/
joystick.go
80 lines (60 loc) · 2.26 KB
/
joystick.go
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package allegro
// #include <allegro5/allegro.h>
import "C"
import "unsafe"
func InstallJoystick() bool {
return bool(C.al_install_joystick())
}
func UninstallJoystick() {
C.al_uninstall_joystick()
}
func IsJoystickInstalled() bool {
return bool(C.al_is_joystick_installed())
}
func ReconfigureJoysticks() bool {
return bool(C.al_reconfigure_joysticks())
}
func GetNumJoysticks() int32 {
return int32(C.al_get_num_joysticks())
}
func GetJoystick(num int32) *Joystick {
return (*Joystick)(unsafe.Pointer(C.al_get_joystick(C.int(num))))
}
func (j *Joystick) Release() {
C.al_release_joystick((*C.ALLEGRO_JOYSTICK)(unsafe.Pointer(j)))
}
func (j *Joystick) GetActive() bool {
return bool(C.al_get_joystick_active((*C.ALLEGRO_JOYSTICK)(unsafe.Pointer(j))))
}
func (j *Joystick) GetName() string {
return C.GoString(C.al_get_joystick_name((*C.ALLEGRO_JOYSTICK)(unsafe.Pointer(j))))
}
func (j *Joystick) GetStickName(stick int32) string {
return C.GoString(C.al_get_joystick_stick_name((*C.ALLEGRO_JOYSTICK)(unsafe.Pointer(j)), C.int(stick)))
}
func (j *Joystick) GetAxisName(stick, axis int32) string {
return C.GoString(C.al_get_joystick_axis_name((*C.ALLEGRO_JOYSTICK)(unsafe.Pointer(j)), C.int(stick), C.int(axis)))
}
func (j *Joystick) GetButtonName(button int32) string {
return C.GoString(C.al_get_joystick_button_name((*C.ALLEGRO_JOYSTICK)(unsafe.Pointer(j)), C.int(button)))
}
func (j *Joystick) GetStickFlags(stick int32) int32 {
return int32(C.al_get_joystick_stick_flags((*C.ALLEGRO_JOYSTICK)(unsafe.Pointer(j)), C.int(stick)))
}
func (j *Joystick) GetNumSticks() int32 {
return int32(C.al_get_joystick_num_sticks((*C.ALLEGRO_JOYSTICK)(unsafe.Pointer(j))))
}
func (j *Joystick) GetNumAxes(stick int32) int32 {
return int32(C.al_get_joystick_num_axes((*C.ALLEGRO_JOYSTICK)(unsafe.Pointer(j)), C.int(stick)))
}
func (j *Joystick) GetNumButtons() int32 {
return int32(C.al_get_joystick_num_buttons((*C.ALLEGRO_JOYSTICK)(unsafe.Pointer(j))))
}
func (j *Joystick) GetJoystickState() *JoystickState {
js := new(C.ALLEGRO_JOYSTICK_STATE)
C.al_get_joystick_state((*C.ALLEGRO_JOYSTICK)(unsafe.Pointer(j)), js)
return (*JoystickState)(unsafe.Pointer(js))
}
func GetJoystickEventSource() *EventSource {
return (*EventSource)(unsafe.Pointer(C.al_get_joystick_event_source()))
}