func (gs GameService) createGame(c *gin.Context) { leagueID := getLeagueIDFromURL(c) var game domain.Game c.Bind(&game) game.ID = 0 game.LeagueID = leagueID gs.doSaveGame(game, c) }
func (dao *GameDao) SaveGame(game domain.Game) (*domain.Game, error) { if game.ID == 0 { gameID, _, _ := datastore.AllocateIDs(dao.Context, EntityGame, nil, 1) game.ID = gameID } leagueKey := datastore.NewKey(dao.Context, EntityLeague, "", game.LeagueID, nil) game.League = leagueKey key := datastore.NewKey(dao.Context, EntityGame, "", game.ID, leagueKey) g, err := dao.save(key, &game) if err != nil { return nil, err } savedGame := g.(*domain.Game) return savedGame, err }