/
window.go
60 lines (50 loc) · 1.03 KB
/
window.go
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package main
import "github.com/ryanfaerman/fsm"
import ui "github.com/gizak/termui"
import "time"
type Window struct {
name string
}
func NewWindowRules() fsm.Ruleset {
rules := fsm.Ruleset{}
rules.AddTransition(fsm.T{"title", "character selection"})
rules.AddTransition(fsm.T{"character selection", "game"})
rules.AddTransition(fsm.T{"character selection", "create character"})
rules.AddRule(fsm.T{"title", "character selection"}, func(subject fsm.Stater, goal fsm.State) bool {
return true
})
return rules
}
func showMainWindow() {
err := ui.Init()
if err != nil {
panic(err)
}
defer ui.Close()
p := ui.NewPar(":PRESS q TO QUIT DEMO")
p.Height = 3
p.Width = 50
p.TextFgColor = ui.ColorWhite
p.Border.Label = "Text Box"
p.Border.FgColor = ui.ColorCyan
draw := func(t int) {
ui.Render(p)
}
evt := ui.EventCh()
i := 0
for {
select {
case e := <-evt:
if e.Type == ui.EventKey && e.Ch == 'q' {
return
}
default:
draw(i)
i++
if i == 102 {
return
}
time.Sleep(time.Second / 2)
}
}
}