示例#1
0
func (p *BasePlayer) CheckNewDay() {
	if !util.IsSameDay(time.Now(), p.lastupdate) {
		p.lastupdate = time.Now()
		p.Entity.(*entity.Player).SetLastUpdateTime(time.Now().Unix())
		App.tasksystem.NewDay(p.Entity.(*entity.Player)) //新一天
	}
}
示例#2
0
func (p *PlayerList) CheckNewDay() {
	if util.IsSameDay(p.lasttime, time.Now()) {
		return
	}

	newday := &s2c.Respnewday{}
	for _, pl := range p.players {
		if !pl.Deleted {
			server.MailTo(nil, &pl.Mailbox, "SyncTime.RespNewDay", newday)
		}
	}

	p.lasttime = time.Now()
}