "my handling error")
	actor.CheckActions(c, "setup", "handler", "teardown")
	c.Check(actor.watcher.stopped, jc.IsTrue)
}
Пример #3
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func (s *notifyWorkerSuite) TestSetUpFailureStopsWithTearDown(c *gc.C) {
	// Stop the worker and SetUp again, this time with an error
	s.stopWorker(c)
	actor := &notifyHandler{
		actions:    nil,
		handled:    make(chan struct{}, 1),
		setupError: fmt.Errorf("my special error"),
		watcher: &testNotifyWatcher{
			changes: make(chan struct{}),
		},
	}
	w := worker.NewNotifyWorker(actor)
	err := waitShort(c, w)
	c.Check(err, gc.ErrorMatches, "my special error")
	// TearDown is not called on SetUp error.
	actor.CheckActions(c, "setup")
	c.Check(actor.watcher.stopped, jc.IsTrue)
}
Пример #4
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// NewCleaner returns a worker.Worker that runs state.Cleanup()
// if the CleanupWatcher signals documents marked for deletion.
func NewCleaner(st *state.State) worker.Worker {
	return worker.NewNotifyWorker(&Cleaner{st: st})
}
Пример #5
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// NewWorker returns a worker that keeps track of
// the machine's authorised ssh keys and ensures the
// ~/.ssh/authorized_keys file is up to date.
func NewWorker(st *keyupdater.State, agentConfig agent.Config) worker.Worker {
	kw := &keyupdaterWorker{st: st, tag: agentConfig.Tag()}
	return worker.NewNotifyWorker(kw)
}
Пример #6
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// NewMachiner returns a Worker that will wait for the identified machine
// to become Dying and make it Dead; or until the machine becomes Dead by
// other means.
func NewMachiner(st *machiner.State, agentConfig agent.Config) worker.Worker {
	mr := &Machiner{st: st, tag: agentConfig.Tag()}
	return worker.NewNotifyWorker(mr)
}