//Erzeugt einen neuen Test func NewAircraftTest(multiplayerManager *goplanemp.MultiplayerManager) *AircraftTest { result := &AircraftTest{} result.multiplayerManager = multiplayerManager result.currentTestPlaneId = -1 result.currentIndex = 0 result.oldConfigMod = 0 result.latDataRef, _ = dataAccess.FindDataRef("sim/flightmodel/position/latitude") result.lonDataRef, _ = dataAccess.FindDataRef("sim/flightmodel/position/longitude") result.elevDataRef, _ = dataAccess.FindDataRef("sim/flightmodel/position/elevation") return result }
//Aktiviert den MultiplayerManager. Erst nach diesem Aufruf können neue Objekte erzeugt werden. func (self *MultiplayerManager) Enable() error { csl.CslManagerInstance.LoadAndValidatePackages() if self.renderer == nil { return errors.New("no renderer available") } texture.TextureManagerInstance.Enable() self.wrtDataRef, _ = dataAccess.FindDataRef("sim/graphics/view/world_render_type") self.prtDataRef, _ = dataAccess.FindDataRef("sim/graphics/view/plane_render_type") self.renderer.Init() display.RegisterDrawCallback(self.drawAirplanes, display.Phase_Airplanes, false, nil) return nil }
func (self *TextureManager) Init(resolution int, lightsFile string, mergeLitTexture, useAnyLitTexture bool) (err error) { self.resolution = resolution self.mergeLitTextures = mergeLitTexture self.useAnyLitTexture = useAnyLitTexture self.nightLightingDataRef, _ = dataAccess.FindDataRef("sim/graphics/scenery/percent_lights_on") self.lightsFile = lightsFile extensions := gl.GoStr(gl.GetString(gl.EXTENSIONS)) self.texClampAvail = strings.Contains(extensions, "GL_SGI_texture_edge_clamp") || strings.Contains(extensions, "GL_SGIS_texture_edge_clamp") || strings.Contains(extensions, "GL_ARB_texture_edge_clamp") || strings.Contains(extensions, "GL_EXT_texture_edge_clamp") return }
func (self *DefaultRenderer) Init() { var dataRefFound bool self.visDataRef, dataRefFound = dataAccess.FindDataRef("sim/graphics/view/visibility_effective_m") if !dataRefFound { self.visDataRef, dataRefFound = dataAccess.FindDataRef("sim/weather/visibility_effective_m") if !dataRefFound { logging.Warning("Default renderer could not find effective visibility in the sim.") } } self.altitudeDataRef, _ = dataAccess.FindDataRef("sim/flightmodel/position/elevation") self.fovDataRef, _ = dataAccess.FindDataRef("sim/graphics/view/field_of_view_deg") if self.configuration.EnableRenderStatistics { accessors := dataAccess.DataRefAccessors{} accessors.ReadInt = getRenderStat dataAccess.RegisterDataAccessor("hack/renderer/planes", dataAccess.TypeInt, false, accessors, &self.totalPlanes, nil) dataAccess.RegisterDataAccessor("hack/renderer/objects7", dataAccess.TypeInt, false, accessors, &self.obj7Planes, nil) dataAccess.RegisterDataAccessor("hack/renderer/objects8", dataAccess.TypeInt, false, accessors, &self.obj8Planes, nil) dataAccess.RegisterDataAccessor("hack/renderer/drawTime", dataAccess.TypeDouble, false, accessors, &self.drawTime, nil) extra.RegisterDataRefToDataRefEditor("hack/renderer/planes", "hack/renderer/objects7", "hack/renderer/objects8", "hack/renderer/drawTime") } registerMultiplayerDataRefs() }