Пример #1
0
func (cfg *Config) Texture(rend *sdl.Renderer, key string) *sdl.Texture {
	surface := sdl.Load(cfg.data[key])
	if surface == nil {
		log.Fatal("Failed to load " + cfg.data[key])
	}
	defer surface.Free()
	return rend.CreateTextureFromSurface(surface)
}
Пример #2
0
func (node *Node) DrawLink(rend *sdl.Renderer) {
	if node.next != nil {
		rend.SetDrawColor(hexcolor(0x15f0e1))
		p0 := node.Pos
		p1 := node.next.Pos
		rend.DrawLine(p0.X+p0.W/2, p0.Y+p0.H/2, p1.X+p1.W/2, p1.Y+p1.H/2)
	}
}
Пример #3
0
func (button *Button) Draw(rend *sdl.Renderer) {
	w := button.Pos.W
	state := button.State
	if state > 2 {
		state = 2
	}
	rend.Copy(button.texture, &sdl.Rect{int32(state) * w, 0, button.Pos.W, button.Pos.H}, &button.Pos)
}
Пример #4
0
func RenderTextToTexture(r *sdl.Renderer, f *ttf.Font, text string, color sdl.Color) (*sdl.Texture, int, int) {
	textw, texth, err := f.SizeText(text)
	if err != nil {
		log.Fatal(err)
	}
	txt_surface := f.RenderText_Blended(text, color)
	txt_tex := r.CreateTextureFromSurface(txt_surface)
	txt_surface.Free()
	return txt_tex, textw, texth
}
Пример #5
0
func (label *Label) Update(rend *sdl.Renderer) {
	textw, texth, err := label.Font.SizeText(label.Text)
	if err != nil {
		log.Fatal(err)
	}
	txt_surface := label.Font.RenderText_Blended(label.Text, label.Color)
	if label.texture != nil {
		label.texture.Destroy()
	}
	label.texture = rend.CreateTextureFromSurface(txt_surface)
	txt_surface.Free()
	label.texwidth = int32(textw)
	label.texheight = int32(texth)
}
Пример #6
0
func studioUpdate(window *sdl.Window, rend *sdl.Renderer, screen *Screen) bool {
	var event sdl.Event
	running := true
	for (&event).Poll() {
		switch e := (&event).Get().(type) {
		case sdl.QuitEvent:
			running = false

		case sdl.KeyboardEvent:
			if e.Keysym.Keycode == sdl.K_ESCAPE {
				running = false
			}

		case sdl.MouseMotionEvent:
			screen.stack.OnMouseMotionEvent(&e)

		case sdl.MouseButtonEvent:
			screen.stack.OnMouseButtonEvent(&e)
		}
	}

	neww, newh := window.GetSize()
	screen.UpdateLayout(sdl.Rect{0, 0, int32(neww), int32(newh)})

	//screen.UpdateAnimations(framerate.Delta())

	rend.SetDrawBlendMode(sdl.BLENDMODE_NONE)
	rend.SetDrawColor(screen.rsc.BackgroundColor)
	rend.Clear()
	rend.SetDrawBlendMode(sdl.BLENDMODE_BLEND)
	screen.Draw(rend)
	rend.Present()
	screen.framerate.FramerateDelay()

	return running
}
Пример #7
0
func (node *Node) Draw(rend *sdl.Renderer) {
	if node.dragging {
		node.curr.X += (node.goal.X - node.curr.X) * (15.0 / 30.0)
		node.curr.Y += (node.goal.Y - node.curr.Y) * (15.0 / 30.0)
		node.Pos.X = int32(node.curr.X)
		node.Pos.Y = int32(node.curr.Y)
		node.label.Pos = node.Pos
	}

	clr := node.color
	if !node.dragging {
		rend.SetDrawColor(clr)
		rend.FillRect(&node.Pos)
	}
	rend.SetDrawColor(lighten(clr, 19))
	rend.DrawRect(&node.Pos)
	node.label.Draw(rend)

	if node.menu.Visible {
		node.menu.Draw(rend)
	}
}
Пример #8
0
func (canvas *CanvasPane) Draw(rend *sdl.Renderer) {

	for _, n := range canvas.nodes {
		n.DrawLink(rend)
	}

	for _, n := range canvas.nodes {
		n.Draw(rend)
	}

	canvas.menu.Draw(rend)

	if canvas.new_link != nil {
		_, x, y := sdl.GetMouseState()
		n0 := canvas.nodes[*canvas.new_link]
		rend.SetDrawColor(hexcolor(0xffffff))
		pos := n0.GetPos()
		rend.DrawRect(&pos)
		rend.SetDrawColor(hexcolor(0x694ae9))
		rend.DrawLine(n0.GetPos().X+n0.GetPos().W/2, n0.GetPos().Y+n0.GetPos().H/2, int32(x), int32(y))
	}
}
Пример #9
0
func (tb *TopBar) Draw(rend *sdl.Renderer) {
	rend.SetDrawColor(tb.BackgroundColor)
	rend.FillRect(&tb.Pos)
	rend.SetDrawColor(lighten(tb.BackgroundColor, 9))
	rend.DrawLine(tb.Pos.X, tb.Pos.Y+tb.Pos.H-1, tb.Pos.X+tb.Pos.W, tb.Pos.Y+tb.Pos.H-1)
	rend.SetDrawColor(darken(tb.BackgroundColor, 9))
	rend.DrawLine(tb.Pos.X, tb.Pos.Y+tb.Pos.H, tb.Pos.X+tb.Pos.W, tb.Pos.Y+tb.Pos.H)

	for _, w := range tb.elements_left {
		w.Draw(rend)
	}
	if tb.element_center != nil {
		tb.element_center.Draw(rend)
	}
	for _, w := range tb.elements_right {
		w.Draw(rend)
	}
}
Пример #10
0
// Draw a popup menu
func (menu *PopupMenu) Draw(rend *sdl.Renderer) {
	if !menu.Visible {
		return
	}
	rend.SetDrawColor(hexcolor(0x303030))
	rend.FillRect(&menu.Pos)
	rend.SetDrawColor(hexcolor(0x363636))
	rend.DrawRect(&menu.Pos)
	if menu.hover != -1 && menu.hover < len(menu.entries) {
		rend.SetDrawColor(hexcolor(0x406f40))
		rend.FillRect(&menu.entries[menu.hover].label.Pos)
	}
	for _, e := range menu.entries {
		e.Draw(rend)
	}
}
Пример #11
0
func (label *Label) Draw(rend *sdl.Renderer) {
	pos := sdl.Rect{label.Pos.X + (label.Pos.W-label.texwidth)/2, label.Pos.Y + (label.Pos.H-label.texheight)/2, label.texwidth, label.texheight}
	rend.Copy(label.texture, nil, &pos)
}