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play.go
57 lines (48 loc) · 1.32 KB
/
play.go
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/*
Test program that sets up a 2-player game
*/
package main
import (
"fmt"
"os"
"github.com/rkbodenner/parallel_universe/collection"
"github.com/rkbodenner/parallel_universe/game"
"github.com/rkbodenner/parallel_universe/session"
)
func step(session *session.Session, player *game.Player) {
step := session.Step(player)
step.Finish()
fmt.Println(session.StepWithAssigneeString(step))
}
func printSetupRules(game *game.Game) {
for _,r := range game.SetupRules {
fmt.Printf("%s\t%s\n", r.Description, r.Arity)
}
}
func main() {
var players = []*game.Player{
&game.Player{1, "Player One"},
&game.Player{2, "Player Two"},
}
game := collection.NewForbiddenIsland()
session, err := session.NewSession(game, players)
if nil != err {
fmt.Printf("Error creating game session: %s", err)
os.Exit(1)
}
step(session, players[0])
step(session, players[0])
step(session, players[1])
step(session, players[0])
step(session, players[1])
step(session, players[0])
step(session, players[1])
step(session, players[1])
step(session, players[0])
fmt.Println()
fmt.Println("== Final session state ==========================================")
session.Print()
fmt.Println()
fmt.Println("== Setup rules ==================================================")
printSetupRules(game)
}