Пример #1
0
// Moves the client to another area
func (c *Client) MoveToAreas(areaSlice []string) {
	conn := db.Pool.Get()
	defer conn.Close()
	c.mutex.Lock()
	defer c.mutex.Unlock()

	player := c.Player.Key()
	// Create map of the new areas in order
	// to search in them more easily
	areas := make(map[string]struct{})
	for _, area := range areaSlice {
		areas[area] = empty
	}

	// Remove left areas
	for area, _ := range c.areas {
		if _, in := areas[area]; !in {
			delete(c.areas, area)
			db.Srem(conn, area, player)
		}
	}

	// Add newly occupied areas
	for area, _ := range areas {
		if _, in := c.areas[area]; !in {
			c.areas[area] = empty
			db.Sadd(conn, area, player)
		}
	}
}
Пример #2
0
// Remove the client to the pool.
// It is safe to remove non-existing client.
func (cp *ClientPool) Remove(client *Client) {
	cp.mutex.Lock()
	defer cp.mutex.Unlock()
	conn := db.Pool.Get()
	defer conn.Close()

	playerInPool, ok := cp.pool[client.Player.Username]
	if ok {
		playerInPool.Remove(client.poolElement)
		for area, _ := range client.areas {
			db.Srem(conn, area, client.Player.Key())
		}

		if playerInPool.Len() == 0 {
			delete(cp.pool, client.Player.Username)
		}
	}
}
Пример #3
0
// Remove a member from set
func RemoveFromArea(key, set string) error {
	conn := db.Pool.Get()
	defer conn.Close()

	return db.Srem(conn, set, key)
}